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source: code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.h @ 12378

Last change on this file since 12378 was 12378, checked in by pomselj, 5 years ago

Projectiles survive infinitely

File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ParticleProjectile.h
31    @brief Definition of the ParticleProjectile class.
32*/
33
34#ifndef _BallProjectile_H__
35#define _BallProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weapons/projectiles/BillboardProjectile.h"
39#include "../OrxoBlox/OrxoBlox.h"
40
41#include "OrxoBlox/OrxoBloxPrereqs.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        A projectile that is represented by particles.
49    @author
50        Fabian 'x3n' Landau
51    @ingroup WeaponsProjectiles
52    */
53    class _WeaponsExport BallProjectile : public BillboardProjectile
54    {
55        public:
56            BallProjectile(Context* context);
57            void Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
58            virtual void setMaterial(const std::string& material) override;
59            virtual void tick(float dt) override;
60            void setSpeed(float speed);
61
62
63        protected:
64            bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) override;
65
66        private:
67            void destroyObject() override;
68            void registerVariables();
69            void changeTexture();
70            //OrxoBlox* getOrxoBlox();
71           
72            float speed_; //!< The speed (in x-direction) of the ball.
73            float fieldWidth_; //!< The width of the playing field.
74            float fieldHeight_; //!< The height of the playing field.
75            unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture)
76            unsigned int maxTextureIndex_; //!< The maximal index.
77            std::string materialBase_; //!< The base name of the material.
78            //OrxoBlox* orxoblox_;
79    };
80}
81
82#endif /* _ParticleProjectile_H__ */
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