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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/TempData/OrxoBloxBall.h @ 12248

Last change on this file since 12248 was 12248, checked in by pomselj, 5 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxBall.h
31    @brief Declaration of the OrxoBloxBall class.
32    @ingroup OrxoBlox
33*/
34
35#ifndef _OrxoBloxBall_H__
36#define _OrxoBloxBall_H__
37
38#include "OrxoBlox/OrxoBloxPrereqs.h"
39
40#include "util/Math.h"
41
42#include "worldentities/MovableEntity.h"
43
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        This class manages the ball for @ref orxonox::OrxoBlox "OrxoBlox".
51
52        It is responsible for both the movement of the ball in the x,y-plane as well as its interaction with the boundaries of the playing field (defined by the @ref orxonox::OrxoBloxCenterpoint "OrxoBloxCenterpoint") and the @ref orxonox::OrxoBloxBlocks "OrxoBloxBlocks". Or more precisely, it makes the ball bounce off then left and right delimiters of the playing field, it makes the ball bounce off the blocks, damages them and also detects when it reaches the lower bound and takes appropriate measures.
53
54    @author
55        Fabian 'x3n' Landau
56
57    @ingroup OrxoBlox
58    */
59    class _OrxoBloxExport OrxoBloxBall : public MovableEntity
60    {
61        public:
62            OrxoBloxBall(Context* context);
63            virtual ~OrxoBloxBall();
64
65            virtual void tick(float dt) override;
66
67            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
68
69            /**
70            @brief Set the dimensions of the playing field.
71            @param width The width of the playing field.
72            @param height The height of the playing field.
73            */
74            void setFieldDimension(float width, float height)
75                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
76            /**
77            @brief Get the dimensions of the playing field.
78            @param dimension A vector with the width as the first and height as the second                  component.
79            */
80            void setFieldDimension(const Vector2& dimension)
81                { this->setFieldDimension(dimension.x, dimension.y); }
82            /**
83            @brief Get the dimensions of the playing field.
84            @return Returns a vector with the width as the first and height as the second                     component.
85            */
86            Vector2 getFieldDimension() const
87                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
88
89            void setSpeed(float speed); //!< Set the speed of the ball (in x-direction).
90            /**
91            @brief Get the speed of the ball (in x-direction).
92            @return Returns the speed of the ball (in x-direction).
93            */
94            float getSpeed() const
95                { return this->speed_; }
96
97            void setBlock(OrxoBloxStone[] blocks, int n); //!< Set the blocks for the ball.
98
99            static const float MAX_REL_Z_VELOCITY;
100
101            void setDefBoundarySound(const std::string& engineSound);
102            const std::string& getDefBoundarySound();
103
104        private:
105            void registerVariables();
106
107            float fieldWidth_; //!< The width of the playing field.
108            float fieldHeight_; //!< The height of the playing field.
109            float speed_; //!< The speed (in x-direction) of the ball.
110            WorldSound* defBoundarySound_;
111            unsigned int nblocks_ ;
112            OrxoBloxStone[] blocks_ ;
113    };
114}
115
116#endif /* _OrxoBloxBall_H__ */
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