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source: code/branches/OrxoKart_HS18/src/modules/orxokart/OrxoKart.cc @ 12074

Last change on this file since 12074 was 12074, checked in by ottka, 5 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file OrxoKart.cc
31    @brief Implementation of the OrxoKart class. Sets up the whole Minigame
32*/
33
34#include "OrxoKart.h"
35
36#include "OrxoKartOrigin.h"
37#include "OrxoKartTile.h"
38#include "core/CoreIncludes.h"
39
40namespace orxonox
41{
42    RegisterUnloadableClass(OrxoKart);
43
44    OrxoKart::OrxoKart(Context* context) : Gametype(context)
45    {
46        RegisterObject(OrxoKart);
47
48        this->origin_ = nullptr;
49        // this->numberOfFlags_ = 1;
50        this->firstTick_ = true;
51
52        this->setHUDTemplate("HoverHUD");
53    }
54
55    void OrxoKart::tick(float dt)
56    { 
57        SUPER(OrxoKart, tick, dt);
58
59        if(this->firstTick_ && this->origin_)
60        {
61            this->firstTick_ = false;
62
63            int numCells = this->origin_->getNumCells();
64            int cellSize = this->origin_->getCellSize();
65            int cellHeight = this->origin_->getCellHeight();
66
67            int levelcodeArray[] =  {1,1,1,1,1,1,1,1,0,0,0
68                                    ,1,0,0,0,0,0,0,1,1,1,0
69                                    ,1,0,1,1,1,1,0,0,0,1,1
70                                    ,1,1,1,0,0,1,1,0,0,0,1
71                                    ,0,0,0,0,0,0,1,0,1,1,1
72                                    ,1,1,1,1,1,1,1,0,1,0,0
73                                    ,1,0,0,0,0,0,0,0,1,0,0
74                                    ,1,0,0,0,0,0,0,0,1,0,0
75                                    ,1,1,1,1,1,0,0,0,1,1,1
76                                    ,0,0,0,0,1,0,0,0,0,0,1
77                                    ,0,0,0,0,1,1,1,1,1,1,1};
78            int* levelcode = levelcodeArray;
79
80            //Outer Walls
81            for(int i = 0; i<numCells; i++){
82                (new OrxoKartTile(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
83                (new OrxoKartTile(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
84                (new OrxoKartTile(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
85                (new OrxoKartTile(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
86            }
87
88            //Generate inner Walls according to levelcode
89            for(int y=0; y<numCells; y++){
90                for(int x=0; x<numCells; x++){
91                    switch(levelcode[ y * numCells + x ]){
92                        case 1: (new OrxoKartTile(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
93                                break;
94                        case 3: (new OrxoKartTile(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
95                        case 2: (new OrxoKartTile(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
96                        default: break;
97                    }
98                }   
99            }
100
101           
102
103        }//firsttick end
104            /*
105        // Check if ship collided with one of the flags
106        for ( unsigned int i = 0; i < flags_.size(); i++ ){
107            if(flags_[i]->getCollided()){
108                flags_[i]->destroyLater();
109                flags_.erase (flags_.begin()+i);
110            }
111        }
112        numberOfFlags_ = flags_.size(); */
113       
114    }
115}
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