| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Question_H__ | 
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| 30 | #define _Question_H__ | 
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| 31 |  | 
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| 32 | #include "core/BaseObject.h" | 
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| 33 | #include "DialogPrereqs.h" | 
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| 34 | #include "AnswerId.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #include <string> | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |     class containing the npc side of the Dialog | 
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| 47 |  | 
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| 48 |     this class contains one possible text option of the npc, it's id and the ids of possible player reactions (answers) | 
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| 49 |     */ | 
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| 50 |  | 
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| 51 |     class _DialogExport Question : public BaseObject | 
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| 52 |     { | 
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| 53 |         public: | 
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| 54 |             Question(Context* context); | 
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| 55 |  | 
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| 56 |             virtual void XMLPort(Element& xmelement, XMLPort::Mode mode); | 
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| 57 |  | 
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| 58 |             void setQuestionId(const std::string& Id); //xmlPort-Funktion, setzt Id | 
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| 59 |             const std::string& getQuestionId() const; //xmlPort-Funktion, gibt Id string zuruek | 
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| 60 |  | 
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| 61 |             void setQuestion(const std::string& question); //xmlPort-Funktion, setzt Fragen string | 
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| 62 |             const std::string& getQuestion() const; //xmlPort-Funktion, gibt Fragen string | 
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| 63 |  | 
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| 64 |             void addAnswerId(AnswerId* answerId);  //xmlPort-Funktion, nimmt AnswerIds von entsprechenden Objekten und fuegt sie in List ein. | 
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| 65 |             AnswerId* getAnswerId(unsigned int index) const; //xmlPort-Funktion, gibt nichts zuruek | 
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| 66 |  | 
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| 67 |             /** | 
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| 68 |             @brief | 
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| 69 |                 gives pointer to possivle answerIds of this question | 
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| 70 |  | 
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| 71 |             @return | 
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| 72 |                 returns pointer to the array with ids of possible pc textoptions | 
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| 73 |             */ | 
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| 74 |             const std::vector<std::string>& getAnswerIds() const; //returnt Pointer auf Vektor mit allen Ids | 
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| 75 |  | 
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| 76 |  | 
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| 77 |  | 
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| 78 |         private: | 
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| 79 |             std::string questionId_; //!< id of npc textoption | 
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| 80 |             std::string question_; //!< string with npc text | 
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| 81 |             std::vector<std::string> answerIds_; //!< vector with possible player reactions | 
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| 82 |     }; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | #endif | 
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