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source: code/branches/Presentation_HS17_merge/src/modules/dialog/Dialog.h @ 11749

Last change on this file since 11749 was 11749, checked in by landauf, 6 years ago

[Dialog_HS17] added license text

File size: 4.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Dialog_H__
30#define _Dialog_H__
31
32#include "core/BaseObject.h"
33#include "DialogPrereqs.h"
34#include "Question.h"
35#include "Answer.h"
36#include "core/XMLPort.h"
37#include "core/CoreIncludes.h"
38#include "overlays/OrxonoxOverlay.h"
39
40#include <map>
41#include <vector>
42#include <string>
43
44namespace orxonox
45{
46                /**
47        @brief
48    class containing core of one dialog with one npc
49
50    this class contains a map of all answerids to answers (player text options) and one of all questionids to questions (npc text options)
51    it realizes a state machine with the question beeing the states and the answers beeing the connections, it has a current state and
52    can be commanded to go to the next state according to a given answer
53        */
54
55        class _DialogExport Dialog : public BaseObject
56        {
57                public:
58                        Dialog(Context* context);
59
60                        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
61                        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
62
63                        void setName(const std::string& name);  //xmlPort-Funktion, sets Namen
64                        const std::string& getName() const;     //xmlPort-Funktion, returns Namen
65
66                        void setCurrentQuestionId(const std::string& questionId);       //xmlPort-Funktion, sets string id of current question
67                        const std::string& getCurrentQuestionId() const;        //xmlPort-Funktion, returns id of current question
68
69                        void addQuestion(Question* question); //xmlPort-Funktion, adds question to map
70                        const Question* getQuestion() const; //xmlPort-Funktion, returns nullptr
71
72                        void addAnswer(Answer* answer); //xmlPort-Funktion, adds answer to map
73                        const Answer* getAnswer(unsigned int index) const; //xmlPort-Funktion, returns nullptr
74
75                        /**
76                @brief
77                    returns a pointer to the array of answers belonging to the current question for use in dialogManager
78
79                @return
80                    pointer to answerId array of question
81                */
82                        const std::vector<std::string>* getAnswerIds(); 
83
84                        /**
85                @brief
86                    function called when the trigger object defined in the xml file sets to triggered
87
88                @param bTriggered
89                    needs to be set like this for correctness
90                @param trigger
91                    needs to be set like this for correctness
92                @return
93                        not really used
94                */
95                        bool execute(bool bTriggered, BaseObject* trigger);
96
97                        /**
98                @brief
99                    updates the current Dialog according to the id of a given answer, by setting currentQuestionId to the next one
100
101                @param givenAnswerId
102                        id of the answer given by player
103                */
104                        void update(const std::string& givenAnswerId);
105
106                        /**
107                @brief
108                    tests if there is a next question for the given answerId
109
110                @param givenAnswerId
111                                id of the answer given by player
112                @return
113                        true if there is no more Question to the given answerId
114                */
115                        bool ending(const std::string& givenAnswerId);
116
117                        /**
118                @brief
119                    gives the text of the npc in the current state
120
121                @return
122                        sting with npc text
123                */
124                        const std::string& getQuestionString();
125
126                        /**
127                @brief
128                    returns a sting with the pc answer to the id
129
130                @param answerId
131                        the id of the answer looked for
132                @return
133                        sting with answer
134                */
135                        const std::string& getAnswerString(std::string answerId);
136
137                private: 
138                        std::string name_;      //!< name of the npc talking
139                        std::string currentQuestionId_; //!< id of the npc question currently active
140                        std::map<std::string, Question*> questions_;    //!< a map form the ids of npc textoptions to the objects containing them
141                        std::map<std::string, Answer*> answers_;        //!< a map form the ids of npc textoptions to the objects containing them
142        };
143}
144
145#endif
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