1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Jannis Holzer |
---|
24 | * Fabien Vultier |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | /** |
---|
31 | @file MineProjectile.h |
---|
32 | @brief Implementation of the MineProjectile class. |
---|
33 | */ |
---|
34 | |
---|
35 | #include "MineProjectile.h" |
---|
36 | |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "graphics/Model.h" |
---|
39 | #include "core/command/Executor.h" |
---|
40 | #include "graphics/ParticleSpawner.h" |
---|
41 | #include "worldentities/pawns/Pawn.h" |
---|
42 | #include "core/EventIncludes.h" |
---|
43 | #include "sound/WorldSound.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | RegisterClass(MineProjectile); |
---|
48 | |
---|
49 | const float MineProjectile::collisionShapeRadius_ = 15.0f; |
---|
50 | const float MineProjectile::damageRadius_ = 200.0f; |
---|
51 | const float MineProjectile::triggerRadius_ = 100.0f; |
---|
52 | |
---|
53 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
---|
54 | { |
---|
55 | RegisterObject(MineProjectile); |
---|
56 | |
---|
57 | this->bAllowExplosion_ = false; |
---|
58 | this->maxTimeUntilExplosion_ = 10.0f; |
---|
59 | this->timeUntilActivation_ = 1.0f; |
---|
60 | |
---|
61 | //Create movable entities |
---|
62 | rings1_ = new MovableEntity(this->getContext()); |
---|
63 | this->attach(rings1_); |
---|
64 | rings1_->setPosition(Vector3(0.0,0.0,0.0)); |
---|
65 | rings1_->setAngularVelocity(Vector3(0.0,5.0,0.0)); |
---|
66 | |
---|
67 | rings2_ = new MovableEntity(this->getContext()); |
---|
68 | this->attach(rings2_); |
---|
69 | rings2_->setPosition(Vector3(0.0,0.0,0.0)); |
---|
70 | rings2_->setAngularVelocity(Vector3(0.0,0.0,5.0)); |
---|
71 | |
---|
72 | core_ = new MovableEntity(this->getContext()); |
---|
73 | this->attach(core_); |
---|
74 | core_->setPosition(Vector3(0.0,0.0,0.0)); |
---|
75 | core_->setAngularVelocity(Vector3(2.5,2.5,0.0)); |
---|
76 | |
---|
77 | //Create Models |
---|
78 | //Core |
---|
79 | modelCore_ = new Model(this->getContext()); |
---|
80 | modelCore_->setMeshSource("Mine_Core.mesh"); |
---|
81 | modelCore_->setScale(15.0); |
---|
82 | core_->attach(modelCore_); |
---|
83 | modelCore_->setPosition(Vector3(0,0,0)); |
---|
84 | |
---|
85 | //Ring 1 |
---|
86 | modelRing1_ = new Model(this->getContext()); |
---|
87 | modelRing1_->setMeshSource("Mine_Ring.mesh"); |
---|
88 | modelRing1_->setScale(15.0); |
---|
89 | rings1_->attach(modelRing1_); |
---|
90 | modelRing1_->setPosition(Vector3(0,0,0)); |
---|
91 | modelRing1_->yaw(Degree(0)); |
---|
92 | //Ring 2 |
---|
93 | modelRing2_ = new Model(this->getContext()); |
---|
94 | modelRing2_->setMeshSource("Mine_Ring.mesh"); |
---|
95 | modelRing2_->setScale(15.0); |
---|
96 | rings1_->attach(modelRing2_); |
---|
97 | modelRing2_->setPosition(Vector3(0,0,0)); |
---|
98 | modelRing2_->yaw(Degree(180)); |
---|
99 | //Ring 3 |
---|
100 | modelRing3_ = new Model(this->getContext()); |
---|
101 | modelRing3_->setMeshSource("Mine_Ring.mesh"); |
---|
102 | modelRing3_->setScale(15.0); |
---|
103 | rings2_->attach(modelRing3_); |
---|
104 | modelRing3_->setPosition(Vector3(0,0,0)); |
---|
105 | modelRing3_->yaw(Degree(90)); |
---|
106 | //Ring 4 |
---|
107 | modelRing4_ = new Model(this->getContext()); |
---|
108 | modelRing4_->setMeshSource("Mine_Ring.mesh"); |
---|
109 | modelRing4_->setScale(15.0); |
---|
110 | rings2_->attach(modelRing4_); |
---|
111 | modelRing4_->setPosition(Vector3(0,0,0)); |
---|
112 | modelRing4_->yaw(Degree(270)); |
---|
113 | |
---|
114 | emitter_ = nullptr; |
---|
115 | |
---|
116 | if (GameMode::isMaster()) |
---|
117 | { |
---|
118 | this->setMass(10.0f); |
---|
119 | this->setLinearDamping(0.5f); |
---|
120 | this->setAngularDamping(0.1f); |
---|
121 | this->enableCollisionCallback(); |
---|
122 | this->setCollisionResponse(true); |
---|
123 | this->setCollisionType(CollisionType::Dynamic); |
---|
124 | |
---|
125 | // Create a sphere collision shape and attach it to the projectile. |
---|
126 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
---|
127 | collisionShape_->setRadius(collisionShapeRadius_); |
---|
128 | this->attachCollisionShape(collisionShape_); |
---|
129 | collisionShape_->setPosition(Vector3(0,0,0)); |
---|
130 | |
---|
131 | // Create a distance trigger and attach it to the projectile. |
---|
132 | distanceTrigger_ = new DistanceTrigger(this->getContext()); |
---|
133 | this->attach(distanceTrigger_); |
---|
134 | distanceTrigger_->setPosition(Vector3(0,0,0)); |
---|
135 | distanceTrigger_->setDistance(triggerRadius_); |
---|
136 | distanceTrigger_->addTarget("Pawn"); |
---|
137 | distanceTrigger_->setStayActive(false); |
---|
138 | |
---|
139 | this->addEventSource(distanceTrigger_, "explode"); |
---|
140 | } |
---|
141 | } |
---|
142 | |
---|
143 | MineProjectile::~MineProjectile() |
---|
144 | { |
---|
145 | if (this->isInitialized()) |
---|
146 | { |
---|
147 | modelCore_->destroy(); |
---|
148 | modelRing1_->destroy(); |
---|
149 | modelRing2_->destroy(); |
---|
150 | modelRing3_->destroy(); |
---|
151 | modelRing4_->destroy(); |
---|
152 | |
---|
153 | if (distanceTrigger_) |
---|
154 | { |
---|
155 | distanceTrigger_->destroy(); |
---|
156 | } |
---|
157 | if (emitter_) |
---|
158 | { |
---|
159 | emitter_->destroy(); |
---|
160 | } |
---|
161 | } |
---|
162 | } |
---|
163 | |
---|
164 | /** |
---|
165 | @brief |
---|
166 | XMLPort for MineProjectile. |
---|
167 | */ |
---|
168 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
169 | { |
---|
170 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); |
---|
171 | XMLPortEventState(MineProjectile, BaseObject, "explode", explode, xmlelement, mode); |
---|
172 | } |
---|
173 | |
---|
174 | /** |
---|
175 | @brief |
---|
176 | Max Time; after this time runs out,the Mine explodes. |
---|
177 | */ |
---|
178 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
---|
179 | { |
---|
180 | if (maxTimeUntilExplosion >= 0) |
---|
181 | { |
---|
182 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; |
---|
183 | if (GameMode::isMaster()) |
---|
184 | { |
---|
185 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::explode, this))); |
---|
186 | } |
---|
187 | } |
---|
188 | else |
---|
189 | { |
---|
190 | this->maxTimeUntilExplosion_ = 0; |
---|
191 | } |
---|
192 | } |
---|
193 | |
---|
194 | /** |
---|
195 | @brief |
---|
196 | The mine can only explode when the activation time has run out. |
---|
197 | */ |
---|
198 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) |
---|
199 | { |
---|
200 | timeUntilActivation_ = timeUntilActivation; |
---|
201 | |
---|
202 | if (GameMode::isMaster()) |
---|
203 | { |
---|
204 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::allowExplosion, this))); |
---|
205 | } |
---|
206 | } |
---|
207 | |
---|
208 | /** |
---|
209 | @brief |
---|
210 | Mine explodes, deals damage to pawn within range and destroys itself. |
---|
211 | */ |
---|
212 | void MineProjectile::explode() |
---|
213 | { |
---|
214 | if (bAllowExplosion_) |
---|
215 | { |
---|
216 | if (GameMode::isMaster()) |
---|
217 | { |
---|
218 | // Damage all pawns within the damage radius |
---|
219 | for (Pawn* pawn : ObjectList<Pawn>()) |
---|
220 | { |
---|
221 | Vector3 distanceVector = pawn->getWorldPosition()-this->getWorldPosition(); |
---|
222 | if(distanceVector.length()< damageRadius_) |
---|
223 | { |
---|
224 | pawn->hit(this->getShooter(), pawn->getWorldPosition(), nullptr, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); |
---|
225 | } |
---|
226 | } |
---|
227 | } |
---|
228 | |
---|
229 | this->destructionEffect(); |
---|
230 | this->destroyLater(); |
---|
231 | } |
---|
232 | } |
---|
233 | |
---|
234 | /** |
---|
235 | @brief |
---|
236 | Mine is ready to explode. |
---|
237 | */ |
---|
238 | void MineProjectile::allowExplosion() |
---|
239 | { |
---|
240 | // Allow explosion |
---|
241 | bAllowExplosion_ = true; |
---|
242 | // Add particle effect |
---|
243 | emitter_ = new ParticleEmitter(this->getContext()); |
---|
244 | this->attach(emitter_); |
---|
245 | emitter_->setOrientation(this->getOrientation()); |
---|
246 | emitter_->setSource("Orxonox/mineparticle"); |
---|
247 | } |
---|
248 | |
---|
249 | void MineProjectile::destructionEffect() |
---|
250 | { |
---|
251 | ParticleSpawner *effect1, *effect2, *effect3; |
---|
252 | |
---|
253 | effect1 = new ParticleSpawner(this->getContext()); |
---|
254 | effect2 = new ParticleSpawner(this->getContext()); |
---|
255 | effect3 = new ParticleSpawner(this->getContext()); |
---|
256 | |
---|
257 | effect1->setPosition(this->getPosition()); |
---|
258 | effect1->setOrientation(this->getOrientation()); |
---|
259 | effect1->setDestroyAfterLife(true); |
---|
260 | effect1->setSource("Orxonox/MineExpl"); |
---|
261 | effect1->setLifetime(2.5f); |
---|
262 | |
---|
263 | effect2->setPosition(this->getPosition()); |
---|
264 | effect2->setOrientation(this->getOrientation()); |
---|
265 | effect2->setDestroyAfterLife(true); |
---|
266 | effect2->setSource("Orxonox/MineExpl1"); |
---|
267 | effect2->setLifetime(2.5f); |
---|
268 | |
---|
269 | effect3->setPosition(this->getPosition()); |
---|
270 | effect3->setOrientation(this->getOrientation()); |
---|
271 | effect3->setDestroyAfterLife(true); |
---|
272 | effect3->setSource("Orxonox/MineExpl2"); |
---|
273 | effect3->setLifetime(2.5f); |
---|
274 | |
---|
275 | // Explosion sound effect. |
---|
276 | WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext()); |
---|
277 | explosionSound_->setSource("sounds/minesound.ogg"); |
---|
278 | explosionSound_->setVolume(1.0); |
---|
279 | explosionSound_->play(); |
---|
280 | } |
---|
281 | } |
---|