1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * Cyrill Burgener |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file OrxoKart.cc |
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31 | @brief Implementation of the OrxoKart class. Sets up the whole Minigame |
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32 | */ |
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33 | |
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34 | #include "OrxoKart.h" |
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35 | |
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36 | #include "OrxoKartOrigin.h" |
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37 | #include "OrxoKartTile.h" |
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38 | #include "core/CoreIncludes.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | RegisterUnloadableClass(OrxoKart); |
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43 | |
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44 | OrxoKart::OrxoKart(Context* context) : Gametype(context) |
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45 | { |
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46 | RegisterObject(OrxoKart); |
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47 | |
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48 | this->origin_ = nullptr; |
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49 | // this->numberOfFlags_ = 1; |
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50 | this->firstTick_ = true; |
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51 | |
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52 | this->setHUDTemplate("OrxoKartHUD"); |
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53 | } |
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54 | |
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55 | void OrxoKart::tick(float dt) |
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56 | { |
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57 | SUPER(OrxoKart, tick, dt); |
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58 | |
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59 | if(this->firstTick_ && this->origin_) |
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60 | { |
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61 | this->firstTick_ = false; |
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62 | |
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63 | int n = this->origin_->getNumCells(); |
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64 | int s = this->origin_->getCellSize(); |
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65 | int cellHeight = this->origin_->getCellHeight(); |
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66 | |
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67 | int levelcodeArray[] = {1,1,1,1,1,1,1,1,0,0,0 |
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68 | ,1,0,0,0,0,0,0,1,1,1,0 |
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69 | ,1,0,1,1,1,1,0,0,0,1,1 |
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70 | ,1,1,1,0,0,1,1,0,0,0,1 |
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71 | ,0,0,0,0,0,0,1,0,1,1,1 |
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72 | ,1,1,1,1,1,1,1,0,1,0,0 |
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73 | ,1,0,0,0,0,0,0,0,1,0,0 |
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74 | ,1,0,0,0,0,0,0,0,1,0,0 |
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75 | ,1,1,1,1,1,0,0,0,1,1,1 |
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76 | ,0,0,0,0,1,0,0,0,0,0,1 |
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77 | ,0,0,0,0,1,1,1,2,1,1,1}; |
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78 | int* levelcode = levelcodeArray; |
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79 | |
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80 | |
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81 | //Generate floor according to levelcode |
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82 | for(int i=0; i<n; i++){ |
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83 | for(int j=0; j<n; j++){ |
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84 | if (int type = levelcodeArray[i*n + j]) |
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85 | (new OrxoKartTile(origin_->getContext()))->init((n-1-i)*s, j*s, s, type); |
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86 | } |
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87 | } |
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88 | |
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89 | |
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90 | |
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91 | }//firsttick end |
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92 | /* |
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93 | // Check if ship collided with one of the flags |
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94 | for ( unsigned int i = 0; i < flags_.size(); i++ ){ |
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95 | if(flags_[i]->getCollided()){ |
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96 | flags_[i]->destroyLater(); |
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97 | flags_.erase (flags_.begin()+i); |
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98 | } |
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99 | } |
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100 | numberOfFlags_ = flags_.size(); */ |
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101 | |
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102 | } |
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103 | } |
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