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source: code/branches/OrxoKart_HS18/src/modules/orxokart/OrxoKart.cc @ 12108

Last change on this file since 12108 was 12108, checked in by ottka, 5 years ago

implement simple respawn

File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file OrxoKart.cc
31    @brief Implementation of the OrxoKart class. Sets up the whole Minigame
32*/
33
34#include "OrxoKart.h"
35#include "OrxoKartFlag.h"
36#include "OrxoKartKart.h"
37#include "OrxoKartOrigin.h"
38#include "OrxoKartTile.h"
39#include "core/CoreIncludes.h"
40
41namespace orxonox
42{
43    RegisterUnloadableClass(OrxoKart);
44
45    OrxoKart::OrxoKart(Context* context) : Gametype(context)
46    {
47        RegisterObject(OrxoKart);
48
49        this->origin_ = nullptr;
50        this->numberOfFlags_ = 1;
51        this->firstTick_ = true;
52
53        this->setHUDTemplate("OrxoKartHUD");
54    }
55
56    void OrxoKart::tick(float dt)
57    { 
58        SUPER(OrxoKart, tick, dt);
59
60
61        if(this->firstTick_ && this->origin_)
62        {
63            this->firstTick_ = false;
64
65            int n = this->origin_->getNumCells();
66            int s = this->origin_->getCellSize();
67
68            int map_1[] =   {1,1,1,1,1,1,1,1,0,0,0
69                            ,1,0,0,0,0,0,0,1,1,1,0
70                            ,1,0,1,1,1,1,0,0,0,1,1
71                            ,1,1,1,0,0,1,1,0,0,0,1
72                            ,0,0,0,0,0,0,1,0,1,1,1
73                            ,1,1,1,1,1,1,1,0,1,0,0
74                            ,1,0,0,0,0,0,0,0,1,0,0
75                            ,1,0,0,0,0,0,0,0,1,0,0
76                            ,1,1,1,1,1,0,0,0,1,1,1
77                            ,0,0,0,0,1,0,0,0,0,0,1
78                            ,0,0,0,0,1,1,1,2,1,1,1};
79
80            int map_2[] =  {1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
81                            1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
82                            1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
83                            1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0,
84                            1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,
85                            1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,
86                            1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,
87                            1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0,
88                            1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,
89                            1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0,
90                            1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,
91                            0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,
92                            0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,
93                            0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,1,
94                            0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1,
95                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,
96                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
97                            0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
98                            0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
99                            0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,
100                            0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
101                            0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
102                            0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
103                            0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,
104                            0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1,0,1,1,1};
105
106
107
108            int *levelcodeArray =  map_2;
109
110
111            //Generate floor according to levelcode
112            for(int i=0; i<n; i++){
113                for(int j=0; j<n; j++){
114                    if (int type = levelcodeArray[i*n + j])
115                    (new OrxoKartTile(origin_->getContext()))->init((n-1-i)*s, j*s, s, type);
116                }   
117            }
118
119            //bottom flag
120           
121                OrxoKartFlag* flag = new OrxoKartFlag(origin_->getContext());
122                flag->init(n, s);
123                flag_ = flag;
124           
125
126
127           
128
129        }//firsttick end
130
131       
132           
133        // Check if ship collided with the flag
134        if(flag_->getCollided()){
135            OrxoKartKart* player = flag_->getObjectofCollision();
136            orxout() << "Orientation= " << player->getOrientation() << endl;
137            player->setPosition(Vector3(80*0, 40, 80*18));
138            player->setOrientation(Quaternion(1, 0, 0, 0));   // 0, 0, 0
139            player->setVelocity(Vector3(0,0,0));
140            player->setAcceleration(Vector3(0,0,0));
141            flag_->setCollided(false); 
142
143
144            // flag_->destroyLater();
145           // flags_.erase (flags_.begin()+i);
146            numberOfFlags_ = 0;
147        }
148       
149    }
150}
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