| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      FLeo Merholz | 
|---|
| 24 |  *      Pascal Schärli | 
|---|
| 25 |  *   Co-authors: | 
|---|
| 26 |  *      ... | 
|---|
| 27 |  * | 
|---|
| 28 |  */ | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 |     @file FlappyOrxShip.cc | 
|---|
| 32 |     @brief Implementation of the FlappyOrxShip class. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "FlappyOrxShip.h" | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/XMLPort.h" | 
|---|
| 38 | #include "graphics/Camera.h" | 
|---|
| 39 | #include "graphics/ParticleSpawner.h" | 
|---|
| 40 | #include <math.h>  | 
|---|
| 41 | #include <ctime> | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 |     RegisterClass(FlappyOrxShip); | 
|---|
| 46 |  | 
|---|
| 47 |     FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) | 
|---|
| 48 |     { | 
|---|
| 49 |         RegisterObject(FlappyOrxShip); | 
|---|
| 50 |  | 
|---|
| 51 |         isFlapping = false; | 
|---|
| 52 |         isDead = true; | 
|---|
| 53 |         velocity = 0; | 
|---|
| 54 |         speed = 0; | 
|---|
| 55 |         upwardThrust = 0; | 
|---|
| 56 |         gravity = 0; | 
|---|
| 57 |         particleLifespan = 0.1; | 
|---|
| 58 |         particleAge = 0; | 
|---|
| 59 |         deathTime = 0; | 
|---|
| 60 |  | 
|---|
| 61 |         particlespawner_ = NULL; | 
|---|
| 62 |          | 
|---|
| 63 |     } | 
|---|
| 64 |  | 
|---|
| 65 |     void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 66 |     {    | 
|---|
| 67 |         SUPER(FlappyOrxShip, XMLPort, xmlelement, mode); | 
|---|
| 68 |         XMLPortParam(FlappyOrxShip,"speedBase", setSpeedBase, getSpeedBase, xmlelement,mode); | 
|---|
| 69 |         XMLPortParam(FlappyOrxShip,"speedIncrease", setSpeedIncrease, getSpeedIncrease, xmlelement,mode); | 
|---|
| 70 |         XMLPortParam(FlappyOrxShip,"tubeDistanceBase", setTubeDistanceBase, getTubeDistanceBase, xmlelement,mode); | 
|---|
| 71 |         XMLPortParam(FlappyOrxShip,"tubeDistanceIncrease", setTubeDistanceIncrease, getTubeDistanceIncrease, xmlelement,mode); | 
|---|
| 72 |  | 
|---|
| 73 |         XMLPortParam(FlappyOrxShip,"upwardThrust", setUpwardthrust, getUpwardthrust, xmlelement,mode); | 
|---|
| 74 |         XMLPortParam(FlappyOrxShip,"gravity", setGravity, getGravity, xmlelement,mode); | 
|---|
| 75 |     } | 
|---|
| 76 |  | 
|---|
| 77 |     void FlappyOrxShip::tick(float dt) | 
|---|
| 78 |     { | 
|---|
| 79 |         SUPER(FlappyOrxShip, tick, dt); | 
|---|
| 80 |  | 
|---|
| 81 |  | 
|---|
| 82 |         particleAge+=dt; | 
|---|
| 83 |         //the particle spawner that generates the fire from the backpack when pressed | 
|---|
| 84 |         if (particlespawner_ == NULL) { | 
|---|
| 85 |             for (WorldEntity* object : this->getAttachedObjects()) | 
|---|
| 86 |             { | 
|---|
| 87 |                 if (object->isA(Class(ParticleSpawner))) | 
|---|
| 88 |                 particlespawner_ = (ParticleSpawner*) object; | 
|---|
| 89 |             } | 
|---|
| 90 |         } | 
|---|
| 91 |         else if(particleAge>particleLifespan){ | 
|---|
| 92 |             particlespawner_->setLifetime(1); | 
|---|
| 93 |         } | 
|---|
| 94 |  | 
|---|
| 95 |  | 
|---|
| 96 |         //Execute movement | 
|---|
| 97 |         if (this->hasLocalController()) | 
|---|
| 98 |         { | 
|---|
| 99 |             if(getHealth()<0){ | 
|---|
| 100 |                 setHealth(1); | 
|---|
| 101 |                 getGame()->death(); | 
|---|
| 102 |                 death();    | 
|---|
| 103 |             } | 
|---|
| 104 |             Vector3 pos = getPosition(); | 
|---|
| 105 |  | 
|---|
| 106 |             getGame()->updatePlayerPos(pos.x); | 
|---|
| 107 |              | 
|---|
| 108 |  | 
|---|
| 109 |             if(not isDead){ | 
|---|
| 110 |                 velocity += gravity*dt; | 
|---|
| 111 |                 if(isFlapping){ | 
|---|
| 112 |                     isFlapping = false; | 
|---|
| 113 |                     if(pos.z > -150) | 
|---|
| 114 |                         velocity = -upwardThrust; | 
|---|
| 115 |                 } | 
|---|
| 116 |  | 
|---|
| 117 |                 pos += Vector3(speed, 0, velocity) * dt; | 
|---|
| 118 |             } | 
|---|
| 119 |              | 
|---|
| 120 |                          | 
|---|
| 121 |             // Camera | 
|---|
| 122 |             Camera* camera = this->getCamera(); | 
|---|
| 123 |             if (camera != nullptr) | 
|---|
| 124 |             { | 
|---|
| 125 |                 camera->setPosition(pos.x,-100,0); | 
|---|
| 126 |                 camera->setOrientation(Vector3::UNIT_Z, Degree(0)); | 
|---|
| 127 |  | 
|---|
| 128 |             } | 
|---|
| 129 |  | 
|---|
| 130 |              | 
|---|
| 131 |             setPosition(pos); | 
|---|
| 132 |             setOrientation(Vector3::UNIT_Y, Degree(270-velocity/10)); | 
|---|
| 133 |  | 
|---|
| 134 |             if(pos.z > 150){ | 
|---|
| 135 |                 getGame()->death(); | 
|---|
| 136 |                 death(); | 
|---|
| 137 |             } | 
|---|
| 138 |              | 
|---|
| 139 |         } | 
|---|
| 140 |     } | 
|---|
| 141 |  | 
|---|
| 142 |     time_t FlappyOrxShip::timeUntilRespawn(){ | 
|---|
| 143 |         return 2-time(0)+deathTime; | 
|---|
| 144 |     } | 
|---|
| 145 |  | 
|---|
| 146 |     void FlappyOrxShip::boost(bool boost){ | 
|---|
| 147 |  | 
|---|
| 148 |         if(not isDead){ | 
|---|
| 149 |             particleAge = 0; | 
|---|
| 150 |         }   | 
|---|
| 151 |      | 
|---|
| 152 |         if(isDead&&timeUntilRespawn()<=0){ | 
|---|
| 153 |             isDead = false; | 
|---|
| 154 |             getGame()->setDead(false); | 
|---|
| 155 |         } | 
|---|
| 156 |         isFlapping=boost; | 
|---|
| 157 |     } | 
|---|
| 158 |  | 
|---|
| 159 |    | 
|---|
| 160 |     FlappyOrx* FlappyOrxShip::getGame() | 
|---|
| 161 |     { | 
|---|
| 162 |         if (game == nullptr) | 
|---|
| 163 |         { | 
|---|
| 164 |             for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) | 
|---|
| 165 |                 game = flappyOrx; | 
|---|
| 166 |         } | 
|---|
| 167 |         return game; | 
|---|
| 168 |     } | 
|---|
| 169 |  | 
|---|
| 170 |     void FlappyOrxShip::death() | 
|---|
| 171 |     { | 
|---|
| 172 |         isDead = true; | 
|---|
| 173 |  | 
|---|
| 174 |         deathTime = time(0); | 
|---|
| 175 |         Vector3 pos = getPosition(); | 
|---|
| 176 |         pos.x = 0; | 
|---|
| 177 |         pos.z = 0; | 
|---|
| 178 |         pos.y = 0; | 
|---|
| 179 |         velocity = 0; | 
|---|
| 180 |         setPosition(pos); | 
|---|
| 181 |     } | 
|---|
| 182 | } | 
|---|