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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.cc @ 12278

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxBall.cc
31    @brief Implementation of the OrxoBloxBall class.
32*/
33
34#include "OrxoBloxBall.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "OrxoBloxBat.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(OrxoBloxBall);
49
50    const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5;
51
52    /**
53    @brief
54        Constructor. Registers and initializes the object.
55    */
56    OrxoBloxBall::OrxoBloxBall(Context* context)
57        : MovableEntity(context)
58    {
59        RegisterObject(OrxoBloxBall);
60
61        this->speed_ = 0;
62        this->accelerationFactor_ = 1.0f;
63        this->bat_ = nullptr;
64        this->bDeleteBats_ = false;
65        this->batID_ = new unsigned int[2];
66        this->batID_[0] = OBJECTID_UNKNOWN;
67        this->batID_[1] = OBJECTID_UNKNOWN;
68        this->relMercyOffset_ = 0.05f;
69
70        this->registerVariables();
71
72        //initialize sound
73        if (GameMode::isMaster())
74             {
75                 this->defScoreSound_ = new WorldSound(this->getContext());
76                 this->defScoreSound_->setVolume(1.0f);
77                 this->defBatSound_ = new WorldSound(this->getContext());
78                 this->defBatSound_->setVolume(0.4f);
79                 this->defBoundarySound_ = new WorldSound(this->getContext());
80                 this->defBoundarySound_->setVolume(0.5f);
81             }
82             else
83             {
84                 this->defScoreSound_ = nullptr;
85                 this->defBatSound_ = nullptr;
86                 this->defBoundarySound_ = nullptr;
87             }
88    }
89
90    /**
91    @brief
92        Destructor.
93    */
94    OrxoBloxBall::~OrxoBloxBall()
95    {
96        if (this->isInitialized())
97        {
98            if (this->bDeleteBats_)
99                delete[] this->bat_;
100
101            delete[] this->batID_;
102        }
103    }
104
105    //xml port for loading sounds
106    void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode)
107    {
108        SUPER(OrxoBloxBall, XMLPort, xmlelement, mode);
109        XMLPortParam(OrxoBloxBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode);
110        XMLPortParam(OrxoBloxBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode);
111        XMLPortParam(OrxoBloxBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode);
112    }
113
114    /**
115    @brief
116        Register variables to synchronize over the network.
117    */
118    void OrxoBloxBall::registerVariables()
119    {
120        registerVariable( this->fieldWidth_ );
121        registerVariable( this->fieldHeight_ );
122        registerVariable( this->batlength_ );
123        registerVariable( this->speed_ );
124        registerVariable( this->relMercyOffset_ );
125        registerVariable( this->batID_[0] );
126        registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<OrxoBloxBall>( this, &OrxoBloxBall::applyBats) );
127    }
128
129    /**
130    @brief
131        Is called every tick.
132        Handles the movement of the ball and its interaction with the boundaries and bats.
133    @param dt
134        The time since the last tick.
135    */
136    void OrxoBloxBall::tick(float dt)
137    {
138        SUPER(OrxoBloxBall, tick, dt);
139
140        // Get the current position, velocity and acceleration of the ball.
141        Vector3 position = this->getPosition();
142        Vector3 velocity = this->getVelocity();
143        Vector3 acceleration = this->getAcceleration();
144
145        // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters).
146        if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2)
147        {
148            defBoundarySound_->play(); //play boundary sound
149            // Its velocity in z-direction is inverted (i.e. it bounces off).
150            velocity.z = -velocity.z;
151            // And its position is set as to not overstep the boundary it has just crossed.
152            if (position.z > this->fieldHeight_ / 2)
153                position.z = this->fieldHeight_ / 2;
154            if (position.z < -this->fieldHeight_ / 2)
155                position.z = -this->fieldHeight_ / 2;
156
157            this->fireEvent();
158        }
159
160        // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry).
161        if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2)
162        {
163            float distance = 0;
164
165            if (this->bat_ != nullptr) // If there are bats.
166            {
167                // If the right boundary has been crossed.
168                if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != nullptr)
169                {
170                    // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%)
171                    distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2);
172                   
173
174                    if (fabs(distance) <= 1) // If the bat is there to parry.
175                    {
176                        defBatSound_->play(); //play bat sound
177                        // Set the ball to be exactly at the boundary.
178                        position.x = this->fieldWidth_ / 2;
179                        // Invert its velocity in x-direction (i.e. it bounces off).
180                        velocity.x = -velocity.x;
181                        // Adjust the velocity in the z-direction, depending on where the ball hit the bat.
182                        velocity.z = distance * distance * sgn(distance) * OrxoBloxBall::MAX_REL_Z_VELOCITY * this->speed_;
183                        acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1;
184
185                        this->fireEvent();
186                    }
187
188                    // If the left player scores.
189                    else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_))
190                    {
191                        ChatManager::message("You suck!!");
192                        defScoreSound_->play();//play score sound
193                        if (this->getGametype() && this->bat_[0])
194                        {
195                            ChatManager::message("You suck!!");
196
197
198                            this->getGametype()->playerScored(this->bat_[0]->getPlayer());
199                            return;
200                        }
201                    }
202
203
204
205
206
207                }
208                // If the left boundary has been crossed.
209                else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != nullptr)
210                {
211                    // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%)
212                    distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2);
213                    if (fabs(distance) <= 1) // If the bat is there to parry.
214                    {
215                        defBatSound_->play(); //play bat sound
216                        // Set the ball to be exactly at the boundary.
217                        position.x = -this->fieldWidth_ / 2;
218                        // Invert its velocity in x-direction (i.e. it bounces off).
219                        velocity.x = -velocity.x;
220                        // Adjust the velocity in the z-direction, depending on where the ball hit the bat.
221                        velocity.z = distance * distance * sgn(distance) * OrxoBloxBall::MAX_REL_Z_VELOCITY * this->speed_;
222                        acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1;
223
224                        this->fireEvent();
225                    }
226                    // If the right player scores.
227                    else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_))
228                    {
229                        defScoreSound_->play();//play score sound
230                        if (this->getGametype() && this->bat_[1])
231                        {
232                            ChatManager::message("You suck!!");
233
234                            this->getGametype()->playerScored(this->bat_[1]->getPlayer());
235                            return;
236                        }
237                    }
238                }
239            }
240        }
241
242        // Set the position, velocity and acceleration of the ball, if they have changed.
243        if (acceleration != this->getAcceleration())
244            this->setAcceleration(acceleration);
245        if (velocity != this->getVelocity())
246            this->setVelocity(velocity);
247        if (position != this->getPosition())
248            this->setPosition(position);
249    }
250
251    /**
252    @brief
253        Set the speed of the ball (in x-direction).
254    @param speed
255        The speed to be set.
256    */
257    void OrxoBloxBall::setSpeed(float speed)
258    {
259        if (speed != this->speed_) // If the speed changes
260        {
261            this->speed_ = speed;
262
263            // Set the speed in the direction of the balls current velocity.
264            Vector3 velocity = this->getVelocity();
265            if (velocity.x != 0)
266                velocity.x = sgn(velocity.x) * this->speed_;
267            else // If the balls current velocity is zero, the speed is set in a random direction.
268                velocity.x = this->speed_ * sgn(rnd(-1,1));
269
270            this->setVelocity(velocity);
271        }
272    }
273
274    /**
275    @brief
276        Set the bats for the ball.
277    @param bats
278        An array (of size 2) of weak pointers, to be set as the new bats.
279    */
280    void OrxoBloxBall::setBats(WeakPtr<OrxoBloxBat>* bats)
281    {
282        if (this->bDeleteBats_) // If there are already some bats, delete them.
283        {
284            delete[] this->bat_;
285            this->bDeleteBats_ = false;
286        }
287
288        this->bat_ = bats;
289        // Also store their object IDs, for synchronization.
290        this->batID_[0] = this->bat_[0]->getObjectID();
291        this->batID_[1] = this->bat_[1]->getObjectID();
292    }
293
294    /**
295    @brief
296        Get the bats over the network.
297    */
298    void OrxoBloxBall::applyBats()
299    {
300        // Make space for the bats, if they don't exist, yet.
301        if (this->bat_ == nullptr)
302        {
303            this->bat_ = new WeakPtr<OrxoBloxBat>[2];
304            this->bDeleteBats_ = true;
305        }
306
307        if (this->batID_[0] != OBJECTID_UNKNOWN)
308            this->bat_[0] = orxonox_cast<OrxoBloxBat*>(Synchronisable::getSynchronisable(this->batID_[0]));
309        if (this->batID_[1] != OBJECTID_UNKNOWN)
310            this->bat_[1] = orxonox_cast<OrxoBloxBat*>(Synchronisable::getSynchronisable(this->batID_[1]));
311    }
312
313    void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound)
314    {
315        if( defScoreSound_ )
316            defScoreSound_->setSource(OrxoBloxSound);
317        else
318            assert(0); // This should never happen, because soundpointer is only available on master
319    }
320
321    const std::string& OrxoBloxBall::getDefScoreSound()
322    {
323        if( defScoreSound_ )
324            return defScoreSound_->getSource();
325        else
326            assert(0);
327        return BLANKSTRING;
328    }
329
330    void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound)
331    {
332        if( defBatSound_ )
333            defBatSound_->setSource(OrxoBloxSound);
334        else
335            assert(0); // This should never happen, because soundpointer is only available on master
336    }
337
338    const std::string& OrxoBloxBall::getDefBatSound()
339    {
340        if( defBatSound_ )
341            return defBatSound_->getSource();
342        else
343            assert(0);
344        return BLANKSTRING;
345    }
346
347    void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound)
348    {
349        if( defBoundarySound_ )
350            defBoundarySound_->setSource(OrxoBloxSound);
351        else
352            assert(0); // This should never happen, because soundpointer is only available on master
353    }
354
355    const std::string& OrxoBloxBall::getDefBoundarySound()
356    {
357        if( defBoundarySound_ )
358            return defBoundarySound_->getSource();
359        else
360            assert(0);
361        return BLANKSTRING;
362    }
363}
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