| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      remartin | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  | 
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| 32 |     @file | 
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| 33 |     @author remartin | 
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| 34 |     @brief An asteroid which can be destroyed. Some smaller asteroids are created and a pickup spawns.  | 
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| 35 |  | 
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| 36 | HANDBUCH: | 
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| 37 | o Die Collision Shape kann nur im Konstruktor hinzugefügt werden. Die XML-Argumente werden aber erst nach dem Konstruktor gesetzt.  | 
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| 38 |   Darum wird hier beim ersten Aufruf der tick()-Methode via putStuff() ein komplett neuer Asteroid generiert und der alte zerstört.  | 
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| 39 | o im Level-File includes/pickups.oxi importieren.  | 
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| 40 |  | 
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| 41 | OFFEN/Weiterentwicklung:  | 
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| 42 | o @TODO Add resource pickups.  | 
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| 43 | --> data_extern/images/effects: PNG's für die Pickups | 
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| 44 | --> https://www.orxonox.net/jenkins/view/Management/job/orxonox_doxygen_trunk/javadoc/group___pickup.html | 
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| 45 |  | 
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| 46 | o Density doesn't add up to 1... | 
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| 47 | o Does collision damage work properly | 
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| 48 | o Add sound effect (crunching etc. ) (No sound in space...) | 
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| 49 | o Explosion parts | 
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| 50 |  | 
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| 51 | ANDERORTS VERÄNDERTE SACHEN:  | 
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| 52 | Pickup-Zeug:  | 
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| 53 | o Pickup.h: createSpawner() neu public statt private | 
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| 54 | o PickupSpawner.h: Zugriffsrechte setPickupTemplateName() und setMaxSpawnedItems() | 
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| 55 | o PickupSpawner.h: In Tick() zwei Testbedingungen eingefügt. | 
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| 56 | o Pawn.h: Attribut acceptsPickups_ inklusive get/set.  | 
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| 57 |  | 
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| 58 | ERLEGTE FEHLER: | 
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| 59 | o Grössenabhängige Collision Shape -> putStuff-Methode, Werte noch nicht durchgesickert.  | 
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| 60 | o setHealth: maxHealth() des pawns setzen!  | 
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| 61 | o Asteroiden fressen Pickups: Argument in Pawn, Test darauf in Tick() von PickupSpawner.  | 
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| 62 | o i++ einfach ganz verhindern, ++i stattdessen.  | 
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| 63 | o Velocity didn-t get passed properly through the 2nd constructor. Used get/set instead.  | 
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| 64 | o Rand() geht bis zu riesigen Nummern! rnd() ist zwischen 0 und 1 | 
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| 65 |  | 
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| 66 | NOTIZEN: | 
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| 67 | o SUPER | 
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| 68 | o Warnungsverhinderung anderswo: (void)pickedUp; // To avoid compiler warning. | 
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| 69 | o friend class Pickupable; | 
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| 70 |  | 
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| 71 | */ | 
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| 72 |  | 
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| 73 | #ifndef _AsteroidMinable_H__ | 
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| 74 | #define _AsteroidMinable_H__ | 
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| 75 |  | 
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| 76 | #include "AsteroidMiningPrereqs.h" | 
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| 77 |  | 
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| 78 | #include "worldentities/pawns/Pawn.h" | 
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| 79 |  | 
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| 80 | namespace orxonox{ | 
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| 81 |  | 
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| 82 |  | 
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| 83 |     class _AsteroidMiningExport AsteroidMinable : public Pawn | 
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| 84 |     { | 
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| 85 |         public: | 
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| 86 |             AsteroidMinable(Context* context); | 
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| 87 |             virtual ~AsteroidMinable(); | 
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| 88 |  | 
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| 89 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 90 |             virtual void tick(float dt) override; | 
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| 91 |  | 
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| 92 |             // @brief overloading that to prevent asteroids from taking damage from each other (domino effect etc. )  | 
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| 93 |             virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); | 
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| 94 |             virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); | 
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| 95 |  | 
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| 96 |             void setSize(float s); | 
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| 97 |             inline float getSize(){return this->size;} | 
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| 98 |  | 
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| 99 |             inline void setShattering(bool b){this->generateSmaller = b;} | 
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| 100 |             inline bool doesShatter(){return this->generateSmaller;} | 
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| 101 |  | 
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| 102 |             inline void setDropStuff(bool b){this->dropStuff = b;} | 
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| 103 |             inline bool doesDropStuff(){return this->dropStuff;} | 
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| 104 |  | 
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| 105 |         protected: | 
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| 106 |  | 
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| 107 |             float size; //!< Implies health and type of dropped pickups | 
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| 108 |             bool generateSmaller; //!< Whether this asteroid leaves fragments | 
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| 109 |             bool dropStuff; //!< Whether this asteroid yields valuable stuff | 
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| 110 |  | 
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| 111 |             // @brief Überschreibt die Methode in Pawn | 
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| 112 |             virtual void death();  | 
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| 113 |  | 
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| 114 |         private: | 
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| 115 |  | 
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| 116 |             bool initialised; //!< Used in relation to the constructor detour described above  | 
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| 117 |  | 
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| 118 |             void registerVariables(); | 
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| 119 |  | 
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| 120 |             // @brief Helper method.  | 
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| 121 |             virtual void putStuff(); | 
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| 122 |  | 
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| 123 |             // @brief If the option generateSmaller is enabled, individual fragments are added with this method.  | 
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| 124 |             virtual void spawnChildren(); | 
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| 125 |  | 
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| 126 |     }; // tolua_export | 
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| 127 | } // tolua_export | 
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| 128 |  | 
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| 129 | #endif /* _AsteroidMinable_H__ */ | 
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