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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12339

Last change on this file since 12339 was 12339, checked in by jeromela, 5 years ago

spielfeldgroesse

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
32*/
33
34#include "OrxoBlox.h"
35#include "Highscore.h"
36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
44#include "gamestates/GSLevel.h"
45
46
47#include "chat/ChatManager.h"//Remove?
48
49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxBall.h"
51//#include "OrxoBloxBot.h"//Remove??
52#include "OrxoBloxStones.h"
53#include "OrxoBloxWall.h"
54#include "OrxoBloxShip.h"
55
56namespace orxonox
57{
58   
59
60    RegisterUnloadableClass(OrxoBlox);
61
62    /**
63    @brief
64        Constructor. Registers and initializes the object.
65    */
66    OrxoBlox::OrxoBlox(Context* context) : ::orxonox::Deathmatch::Deathmatch(context)
67    {
68        RegisterObject(OrxoBlox);
69
70        this->center_ = nullptr;
71        this->ball_ = nullptr;
72        this->futureWall_ = nullptr;
73        this->player_ = nullptr;
74        level_ = 0;
75
76        this->setHUDTemplate("OrxoBloxHUD");
77        //Error when specified
78
79        // Pre-set the timer, but don't start it yet.
80        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this)));
81        this->starttimer_.stopTimer();
82
83       
84
85    }
86
87    /**
88    @brief
89        Destructor. Cleans up, if initialized.
90    */
91    OrxoBlox::~OrxoBlox()
92    {
93        if (this->isInitialized())
94            this->cleanup();
95    }
96
97    /**
98    @brief
99        Cleans up the Gametype by destroying the ball and the bats.
100    */
101    void OrxoBlox::cleanup()
102    {
103        if (this->ball_ != nullptr) // Destroy the ball, if present.
104        {
105            this->ball_->destroy();
106            this->ball_ = nullptr;
107        }
108
109        if (this->futureWall_)
110            {
111                this->futureWall_->destroy();
112                this->futureWall_ = nullptr;
113            }
114
115        // Destroy 6 bWalls, if present.
116        for (size_t i = 0; i < 6; ++i)
117        {
118            if (this->activeWalls_[0] != nullptr)
119            {
120                this->activeWalls_[0]->destroy();
121                this->activeWalls_[0] = nullptr;
122            }
123           
124        }
125
126    }
127
128    /**
129    @brieftt   
130        Starts the OrxoBlox minigame.
131    */
132    void OrxoBlox::start()
133    {
134        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
135        {
136            if (this->ball_ == nullptr) // If there is no ball, create a new ball.
137            {
138                this->ball_ = new OrxoBloxBall(this->center_->getContext());
139                // Apply the template for the ball specified by the centerpoint.
140                this->ball_->addTemplate(this->center_->getBalltemplate());
141            }
142
143            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
144            this->center_->attach(this->ball_);
145            //Startposition Ball
146            this->ball_->setPosition(0, 0, 50);
147            this->ball_->setFieldDimension(this->center_->getFieldDimension());
148            this->ball_->setSpeed(0);
149            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
150            this->ball_->setBatLength(this->center_->getBatLength());
151
152            level_=1;
153
154            // Create the first Wall.
155            this->createWall();
156
157            //Create Ship
158            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
159            //this->ship_->setPosition(0, 0, 0);
160
161        }
162        else // If no centerpoint was specified, an error is thrown and the level is exited.
163        {
164            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
165            GSLevel::startMainMenu();
166            return;
167        }
168
169        // Start the timer. After it has expired the ball is started.
170        this->starttimer_.startTimer();
171
172        // Set variable to temporarily force the player to spawn.
173        this->bForceSpawn_ = true;
174
175        // Call start for the parent class.
176        Deathmatch::start();
177
178    }
179
180    /**
181    @brief
182        Ends the OrxoBlox minigame.
183    */
184    void OrxoBlox::end()
185    {
186        ChatManager::message("You suck!!");
187        this->cleanup();
188
189        // Call end for the parent class.
190        Deathmatch::end();
191    }
192
193    OrxoBloxShip* OrxoBlox::getPlayer()
194    {
195        if (playership == nullptr)
196        {
197            for (OrxoBloxShip* ship_ : ObjectList<OrxoBloxShip>())
198            {
199                playership = ship_;
200            }
201        }
202        return playership;
203    }
204   
205    void OrxoBlox::spawnPlayer(PlayerInfo* player)
206    {
207        assert(player);
208
209        if(this->player_ == nullptr)
210        {
211            this->player_ = player;
212            this->players_[player].state_ = PlayerState::Alive;
213        }
214
215    }
216
217    //void startWall(void);
218    void OrxoBlox::LevelUp(){
219        level_++;
220        //When levelup? wo wird es ausgeloest?
221        //new location of ship
222        //new amount of balls
223        //create balls
224        //insert new wall
225    }
226
227    void OrxoBlox::createWall(void){
228        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
229        // Apply the stone template to the stone.
230        this->futureWall_->addTemplate(this->center_->getWallTemplate());
231
232        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
233        this->center_->attach(this->futureWall_);
234       
235       
236        this->futureWall_->setPosition(0, 0, 0.0f);
237        this->futureWall_->setGame(this);
238    }
239
240
241    /**
242    @brief
243        Starts the ball with some default speed.
244    */
245    void OrxoBlox::startBall()
246    {
247        if (this->ball_ != nullptr && this->center_ != nullptr)
248            this->ball_->setSpeed(this->center_->getBallSpeed());
249    }
250
251   
252   
253}
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