| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Viviane Yang | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 |     @file Asteroids2D.h | 
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| 33 |     @brief Gametype: | 
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| 34 |      - Goal: Survive as long as you can, do not collide with stones | 
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| 35 |      - spawns stones in every level up | 
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| 36 |      - if you shoot and hit a stone, it will spit into two smaller stones | 
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| 37 |     @ingroup Asteroids2D | 
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| 38 | */ | 
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| 39 |  | 
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| 40 | #ifndef _Asteroids2D_H__ | 
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| 41 | #define _Asteroids2D_H__ | 
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| 42 |  | 
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| 43 | #include "asteroids2D/Asteroids2DPrereqs.h" | 
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| 44 |  | 
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| 45 | #include "gametypes/Deathmatch.h" | 
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| 46 | #include "tools/Timer.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |  | 
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| 51 |     class _Asteroids2DExport Asteroids2D : public Deathmatch | 
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| 52 |     { | 
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| 53 |        public: | 
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| 54 |             Asteroids2D(Context* context); | 
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| 55 |  | 
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| 56 |             virtual void start() override; | 
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| 57 |             virtual void end() override; | 
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| 58 |  | 
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| 59 |             //updates the game every few ns | 
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| 60 |             virtual void tick(float dt) override; | 
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| 61 |  | 
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| 62 |             virtual void playerPreSpawn(PlayerInfo* player) override; | 
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| 63 |  | 
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| 64 |             void levelUp(); | 
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| 65 |  | 
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| 66 |  | 
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| 67 |             //For HUD | 
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| 68 |             int getLives(){return this->lives;} | 
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| 69 |             int getLevel(){return this->level;} | 
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| 70 |             int getPoints(){return this->point;} | 
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| 71 |             int getMultiplier(){return this->multiplier;} | 
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| 72 |  | 
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| 73 |             //Generate Stones | 
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| 74 |             void spawnStone(); | 
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| 75 |             void setCenterpoint(Asteroids2DCenterPoint* center); | 
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| 76 |  | 
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| 77 |             void addPoints(int numPoints); | 
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| 78 |             virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command | 
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| 79 |  | 
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| 80 |             // checks if multiplier should be reset. | 
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| 81 |             void costLife(); | 
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| 82 |  | 
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| 83 |             //Returns player (ship) of the game | 
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| 84 |             Asteroids2DShip* getPlayer(); | 
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| 85 |  | 
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| 86 |             bool bEndGame; | 
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| 87 |             bool bShowLevel; | 
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| 88 |             int lives; | 
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| 89 |             int multiplier; | 
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| 90 |  | 
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| 91 |  | 
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| 92 |        private: | 
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| 93 |  | 
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| 94 |  | 
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| 95 |  | 
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| 96 |             WeakPtr<PlayerInfo> playerInfo_; | 
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| 97 |             void toggleShowLevel(){bShowLevel = !bShowLevel;} | 
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| 98 |  | 
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| 99 |             WeakPtr<Asteroids2DCenterPoint> center_; | 
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| 100 |             int level; | 
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| 101 |             int point; | 
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| 102 |             bool b_combo, firstTick_; | 
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| 103 |  | 
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| 104 |             Timer comboTimer; | 
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| 105 |             Timer showLevelTimer; | 
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| 106 |             Timer levelupTimer; | 
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| 107 |             Timer endGameTimer; | 
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| 108 |  | 
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| 109 |  | 
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| 110 |     }; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | #endif /* _Asteroids2D_H__ */ | 
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