| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Asteroids2DShip.h | 
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| 31 | @brief Declaration of the Asteroids2DShip class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _Asteroids2DShip_H__ | 
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| 35 | #define _Asteroids2DShip_H__ | 
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| 36 |  | 
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| 37 |  | 
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| 38 | #include "asteroids2D/Asteroids2DPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "worldentities/pawns/SpaceShip.h" | 
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| 41 | #include "tools/Timer.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | class _Asteroids2DExport Asteroids2DShip : public SpaceShip | 
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| 46 | { | 
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| 47 | public: | 
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| 48 | Asteroids2DShip(Context* context); | 
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| 49 |  | 
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| 50 | virtual void tick(float dt) override; | 
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| 51 |  | 
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| 52 | //no rotation in x and z direction! | 
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| 53 | virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. | 
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| 54 | virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. | 
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| 55 | virtual void boost(bool boost) override; //Override, so that the ship does not shake | 
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| 56 | virtual void updateLevel(); | 
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| 57 |  | 
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| 58 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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| 59 |  | 
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| 60 | /*Functions that can be helpful while debugging. | 
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| 61 | - Set a timer so that the function is called for instance every 3s to display the coordinates | 
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| 62 | - Open console with "~`"-key in when you start the Asteroids2D - Minigame. | 
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| 63 | */ | 
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| 64 | void showposition(); | 
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| 65 | void showorientation(); | 
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| 66 |  | 
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| 67 |  | 
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| 68 | void toggleImmune() | 
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| 69 | { | 
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| 70 | bImmune = !bImmune; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | protected: | 
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| 74 | virtual void death() override; | 
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| 75 |  | 
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| 76 | private: | 
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| 77 | Asteroids2D* getGame(); | 
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| 78 |  | 
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| 79 | float width, height; | 
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| 80 | WeakPtr<Asteroids2D> game; | 
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| 81 | bool bImmune; | 
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| 82 | Timer timer; | 
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| 83 | Timer isimmune; | 
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| 84 | }; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | #endif /* _Asteroids2DShip_H__ */ | 
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