1 | /* |
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2 | * GravityBombFire.cc |
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3 | * |
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4 | * Created on: Apr 16, 2015 |
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5 | * Author: Manuel Eggimann |
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6 | */ |
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7 | #include "GravityBombFire.h" |
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8 | |
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9 | #include "core/CoreIncludes.h" |
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10 | #include "weaponsystem/Weapon.h" |
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11 | #include "weaponsystem/WeaponPack.h" |
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12 | #include "weaponsystem/WeaponSystem.h" |
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13 | #include "worldentities/pawns/Pawn.h" |
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14 | |
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15 | #include "weapons/projectiles/GravityBomb.h" |
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16 | |
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17 | namespace orxonox |
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18 | { |
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19 | RegisterClass(GravityBombFire); |
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20 | |
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21 | const float GravityBombFire::BOMB_VELOCITY = 600.0; ///< The velocity of the bomb after launch |
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22 | |
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23 | GravityBombFire::GravityBombFire(Context* context) : WeaponMode(context) |
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24 | { |
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25 | RegisterObject(GravityBombFire); |
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26 | |
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27 | this->reloadTime_ = 0.50f; |
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28 | this->bParallelReload_ = false; |
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29 | this->damage_ = 20.0f; ///< The damage of the Bomb if it hits a pawn. |
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30 | |
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31 | this->setMunitionName("GravityBombMunition"); |
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32 | this->setFireSound("sounds/Rocket_launch.ogg",0.8); ///< sets sound of the bomb as it is fired. |
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33 | |
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34 | hudImageString_ = "Orxonox/WSHUD_WM_GravityBombFire"; |
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35 | } |
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36 | |
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37 | GravityBombFire::~GravityBombFire(){}; |
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38 | |
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39 | void GravityBombFire::fire() |
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40 | { |
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41 | GravityBomb* bomb = new GravityBomb(this->getContext()); |
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42 | //Create a new Bomb in 3D-Space and set the right direction speed and orientation. |
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43 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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44 | bomb->setOrientation(this->getMuzzleOrientation()); |
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45 | bomb->setPosition(this->getMuzzlePosition()); |
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46 | bomb->setVelocity(this->getMuzzleDirection() * (this->BOMB_VELOCITY+this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity().length())); |
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47 | |
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48 | //Set the shooter of the bomb so it is possible to determine the pawn that killed another one and define damage to shield and healt the bomb does. |
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49 | bomb->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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50 | bomb->setDamage(this->getDamage()); |
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51 | bomb->setShieldDamage(this->getShieldDamage()); |
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52 | bomb->setHealthDamage(this->getHealthDamage()); |
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53 | } |
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54 | |
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55 | |
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56 | } |
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57 | |
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58 | |
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