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source: code/branches/Presentation_HS17/src/orxonox/gametypes/StoryMode.cc @ 11681

Last change on this file since 11681 was 11681, checked in by patricwi, 6 years ago

added storyMode

File size: 2.9 KB
RevLine 
[11242]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marvin Haeberle & Julian Huwyler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "StoryMode.h"
30
31#include "items/Engine.h"
32#include "controllers/ArtificialController.h"
[11681]33#include "controllers/NewHumanController.h"
[11242]34
35#include "core/CoreIncludes.h"
36#include "core/command/ConsoleCommandIncludes.h"
37#include "infos/PlayerInfo.h"
38#include "network/Host.h"
39#include "worldentities/pawns/Pawn.h"
40#include "LevelManager.h"
41
42namespace orxonox
43{
44
[11269]45    SetConsoleCommand("StoryMode", "exit", &StoryMode::exit);
[11242]46    RegisterUnloadableClass(StoryMode);
47   
48    StoryMode::StoryMode(Context* context) : Gametype(context)
49    {
50        RegisterObject(StoryMode);
[11681]51        orxout() << "kill yourself1";
[11242]52
53        this->gtinfo_ = new GametypeInfo(context);
54        this->bAutoStart_ = true;
55        this->bForceSpawn_ = true;
56    }
57
58   
[11255]59  /*
60    void StoryMode::start()
[11242]61    {
62        Gametype::start();
63
[11681]64        this->gtinfo_->sendAnnounceMessage("send nudes");
[11242]65    }
[11269]66*/
67    void StoryMode::exit()
[11242]68    {
[11269]69        for (StoryMode* mission : ObjectList<StoryMode>())
70        { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions!
71            mission->end();
[11242]72        }
[11269]73        //Gametype::end();
[11242]74    }
[11681]75
[11269]76/*
[11242]77    void Mission::setTeams()
78    { //Set pawn-colours
79        for (Pawn* pawn : ObjectList<Pawn>())
80        {
81            if (!pawn)
82                continue;
83            this->setDefaultObjectColour(pawn);
84        }
85    }
86    void Mission::endMission(bool accomplished)
87    {
88        for (Mission* mission : ObjectList<Mission>())
89        { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions!
90            mission->setMissionAccomplished(accomplished);
91            mission->end();
92        }
93    }
94
95    void Mission::setLivesWrapper(unsigned int amount)
96    {
97        for (Mission* mission : ObjectList<Mission>())
98        { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would affect ALL missions!
99            mission->setLives(amount);
100        }
101    }*/
102}
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