| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     The main function of Orxonox (but not the entry point of the program!) | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "Main.h" | 
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| 37 |  | 
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| 38 | #include "core/commandline/CommandLineIncludes.h" | 
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| 39 | #include "core/Game.h" | 
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| 40 | #include "core/LuaState.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); | 
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| 45 |     SetCommandLineSwitch(server).information("Start in server mode"); | 
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| 46 |     SetCommandLineSwitch(client).information("Start in client mode"); | 
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| 47 |     SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); | 
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| 48 |     SetCommandLineSwitch(standalone).information("Start in standalone mode"); | 
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| 49 |     SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); | 
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| 50 |  | 
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| 51 |     /* ADD masterserver command */ | 
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| 52 |     SetCommandLineSwitch(masterserver).information("Start in masterserver mode"); | 
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| 53 |  | 
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| 54 |     /** | 
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| 55 |     @brief | 
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| 56 |         Starting point of orxonox (however not the entry point of the program!) | 
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| 57 |     */ | 
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| 58 |     int main(const std::string& strCmdLine) | 
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| 59 |     { | 
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| 60 |         orxout(internal_status) << "entering orxonox::main()" << endl; | 
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| 61 |         orxout(internal_info) << "command line: " << strCmdLine << endl; | 
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| 62 |  | 
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| 63 |         orxout(internal_info) << "creating Game object:" << endl; | 
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| 64 |         Game* game = new Game(strCmdLine); | 
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| 65 |         orxout(user_status) << "Finished initialization" << endl; | 
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| 66 |  | 
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| 67 |         if (CommandLineParser::getValue("generateDoc").get<std::string>().empty()) | 
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| 68 |         { | 
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| 69 |             orxout(internal_info) << "preparing game states" << endl; | 
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| 70 |  | 
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| 71 |             /* TODO make this clear */ | 
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| 72 |             game->setStateHierarchy( | 
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| 73 |             "root" | 
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| 74 |             " graphics" | 
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| 75 |             "  mainMenu" | 
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| 76 |             "  standalone,server,client" | 
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| 77 |             "   level" | 
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| 78 |             " server,client,masterserver" | 
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| 79 |             "  level" | 
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| 80 |             ); | 
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| 81 |  | 
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| 82 |             game->requestState("root"); | 
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| 83 |  | 
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| 84 |             // Some development hacks (not really, but in the future, these calls won't make sense anymore) | 
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| 85 |             if (CommandLineParser::getValue("standalone").get<bool>()) | 
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| 86 |                 Game::getInstance().requestStates("graphics, standalone, level"); | 
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| 87 |             else if (CommandLineParser::getValue("server").get<bool>()) | 
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| 88 |                 Game::getInstance().requestStates("graphics, server, level"); | 
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| 89 |             else if (CommandLineParser::getValue("client").get<bool>()) | 
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| 90 |                 Game::getInstance().requestStates("graphics, client, level"); | 
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| 91 |             else if (CommandLineParser::getValue("dedicated").get<bool>()) | 
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| 92 |                 Game::getInstance().requestStates("server, level"); | 
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| 93 |             else if (CommandLineParser::getValue("dedicatedClient").get<bool>()) | 
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| 94 |                 Game::getInstance().requestStates("client, level"); | 
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| 95 |             /* ADD masterserver command */ | 
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| 96 |             else if (CommandLineParser::getValue("masterserver").get<bool>()) | 
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| 97 |                 Game::getInstance().requestStates("masterserver"); | 
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| 98 |             else | 
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| 99 |             { | 
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| 100 |                 if (!CommandLineParser::getValue("console").get<bool>()) | 
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| 101 |                     Game::getInstance().requestStates("graphics, mainMenu"); | 
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| 102 |             } | 
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| 103 |  | 
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| 104 |             orxout(internal_info) << "starting game" << endl; | 
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| 105 |             game->run(); | 
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| 106 |         } | 
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| 107 |  | 
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| 108 |         delete game; | 
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| 109 |  | 
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| 110 |         return 0; | 
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| 111 |     } | 
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| 112 | } | 
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