| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Viviane Yang | 
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| 24 |  * | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | #include "Asteroids2DHUDinfo.h" | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "core/XMLPort.h" | 
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| 31 | #include "util/Convert.h" | 
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| 32 | #include "Asteroids2D.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     RegisterClass(Asteroids2DHUDinfo); | 
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| 37 |  | 
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| 38 |     Asteroids2DHUDinfo::Asteroids2DHUDinfo(Context* context) : OverlayText(context) | 
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| 39 |     { | 
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| 40 |         RegisterObject(Asteroids2DHUDinfo); | 
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| 41 |  | 
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| 42 |         this->Asteroids2DGame = nullptr; | 
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| 43 |         this->bShowPoints_ = true; | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     void Asteroids2DHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 47 |     { | 
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| 48 |         SUPER(Asteroids2DHUDinfo, XMLPort, xmlelement, mode); | 
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| 49 |  | 
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| 50 |         XMLPortParam(Asteroids2DHUDinfo,"showPoints", setShowPoints, getShowPoints, xmlelement, mode).defaultValues(false); | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     void Asteroids2DHUDinfo::tick(float dt) | 
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| 54 |     { | 
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| 55 |         SUPER(Asteroids2DHUDinfo, tick, dt); | 
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| 56 |  | 
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| 57 |  | 
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| 58 |         if(this->bShowPoints_) | 
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| 59 |         { | 
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| 60 |             const std::string& points = multi_cast<std::string>(this->Asteroids2DGame->getPoints()); | 
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| 61 |             if (this->Asteroids2DGame->lives <= 0) | 
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| 62 |             { | 
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| 63 |                 setTextSize(0.2); | 
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| 64 |                 setPosition(Vector2(0.1, 0.02)); | 
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| 65 |                 this->setCaption("Final score:\n" + points); | 
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| 66 |                 this->setColour(ColourValue(1, 0, 0, 1)); | 
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| 67 |             } | 
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| 68 |             else | 
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| 69 |             { | 
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| 70 |                 setTextSize(0.04); | 
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| 71 |                 setPosition(Vector2(0.14, 0.02)); | 
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| 72 |                 this->setColour(ColourValue(1, 1, 1, 1)); | 
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| 73 |                 this->setCaption(points); | 
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| 74 |             } | 
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| 75 |         } | 
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| 76 |  | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void Asteroids2DHUDinfo::changedOwner() | 
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| 80 |     { | 
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| 81 |         SUPER(Asteroids2DHUDinfo, changedOwner); | 
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| 82 |  | 
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| 83 |         if (this->getOwner() && this->getOwner()->getGametype()) | 
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| 84 |         { | 
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| 85 |             this->Asteroids2DGame = orxonox_cast<Asteroids2D*>(this->getOwner()->getGametype()); | 
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| 86 |  | 
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| 87 |         } | 
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| 88 |         else | 
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| 89 |         { | 
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| 90 |             this->Asteroids2DGame = nullptr; | 
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| 91 |         } | 
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| 92 |     } | 
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| 93 | } | 
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