| 1 |  | 
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| 2 | #include "scriptable_controller.h" | 
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| 3 | #include "luatb.h" | 
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| 4 | #include "infos/PlayerInfo.h" | 
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| 5 | #include "core/command/Executor.h" | 
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| 6 | #include "worldentities/pawns/Pawn.h" | 
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| 7 |  | 
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| 8 | namespace orxonox | 
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| 9 | { | 
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| 10 |  | 
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| 11 | // Used https://csl.name/post/lua-and-cpp/ as a reference | 
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| 12 | int ScriptableController::runScript(const std::string &file_path) | 
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| 13 | { | 
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| 14 | int ret; | 
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| 15 |  | 
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| 16 | // Not having a script specified at all is not an error. | 
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| 17 | if(file_path.empty()){ | 
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| 18 | orxout(internal_warning) << "No script specified!" << std::endl; | 
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| 19 | return 0; | 
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| 20 | } | 
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| 21 |  | 
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| 22 | // Create a lua object | 
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| 23 | lua_State *lua = luaL_newstate(); | 
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| 24 | if(lua == nullptr) | 
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| 25 | { | 
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| 26 | orxout(internal_warning) << "ScriptableController: Failed to load script " << file_path << std::endl; | 
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| 27 | return LUA_ERRMEM; | 
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| 28 | } | 
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| 29 |  | 
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| 30 | // Make standard libraries available in the Lua object. | 
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| 31 | luaL_openlibs(lua); | 
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| 32 |  | 
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| 33 | // Register the API | 
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| 34 | ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this); | 
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| 35 |  | 
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| 36 | // Load the program; this supports both source code and bytecode files. | 
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| 37 | if((ret = luaL_loadfile(lua, file_path.c_str())) != 0) | 
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| 38 | { | 
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| 39 | orxout(user_error) << "Failed to load level script " + file_path << std::endl; | 
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| 40 | this->printLuaError(lua); | 
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| 41 | delete api; | 
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| 42 | return ret; | 
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| 43 | } | 
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| 44 |  | 
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| 45 | // Execute the script | 
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| 46 | if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0) | 
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| 47 | { | 
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| 48 | orxout(user_error) << "Level script returned an error" << std::endl; | 
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| 49 | this->printLuaError(lua); | 
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| 50 | delete api; | 
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| 51 | return ret; | 
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| 52 | } | 
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| 53 |  | 
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| 54 | // Remember the api | 
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| 55 | this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api)); | 
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| 56 |  | 
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| 57 | return 0; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void ScriptableController::setPlayer(PlayerInfo *player) | 
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| 61 | { | 
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| 62 | this->player_ = player; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity) | 
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| 66 | { | 
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| 67 | this->worldEntities_[id] = entity; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void ScriptableController::registerMobileEntity(std::string id, MobileEntity *entity) | 
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| 71 | { | 
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| 72 | this->mobileEntities_[id] = entity; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void ScriptableController::registerPawn(std::string id, Pawn *pawn) | 
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| 76 | { | 
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| 77 | this->pawns_[id] = pawn; | 
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| 78 | this->pawnsReverse_[pawn] = id; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void ScriptableController::pawnKilled(Pawn *pawn) | 
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| 82 | { | 
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| 83 | auto pawn_id_iter = this->pawnsReverse_.find(pawn); | 
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| 84 | if(pawn_id_iter == this->pawnsReverse_.end()) | 
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| 85 | { | 
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| 86 | orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl; | 
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| 87 | return; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | // The ID of the pawn should already be invalid when we call the callback | 
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| 91 | std::string id = pawn_id_iter->second; | 
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| 92 | this->pawns_.erase(pawn_id_iter->second); | 
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| 93 | this->pawnsReverse_.erase(pawn_id_iter); | 
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| 94 |  | 
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| 95 | for(auto &api : this->apis_) | 
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| 96 | api->pawnKilled(id, pawn); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield) | 
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| 100 | { | 
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| 101 | auto target_id_iter = this->pawnsReverse_.find(target); | 
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| 102 | auto source_id_iter = this->pawnsReverse_.find(source); | 
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| 103 |  | 
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| 104 | if(target_id_iter == this->pawnsReverse_.end() || | 
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| 105 | source_id_iter == this->pawnsReverse_.end() ) | 
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| 106 | { | 
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| 107 | orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl; | 
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| 108 | return; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | for(auto &api : this->apis_) | 
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| 112 | api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const | 
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| 116 | { | 
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| 117 | if(id == "player" || id == "Player" || id == "PLAYER") | 
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| 118 | return this->player_->getControllableEntity(); | 
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| 119 |  | 
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| 120 | auto entity = this->worldEntities_.find(id); | 
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| 121 | return entity != this->worldEntities_.end() ? entity->second : nullptr; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | MobileEntity *ScriptableController::getMobileEntityByID(std::string id) const | 
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| 125 | { | 
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| 126 | if(id == "player" || id == "Player" || id == "PLAYER") | 
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| 127 | return this->player_->getControllableEntity(); | 
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| 128 |  | 
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| 129 | auto entity = this->mobileEntities_.find(id); | 
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| 130 | return entity != this->mobileEntities_.end() ? entity->second : nullptr; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | Pawn *ScriptableController::getPawnByID(std::string id) const | 
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| 134 | { | 
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| 135 | if(id == "player" || id == "Player" || id == "PLAYER") { | 
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| 136 | return orxonox_cast<Pawn*>(this->player_->getControllableEntity()); | 
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| 137 | orxout(user_status) << "Pawn is player!?" << std::endl; | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 | auto pawn = this->pawns_.find(id); | 
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| 142 |  | 
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| 143 | if(pawn != this->pawns_.end()) { | 
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| 144 | orxout(user_status) << "Requested Pawn is available!" << std::endl; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | return pawn != this->pawns_.end() ? pawn->second : nullptr; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void ScriptableController::printLuaError(lua_State *lua) | 
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| 151 | { | 
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| 152 | // The error message is on top of the stack. | 
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| 153 | // Fetch it, print it and then pop it off the stack. | 
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| 154 | // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us. | 
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| 155 | const char* message = lua_tostring(lua, -1); | 
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| 156 | orxout(user_error) << message << std::endl; | 
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| 157 | lua_pop(lua, 1); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | } | 
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