[11481] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11624] | 23 | * Leo Merholz |
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[11595] | 24 | * Pascal Schärli |
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[11624] | 25 | * Co-authors: |
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| 26 | * ... |
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[11481] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file FlappyOrx.cc |
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[11503] | 32 | @brief Implementation of the FlappyOrx class. |
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[11481] | 33 | */ |
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| 34 | |
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[11503] | 35 | #include "FlappyOrx.h" |
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| 36 | #include "Highscore.h" |
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| 37 | #include "core/CoreIncludes.h" |
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[11620] | 38 | |
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| 39 | |
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[11503] | 40 | #include "core/EventIncludes.h" |
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| 41 | #include "core/command/Executor.h" |
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| 42 | #include "core/config/ConfigValueIncludes.h" |
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[11600] | 43 | #include "core/XMLPort.h" |
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[11503] | 44 | #include "gamestates/GSLevel.h" |
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| 45 | #include "chat/ChatManager.h" |
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| 46 | |
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| 47 | // ! HACK |
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| 48 | #include "infos/PlayerInfo.h" |
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| 49 | |
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| 50 | #include "FlappyOrxShip.h" |
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| 51 | |
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| 52 | #include "core/command/ConsoleCommand.h" |
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| 53 | #include "worldentities/ExplosionPart.h" |
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[11580] | 54 | #include <vector> |
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[11503] | 55 | |
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[11481] | 56 | namespace orxonox |
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| 57 | { |
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| 58 | RegisterUnloadableClass(FlappyOrx); |
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| 59 | |
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| 60 | FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context) |
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| 61 | { |
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| 62 | RegisterObject(FlappyOrx); |
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[11757] | 63 | |
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[11595] | 64 | point = 0; //number of cleared tubes |
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[11565] | 65 | bIsDead = true; |
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[11595] | 66 | firstGame = true; //needed for the HUD |
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[11620] | 67 | |
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[11759] | 68 | speedBase = 0; |
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| 69 | speedIncrease = 0; |
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| 70 | tubeDistanceBase = 0; |
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| 71 | tubeDistanceIncrease = 0; |
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| 72 | tubeDistance = 200.0f; //distance between tubes |
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| 73 | tubeOffsetX = 500.0f; //tube offset (so that we can't see them spawn) |
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[11598] | 74 | |
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| 75 | circlesUsed=0; |
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[11595] | 76 | setHUDTemplate("FlappyOrxHUD"); |
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[11481] | 77 | } |
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[11600] | 78 | |
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[11755] | 79 | void FlappyOrx::updatePlayerPos(float x){ |
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[11537] | 80 | |
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[11595] | 81 | //Spawn a new Tube when the spawn distance is reached |
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[11620] | 82 | if(this->tubes.size()==0||x-tubes.back()+tubeOffsetX>tubeDistance){ |
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[11529] | 83 | spawnTube(); |
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| 84 | this->tubes.push(x+tubeOffsetX); |
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| 85 | } |
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[11595] | 86 | //Delete Tubes when we pass through them |
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[11529] | 87 | if(this->tubes.size()!=0&&x>this->tubes.front()){ |
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| 88 | this->tubes.pop(); |
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| 89 | levelUp(); |
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| 90 | } |
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[11595] | 91 | //Delete Asteroids which are not visible anymore |
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| 92 | while((this->asteroids.front())->getPosition().x<x-tubeOffsetX){ |
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[11537] | 93 | MovableEntity* deleteMe = asteroids.front(); |
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| 94 | asteroids.pop(); |
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| 95 | deleteMe->destroy(); |
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| 96 | } |
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[11529] | 97 | } |
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| 98 | |
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[11595] | 99 | //Gets called when we pass through a Tube |
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| 100 | void FlappyOrx::levelUp(){ |
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[11554] | 101 | point++; |
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[11620] | 102 | tubeDistance = tubeDistanceBase-tubeDistanceIncrease*point; //smaller spawn Distance |
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| 103 | getPlayer()->setSpeed(speedBase+speedIncrease*point); //increase speed |
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[11503] | 104 | } |
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| 105 | |
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[11595] | 106 | //Returns our Ship |
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| 107 | FlappyOrxShip* FlappyOrx::getPlayer(){ |
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| 108 | if (player == nullptr){ |
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[11514] | 109 | for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>()) { |
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[11503] | 110 | player = ship; |
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[11514] | 111 | } |
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[11503] | 112 | } |
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| 113 | return player; |
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| 114 | } |
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| 115 | |
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[11595] | 116 | //Spawn new Tube |
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| 117 | void FlappyOrx::spawnTube(){ |
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[11529] | 118 | if (getPlayer() == nullptr) |
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| 119 | return; |
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[11503] | 120 | |
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[11755] | 121 | float space = 130.0f; //vertical space between top and bottom tube |
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| 122 | float height = (rnd()-0.5f)*(280.0f-space); //Randomize height |
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[11595] | 123 | |
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[11529] | 124 | Vector3 pos = player->getPosition(); |
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[11505] | 125 | |
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[11595] | 126 | //create the two Asteroid fields (Tubes) |
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[11755] | 127 | asteroidField(pos.x+tubeOffsetX,height-space/2,0.8f); //bottom |
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| 128 | asteroidField(pos.x+tubeOffsetX,height+space/2,-0.8f); //top |
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[11529] | 129 | } |
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| 130 | |
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[11595] | 131 | //Creates a new asteroid Field |
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[11755] | 132 | void FlappyOrx::asteroidField(float x, float y, float slope){ |
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| 133 | float r = 20.0f; //Radius of added Asteroids |
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[11595] | 134 | int noadd = 0; //how many times we failed to add a new asteroid |
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[11529] | 135 | |
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[11598] | 136 | clearCircles(); //Delete Circles (we use circles to make sure we don't spawn two asteroids on top of eachother) |
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[11529] | 137 | Circle newAsteroid = Circle(); |
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[11554] | 138 | newAsteroid.x=x; |
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| 139 | newAsteroid.y=y; |
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| 140 | newAsteroid.r=r; |
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[11595] | 141 | addIfPossible(newAsteroid); //Add Asteroid at peak |
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| 142 | |
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| 143 | //Fill up triangle with asteroids |
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[11598] | 144 | while(noadd<5&&circlesUsed<nCircles){ |
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[11529] | 145 | if(slope>0) |
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[11755] | 146 | newAsteroid.y=rnd(150+y)-150; //create asteroid on bottom |
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[11529] | 147 | else |
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[11755] | 148 | newAsteroid.y=rnd(150-y)+y; //create asteroid on top |
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[11529] | 149 | |
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[11755] | 150 | newAsteroid.x=x+(rnd()-0.5f)*(y-newAsteroid.y)/slope; |
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[11529] | 151 | newAsteroid.r=r; |
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| 152 | |
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[11595] | 153 | int i = addIfPossible(newAsteroid); //Add Asteroid if it doesn't collide |
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[11529] | 154 | if(i==0) |
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| 155 | noadd++; |
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| 156 | else if(i==2) |
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[11598] | 157 | noadd=5; |
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[11529] | 158 | } |
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| 159 | } |
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| 160 | |
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[11595] | 161 | //Create a new Asteroid |
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[11529] | 162 | void FlappyOrx::createAsteroid(Circle &c){ |
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[11757] | 163 | MovableEntity* newAsteroid = new MovableEntity(player->getContext()); |
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[11537] | 164 | |
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[11595] | 165 | //Add Model fitting the Size of the Asteroid |
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[11529] | 166 | if(c.r<=5) |
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[11580] | 167 | newAsteroid->addTemplate(Asteroid5[rand()%NUM_ASTEROIDS]); |
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[11529] | 168 | else if(c.r<=10) |
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[11580] | 169 | newAsteroid->addTemplate(Asteroid10[rand()%NUM_ASTEROIDS]); |
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[11529] | 170 | else if(c.r<=15) |
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[11580] | 171 | newAsteroid->addTemplate(Asteroid15[rand()%NUM_ASTEROIDS]); |
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[11529] | 172 | else |
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[11580] | 173 | newAsteroid->addTemplate(Asteroid20[rand()%NUM_ASTEROIDS]); |
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[11529] | 174 | |
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[11595] | 175 | //Set position |
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[11529] | 176 | newAsteroid->setPosition(Vector3(c.x, 0, c.y)); |
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[11595] | 177 | |
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| 178 | //Randomize orientation |
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[11755] | 179 | newAsteroid->setOrientation(Vector3::UNIT_Z, Degree(rnd(360))); |
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| 180 | newAsteroid->setOrientation(Vector3::UNIT_Y, Degree(rnd(360))); |
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[11529] | 181 | |
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[11595] | 182 | //add to Queue (so that we can delete it again) |
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[11537] | 183 | asteroids.push(newAsteroid); |
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[11529] | 184 | } |
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| 185 | |
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[11598] | 186 | //Deletes Asteroids array which stores all the circles used to make sure no asteroids collide when spawning |
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| 187 | void FlappyOrx::clearCircles(){ |
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| 188 | circlesUsed=0; |
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| 189 | for(int i = 0; i<this->nCircles; i++){ |
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| 190 | circles[i].r=0; |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | //checks if two circles collide |
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| 195 | bool FlappyOrx::circleCollision(Circle &c1, Circle &c2){ |
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| 196 | if(c1.r<=0 || c2.r<=0) |
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| 197 | return false; |
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[11755] | 198 | float x = c1.x - c2.x; |
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| 199 | float y = c1.y - c2.y; |
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| 200 | float r = c1.r + c2.r; |
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[11598] | 201 | |
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| 202 | return x*x+y*y<r*r*1.5; |
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| 203 | } |
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| 204 | |
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| 205 | //Adds a circle if its not colliding |
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| 206 | int FlappyOrx::addIfPossible(Circle c){ |
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| 207 | int i; |
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| 208 | for(i=0; i<this->nCircles && this->circles[i].r!=0 && c.r>0;i++){ |
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| 209 | while(circleCollision(c,this->circles[i])){ |
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| 210 | c.r-=5; //when it collides, try to make it smaller |
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| 211 | } |
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| 212 | } |
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| 213 | if(c.r<=0){ |
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| 214 | return 0; |
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| 215 | } |
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| 216 | circlesUsed++; |
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| 217 | this->circles[i].x=c.x; |
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| 218 | this->circles[i].y=c.y; |
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| 219 | this->circles[i].r=c.r; |
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| 220 | createAsteroid(c); |
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| 221 | return 1; |
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| 222 | } |
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| 223 | |
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[11563] | 224 | bool FlappyOrx::isDead(){ |
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[11565] | 225 | return bIsDead; |
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[11563] | 226 | } |
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| 227 | |
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[11576] | 228 | void FlappyOrx::setDead(bool value){ |
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| 229 | bIsDead = value; |
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| 230 | if(not value){ |
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| 231 | point = -1; |
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| 232 | levelUp(); |
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| 233 | } |
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[11563] | 234 | } |
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| 235 | |
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[11481] | 236 | void FlappyOrx::start() |
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| 237 | { |
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[11503] | 238 | // Set variable to temporarily force the player to spawn. |
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| 239 | this->bForceSpawn_ = true; |
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| 240 | |
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| 241 | // Call start for the parent class. |
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[11481] | 242 | Deathmatch::start(); |
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| 243 | } |
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| 244 | |
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[11595] | 245 | //RIP |
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[11537] | 246 | void FlappyOrx::death(){ |
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[11565] | 247 | bIsDead = true; |
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[11589] | 248 | firstGame = false; |
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[11576] | 249 | |
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[11595] | 250 | //Set randomized deathmessages |
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[11630] | 251 | if(point<7) sDeathMessage = DeathMessage7[rand()%(DeathMessage7.size())]; |
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| 252 | else if(point<20) sDeathMessage = DeathMessage20[rand()%(DeathMessage20.size())]; |
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[11580] | 253 | else if(point<30) sDeathMessage = DeathMessage30[rand()%(DeathMessage30.size())]; |
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[11630] | 254 | else sDeathMessage = DeathMessageover30[rand()%(DeathMessageover30.size())]; |
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[11576] | 255 | |
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[11595] | 256 | //Update Highscore |
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[11754] | 257 | if (Highscore::exists()) |
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| 258 | { |
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| 259 | int score = this->getPoints(); |
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| 260 | Highscore::getInstance().storeScore("Flappy Orx", score, this->getPlayer()->getPlayer()); |
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[11537] | 261 | } |
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[11595] | 262 | |
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| 263 | //Delete all Tubes and asteroids |
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| 264 | while (!tubes.empty()){ |
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[11537] | 265 | tubes.pop(); |
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| 266 | } |
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[11595] | 267 | while (!asteroids.empty()){ |
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[11537] | 268 | MovableEntity* deleteMe = asteroids.front(); |
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| 269 | asteroids.pop(); |
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| 270 | deleteMe->destroy(); |
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| 271 | } |
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| 272 | } |
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| 273 | |
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[11481] | 274 | void FlappyOrx::end() |
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| 275 | { |
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| 276 | GSLevel::startMainMenu(); |
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| 277 | } |
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| 278 | } |
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