| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Manuel Meier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Cyrill Burgener | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Hover.cc | 
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| 31 |     @brief Implementation of the Hover class. Sets up the whole Minigame | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Hover.h" | 
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| 35 |  | 
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| 36 | #include "HoverOrigin.h" | 
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| 37 | #include "HoverWall.h" | 
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| 38 | #include "HoverFlag.h" | 
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| 39 | #include "MazeGenerator.h" | 
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| 40 | #include "core/CoreIncludes.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     RegisterUnloadableClass(Hover); | 
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| 45 |  | 
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| 46 |     Hover::Hover(Context* context) : Gametype(context) | 
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| 47 |     { | 
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| 48 |         RegisterObject(Hover); | 
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| 49 |  | 
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| 50 |         this->origin_ = nullptr; | 
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| 51 |         this->numberOfFlags_ = 1; | 
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| 52 |         this->firstTick_ = true; | 
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| 53 |  | 
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| 54 |         this->setHUDTemplate("HoverHUD"); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     void Hover::tick(float dt) | 
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| 58 |     { | 
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| 59 |         SUPER(Hover, tick, dt); | 
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| 60 |  | 
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| 61 |         if(this->firstTick_ && this->origin_) | 
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| 62 |         { | 
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| 63 |             this->firstTick_ = false; | 
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| 64 |  | 
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| 65 |             int numCells = this->origin_->getNumCells(); | 
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| 66 |             int cellSize = this->origin_->getCellSize(); | 
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| 67 |             int cellHeight = this->origin_->getCellHeight(); | 
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| 68 |  | 
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| 69 |             MazeGenerator generator(numCells); | 
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| 70 |             generator.generateMaze(); | 
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| 71 |             generator.renderMaze(); | 
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| 72 |  | 
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| 73 |             int* levelcode = generator.getLevelcode(); | 
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| 74 |  | 
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| 75 |             //Outer Walls | 
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| 76 |             for(int i = 0; i<numCells; i++){ | 
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| 77 |                 (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1); | 
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| 78 |                 (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1); | 
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| 79 |                 (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2); | 
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| 80 |                 (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2); | 
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| 81 |             } | 
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| 82 |  | 
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| 83 |             //Generate inner Walls according to levelcode | 
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| 84 |             for(int y=0; y<numCells; y++){ | 
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| 85 |                 for(int x=0; x<numCells; x++){ | 
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| 86 |                     switch(levelcode[ y * numCells + x ]){ | 
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| 87 |                         case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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| 88 |                                 break; | 
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| 89 |                         case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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| 90 |                         case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); | 
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| 91 |                         default: break; | 
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| 92 |                     } | 
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| 93 |                 }    | 
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| 94 |             } | 
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| 95 |  | 
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| 96 |             //Generate 5 flags randomly | 
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| 97 |             for ( int i = 0; i < 5; i++ ) | 
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| 98 |             { | 
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| 99 |                 HoverFlag* flag = new HoverFlag(origin_->getContext()); | 
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| 100 |                 flag->init(rand()%numCells, rand()%numCells, cellSize); | 
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| 101 |                 flags_.push_back(flag); | 
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| 102 |             } | 
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| 103 |  | 
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| 104 |         }//firsttick end | 
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| 105 |  | 
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| 106 |         // Check if ship collided with one of the flags | 
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| 107 |         for ( unsigned int i = 0; i < flags_.size(); i++ ){ | 
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| 108 |             if(flags_[i]->getCollided()){ | 
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| 109 |                 flags_[i]->destroyLater(); | 
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| 110 |                 flags_.erase (flags_.begin()+i); | 
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| 111 |             } | 
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| 112 |         } | 
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| 113 |         numberOfFlags_ = flags_.size(); | 
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| 114 |     } | 
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| 115 | } | 
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