| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file TetrisBrick.h | 
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| 31 |     @brief Declaration of the TetrisBrick class. | 
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| 32 |     @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _TetrisBrick_H__ | 
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| 36 | #define _TetrisBrick_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "worldentities/ControllableEntity.h" | 
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| 41 | #include "tools/Timer.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         ContainerClass in order to create TetrisBricks by combining TetrisStones. | 
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| 49 |     @author | 
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| 50 |  | 
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| 51 |     @ingroup Tetris | 
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| 52 |     */ | 
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| 53 |     class _TetrisExport TetrisBrick : public ControllableEntity | 
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| 54 |     { | 
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| 55 |         public: | 
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| 56 |             TetrisBrick(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 57 |             virtual ~TetrisBrick() {} | 
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| 58 |  | 
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| 59 |             virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down. | 
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| 60 |             virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down. | 
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| 61 |             virtual void changedPlayer() override; //!< Is called when the player changed. | 
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| 62 |  | 
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| 63 |             bool isValidMove(const Vector3& position, bool isRotation); | 
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| 64 |             unsigned int getNumberOfStones(void) const | 
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| 65 |                 { return this->brickStones_.size(); } | 
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| 66 |             TetrisStone* getStone(unsigned int i); | 
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| 67 |  | 
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| 68 |             void setGame(Tetris* tetris) | 
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| 69 |                 { assert(tetris); tetris_ = tetris; } | 
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| 70 |             unsigned int getRotationCount(void) | 
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| 71 |                 { return this->rotationCount_;} | 
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| 72 |  | 
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| 73 |             void releaseStones(TetrisCenterpoint* center); | 
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| 74 |  | 
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| 75 |         protected: | 
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| 76 |             void createBrick(void); //!< Create a cluster of TetrisStones | 
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| 77 |             void formBrick(TetrisStone* stone, unsigned int i); | 
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| 78 |             Tetris* getTetris(); | 
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| 79 |  | 
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| 80 |             unsigned int shapeIndex_; //!< My way to represent the different brick shapes. | 
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| 81 |             unsigned int stonesPerBrick_; //!< So many stones are contained in this brick. | 
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| 82 |             std::vector<TetrisStone*> brickStones_; //!< A list of all stones in a brick. | 
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| 83 |  | 
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| 84 |  | 
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| 85 |             void enableMovement(void) | 
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| 86 |                 { this->delay_ = false; } | 
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| 87 |             void unlockRotation(void) | 
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| 88 |                 { this->lockRotation_ = false; } | 
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| 89 |  | 
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| 90 |             float getSize(void) const | 
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| 91 |                 { return this->size_; } | 
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| 92 |  | 
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| 93 |  | 
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| 94 |             float size_; //!< The dimensions a stone has in the game world. //TODO: get stone dimensions | 
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| 95 |             bool delay_; | 
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| 96 |             bool lockRotation_; | 
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| 97 |  | 
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| 98 |             unsigned int rotationCount_; //!< Stores the bricks orientation | 
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| 99 |             Timer delayTimer_; | 
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| 100 |             Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. | 
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| 101 |             Tetris* tetris_; //<! The Tetris class is responsible to initialize this value. | 
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| 102 |  | 
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| 103 |     }; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | #endif /* _TetrisBrick_H__ */ | 
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