1 | |
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2 | //TODO: Sounds (all the sounds are still from the pong module...) |
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3 | //TODO: Blocks (the Ball-Block comunication is based on how the blocks are implemented) |
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4 | //TODO: The bottom boundary/ the Ball collecter |
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5 | //TODO: Ability to shoot the ball (the ball is still constructed like the pong ball) |
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6 | |
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7 | /* |
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8 | * ORXONOX - the hottest 3D action shooter ever to exist |
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9 | * > www.orxonox.net < |
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10 | * |
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11 | * |
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12 | * License notice: |
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13 | * |
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14 | * This program is free software; you can redistribute it and/or |
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15 | * modify it under the terms of the GNU General Public License |
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16 | * as published by the Free Software Foundation; either version 2 |
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17 | * of the License, or (at your option) any later version. |
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18 | * |
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19 | * This program is distributed in the hope that it will be useful, |
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20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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22 | * GNU General Public License for more details. |
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23 | * |
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24 | * You should have received a copy of the GNU General Public License |
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25 | * along with this program; if not, write to the Free Software |
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26 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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27 | * |
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28 | * Author: |
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29 | * Fabian 'x3n' Landau |
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30 | * Co-authors: |
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31 | * ... |
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32 | * |
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33 | */ |
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34 | |
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35 | /** |
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36 | @file OrxoBloxBall.cc |
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37 | @brief Implementation of the OrxoBloxBall class. |
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38 | */ |
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39 | |
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40 | #include "OrxoBloxBall.h" |
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41 | |
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42 | #include "core/CoreIncludes.h" |
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43 | #include "core/GameMode.h" |
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44 | |
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45 | #include "gametypes/Gametype.h" |
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46 | |
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47 | #include "OrxoBloxBlocks.h" |
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48 | |
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49 | #include "sound/WorldSound.h" |
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50 | #include "core/XMLPort.h" |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | RegisterClass(OrxoBloxBall); |
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55 | |
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56 | const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; |
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57 | |
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58 | /** |
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59 | @brief |
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60 | Constructor. Registers and initializes the object. |
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61 | */ |
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62 | OrxoBloxBall::OrxoBloxBall(Context* context) |
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63 | : MovableEntity(context) |
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64 | { |
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65 | RegisterObject(OrxoBloxBall); |
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66 | |
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67 | this->speed_ = 0; |
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68 | this->accelerationFactor_ = 1.0f; |
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69 | this->block_ = nullptr; |
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70 | this->bDeleteBlock_ = false; |
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71 | this->blockID_ = new unsigned int[100]; |
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72 | for (int i = 0; i < 100; i++) { |
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73 | this->blockID_[i] = OBJECTID_UNKNOWN; |
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74 | } |
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75 | |
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76 | this->registerVariables(); |
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77 | |
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78 | //initialize sound |
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79 | if (GameMode::isMaster()) |
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80 | { |
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81 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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82 | this->defScoreSound_->setVolume(1.0f); |
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83 | this->defBatSound_ = new WorldSound(this->getContext()); |
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84 | this->defBatSound_->setVolume(0.4f); |
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85 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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86 | this->defBoundarySound_->setVolume(0.5f); |
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87 | } |
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88 | else |
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89 | { |
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90 | this->defScoreSound_ = nullptr; |
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91 | this->defBatSound_ = nullptr; |
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92 | this->defBoundarySound_ = nullptr; |
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93 | } |
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94 | } |
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95 | |
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96 | /** |
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97 | @brief |
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98 | Destructor. |
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99 | */ |
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100 | OrxoBloxBall::~OrxoBloxBall() |
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101 | { |
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102 | if (this->isInitialized()) |
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103 | { |
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104 | if (this->bDeleteBlock_) |
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105 | delete[] this->block_; |
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106 | |
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107 | delete[] this->blockID_; |
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108 | } |
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109 | } |
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110 | |
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111 | //xml port for loading sounds |
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112 | void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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113 | { |
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114 | SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); |
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115 | XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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116 | XMLPortParam(OrxoBloxBall, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); |
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117 | XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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118 | } |
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119 | |
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120 | /** |
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121 | @brief |
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122 | Register variables to synchronize over the network. |
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123 | */ |
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124 | void OrxoBloxBall::registerVariables() |
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125 | { |
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126 | registerVariable( this->fieldWidth_ ); |
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127 | registerVariable( this->fieldHeight_ ); |
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128 | registerVariable( this->blocklength_ ); |
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129 | registerVariable( this->speed_ ); |
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130 | registerVariable( this->blockID_[0] ); |
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131 | registerVariable( this->blockID_[1], VariableDirection::ToClient, new NetworkCallback<OrxoBloxBall>( this, &OrxoBloxBall::applyBlock) ); |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief |
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136 | Is called every tick. |
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137 | Handles the movement of the ball and its interaction with the boundaries and blocks. |
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138 | @param dt |
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139 | The time since the last tick. |
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140 | */ |
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141 | void OrxoBloxBall::tick(float dt) |
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142 | { |
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143 | SUPER(OrxoBloxBall, tick, dt); |
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144 | |
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145 | // Get the current position, velocity and acceleration of the ball. |
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146 | Vector3 position = this->getPosition(); |
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147 | Vector3 velocity = this->getVelocity(); |
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148 | Vector3 acceleration = this->getAcceleration(); |
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149 | |
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150 | // If the ball has hit the boundaries on either the right side or the left |
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151 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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152 | { |
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153 | defBoundarySound_->play(); //play boundary sound |
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154 | // Its velocity in x-direction is inverted (i.e. it bounces off). |
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155 | velocity.x = -velocity.x; |
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156 | // And its position is set as to not overstep the boundary it has just crossed. |
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157 | if (position.x > this->fieldWidth_ / 2) |
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158 | position.x = this->fieldWidth_ / 2; |
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159 | if (position.x < -this->fieldWidth_ / 2) |
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160 | position.x = -this->fieldWidth_ / 2; |
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161 | |
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162 | this->fireEvent(); |
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163 | } |
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164 | |
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165 | // If the ball has hit the boundary on the top |
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166 | if (position.z > this->fieldHeight_ / 2) |
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167 | { |
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168 | defBoundarySound_->play(); //play boundary sound |
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169 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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170 | velocity.z = -velocity.z; |
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171 | // And its position is set as to not overstep the boundary it has just crossed. |
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172 | position.z = this->fieldHeight_ / 2; |
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173 | |
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174 | this->fireEvent(); |
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175 | } |
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176 | |
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177 | // If the ball has crossed the bottom boundary |
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178 | if (position.z < -this->fieldHeight_ / 2) |
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179 | { |
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180 | //TODO: Ball Collector |
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181 | } |
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182 | |
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183 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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184 | if (acceleration != this->getAcceleration()) |
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185 | this->setAcceleration(acceleration); |
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186 | if (velocity != this->getVelocity()) |
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187 | this->setVelocity(velocity); |
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188 | if (position != this->getPosition()) |
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189 | this->setPosition(position); |
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190 | } |
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191 | |
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192 | /** |
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193 | @brief |
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194 | Set the speed of the ball (in x-direction). |
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195 | @param speed |
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196 | The speed to be set. |
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197 | */ |
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198 | void OrxoBloxBall::setSpeed(float speed) |
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199 | { |
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200 | if (speed != this->speed_) // If the speed changes |
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201 | { |
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202 | this->speed_ = speed; |
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203 | |
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204 | // Set the speed in the direction of the balls current velocity. |
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205 | Vector3 velocity = this->getVelocity(); |
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206 | if (velocity.x != 0) |
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207 | velocity.x = sgn(velocity.x) * this->speed_; |
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208 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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209 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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210 | |
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211 | this->setVelocity(velocity); |
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212 | } |
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213 | } |
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214 | |
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215 | /** |
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216 | @brief |
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217 | Set the blocks for the ball. |
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218 | @param bats |
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219 | An array (of size n (n=#Blocks) of weak pointers, to be set as the new blocks. |
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220 | */ |
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221 | void OrxoBloxBall::setBlock(WeakPtr<OrxoBloxBlock>* block, int n) |
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222 | { |
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223 | if (this->bDeleteBlock_) // If there are already some blocks, delete them. |
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224 | { |
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225 | delete[] this->block_; |
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226 | this->bDeleteBlock_ = false; |
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227 | } |
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228 | |
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229 | this->block_ = block; |
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230 | // Also store their object IDs, for synchronization. |
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231 | for (int i = 0; i < n; i++) { |
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232 | this->blockID_[i] = this->block_[i]->getObjectID(); |
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233 | } |
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234 | } |
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235 | |
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236 | /** |
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237 | @brief |
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238 | Get the blocks over the network. |
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239 | */ |
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240 | void OrxoBloxBall::applyBlock(int n) |
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241 | { |
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242 | // Make space for the blocks, if they don't exist, yet. |
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243 | if (this->block_ == nullptr) |
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244 | { |
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245 | this->block_ = new WeakPtr<OrxoBloxBlock>[n]; |
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246 | this->bDeleteBlock_ = true; |
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247 | } |
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248 | |
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249 | for (int i = 0; i < n; i++) { |
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250 | if (this->blockID_[i] != OBJECTID_UNKNOWN) |
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251 | this->bat_[i] = orxonox_cast<OrxoBloxBlock*>(Synchronisable::getSynchronisable(this->blockID_[i])); |
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252 | } |
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253 | } |
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254 | |
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255 | void OrxoBloxBall::setDefScoreSound(const std::string &pongSound) |
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256 | { |
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257 | if( defScoreSound_ ) |
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258 | defScoreSound_->setSource(pongSound); |
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259 | else |
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260 | assert(0); // This should never happen, because soundpointer is only available on master |
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261 | } |
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262 | |
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263 | const std::string& OrxoBloxBall::getDefScoreSound() |
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264 | { |
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265 | if( defScoreSound_ ) |
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266 | return defScoreSound_->getSource(); |
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267 | else |
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268 | assert(0); |
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269 | return BLANKSTRING; |
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270 | } |
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271 | |
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272 | void OrxoBloxBall::setDefBatSound(const std::string &pongSound) |
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273 | { |
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274 | if( defBatSound_ ) |
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275 | defBatSound_->setSource(pongSound); |
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276 | else |
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277 | assert(0); // This should never happen, because soundpointer is only available on master |
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278 | } |
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279 | |
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280 | const std::string& OrxoBloxBall::getDefBatSound() |
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281 | { |
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282 | if( defBatSound_ ) |
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283 | return defBatSound_->getSource(); |
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284 | else |
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285 | assert(0); |
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286 | return BLANKSTRING; |
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287 | } |
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288 | |
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289 | void OrxoBloxBall::setDefBoundarySound(const std::string &pongSound) |
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290 | { |
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291 | if( defBoundarySound_ ) |
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292 | defBoundarySound_->setSource(pongSound); |
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293 | else |
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294 | assert(0); // This should never happen, because soundpointer is only available on master |
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295 | } |
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296 | |
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297 | const std::string& OrxoBloxBall::getDefBoundarySound() |
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298 | { |
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299 | if( defBoundarySound_ ) |
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300 | return defBoundarySound_->getSource(); |
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301 | else |
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302 | assert(0); |
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303 | return BLANKSTRING; |
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304 | } |
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305 | } |
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