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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12264

Last change on this file since 12264 was 12264, checked in by jeromela, 5 years ago

Struggling with the gametype class!

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
32*/
33
34#include "OrxoBlox.h"
35
36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
43
44#include "OrxoBloxCenterpoint.h"
45#include "OrxoBloxBall.h"
46#include "OrxoBloxBat.h"
47#include "OrxoBloxBot.h"
48#include "OrxoBloxAI.h"
49
50namespace orxonox
51{
52    // Events to allow to react to scoring of a player, in the level-file.
53    CreateEventName(OrxoBloxCenterpoint, right);
54    CreateEventName(OrxoBloxCenterpoint, left);
55
56    RegisterUnloadableClass(OrxoBlox);
57
58    /**
59    @brief
60        Constructor. Registers and initializes the object.
61    */
62    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
63    {
64        RegisterObject(OrxoBlox);
65
66        this->center_ = nullptr;
67        this->ball_ = nullptr;
68        this->bat_[0] = nullptr;
69
70        this->setHUDTemplate("OrxoBloxHUD");
71
72        // Pre-set the timer, but don't start it yet.
73        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this)));
74        this->starttimer_.stopTimer();
75
76        // Set the type of Bots for this particular Gametype.
77        this->botclass_ = Class(OrxoBloxBot);
78
79        this->scoreLimit_ = 10;
80        this->setConfigValues();
81    }
82
83    /**
84    @brief
85        Destructor. Cleans up, if initialized.
86    */
87    OrxoBlox::~OrxoBlox()
88    {
89        if (this->isInitialized())
90            this->cleanup();
91    }
92
93    void OrxoBlox::setConfigValues()
94    {
95        SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins.");
96    }
97
98    /**
99    @brief
100        Cleans up the Gametype by destroying the ball and the bats.
101    */
102    void OrxoBlox::cleanup()
103    {
104        if (this->ball_ != nullptr) // Destroy the ball, if present.
105        {
106            this->ball_->destroy();
107            this->ball_ = nullptr;
108        }
109
110        // Destroy both bats, if present.
111        for (size_t i = 0; i < 2; ++i)
112        {
113            if (this->bat_[0] != nullptr)
114            {
115                this->bat_[0]->destroy();
116                this->bat_[0] = nullptr;
117            }
118        }
119
120    }
121
122    /**
123    @brief
124        Starts the OrxoBlox minigame.
125    */
126    void OrxoBlox::start()
127    {
128        orxout() << "Hello" << endl;
129        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
130        {
131            if (this->ball_ == nullptr) // If there is no ball, create a new ball.
132            {
133                this->ball_ = new OrxoBloxBall(this->center_->getContext());
134                // Apply the template for the ball specified by the centerpoint.
135                this->ball_->addTemplate(this->center_->getBalltemplate());
136            }
137
138            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
139            this->center_->attach(this->ball_);
140            this->ball_->setPosition(0, 0, 0);
141            this->ball_->setFieldDimension(this->center_->getFieldDimension());
142            this->ball_->setSpeed(0);
143            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
144            this->ball_->setBatLength(this->center_->getBatLength());
145
146            // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint.
147            for (WeakPtr<orxonox::OrxoBloxBat>& bat : this->bat_)
148            {
149                if (bat == nullptr)
150                {
151                    bat = new OrxoBloxBat(this->center_->getContext());
152                    bat->addTemplate(this->center_->getBattemplate());
153                }
154            }
155
156            // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to.
157            this->center_->attach(this->bat_[0]);
158            this->center_->attach(this->bat_[1]);
159            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
160            this->bat_[0]->yaw(Degree(-90));
161            this->bat_[0]->setSpeed(this->center_->getBatSpeed());
162            this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y);
163            this->bat_[0]->setLength(this->center_->getBatLength());
164
165            // Set the bats for the ball.
166            this->ball_->setBats(this->bat_);
167        }
168        else // If no centerpoint was specified, an error is thrown and the level is exited.
169        {
170            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
171            GSLevel::startMainMenu();
172            return;
173        }
174
175        // Start the timer. After it has expired the ball is started.
176        this->starttimer_.startTimer();
177
178        // Set variable to temporarily force the player to spawn.
179        bool temp = this->bForceSpawn_;
180        this->bForceSpawn_ = true;
181
182        // Call start for the parent class.
183        Deathmatch::start();
184
185        // Reset the variable.
186        this->bForceSpawn_ = temp;
187    }
188
189    /**
190    @brief
191        Ends the OrxoBlox minigame.
192    */
193    void OrxoBlox::end()
194    {
195        this->cleanup();
196
197        // Call end for the parent class.
198        Deathmatch::end();
199    }
200
201    /**
202    @brief
203        Spawns players, and fills the rest up with bots.
204    */
205    void OrxoBlox::spawnPlayersIfRequested()
206    {
207        // first spawn human players to assign always the left bat to the player in singleplayer
208        for (const auto& mapEntry : this->players_)
209            if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
210                this->spawnPlayer(mapEntry.first);
211        // now spawn bots
212        for (const auto& mapEntry : this->players_)
213            if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
214                this->spawnPlayer(mapEntry.first);
215    }
216
217    /**
218    @brief
219        Spawns the input player.
220    @param player
221        The player to be spawned.
222    */
223    void OrxoBlox::spawnPlayer(PlayerInfo* player)
224    {
225        assert(player);
226
227        // If the first (left) bat has no player.
228        if (this->bat_[0]->getPlayer() == nullptr)
229        {
230            player->startControl(this->bat_[0]);
231            this->players_[player].state_ = PlayerState::Alive;
232        }
233        else
234            return;
235
236        // If the player is an AI, it receives a pointer to the ball.
237        if (player->getController() != nullptr && player->getController()->isA(Class(OrxoBloxAI)))
238        {
239            OrxoBloxAI* ai = orxonox_cast<OrxoBloxAI*>(player->getController());
240            ai->setOrxoBloxBall(this->ball_);
241        }
242    }
243
244    /**
245    @brief
246        Is called when the player scored.
247    */
248    void OrxoBlox::playerScored(PlayerInfo* player, int score)
249    {
250        Deathmatch::playerScored(player, score);
251
252        if (this->center_ != nullptr) // If there is a centerpoint.
253        {
254            // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks.
255           
256            if (player == this->getLeftPlayer())
257                this->center_->fireEvent(FireEventName(OrxoBloxCenterpoint, left));
258
259            // Also announce, that the player has scored.
260            if (player != nullptr)
261                this->gtinfo_->sendAnnounceMessage(player->getName() + " scored");
262        }
263
264        // If there is a ball present, reset its position, velocity and acceleration.
265        if (this->ball_ != nullptr)
266        {
267            this->ball_->setPosition(Vector3::ZERO);
268            this->ball_->setVelocity(Vector3::ZERO);
269            this->ball_->setAcceleration(Vector3::ZERO);
270            this->ball_->setSpeed(0);
271        }
272
273        // If there are bats reset them to the middle position.
274        if (this->bat_[0] != nullptr && this->bat_[1] != nullptr)
275        {
276            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
277           
278        }
279
280        // If a player gets enough points, he won the game -> end of game
281        PlayerInfo* winningPlayer = nullptr;
282        if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_)
283            winningPlayer = this->getLeftPlayer();
284
285        if (winningPlayer)
286        {
287             ChatManager::message(winningPlayer->getName() + " has won!");
288             this->end();
289        }
290
291        // Restart the timer to start the ball.
292        this->starttimer_.startTimer();
293    }
294
295    /**
296    @brief
297        Starts the ball with some default speed.
298    */
299    void OrxoBlox::startBall()
300    {
301        if (this->ball_ != nullptr && this->center_ != nullptr)
302            this->ball_->setSpeed(this->center_->getBallSpeed());
303    }
304
305    /**
306    @brief
307        Get the left player.
308    @return
309        Returns a pointer to the player playing on the left. If there is no left player, nullptr is returned.
310    */
311    PlayerInfo* OrxoBlox::getLeftPlayer() const
312    {
313        if (this->bat_[0] != nullptr)
314            return this->bat_[0]->getPlayer();
315        else
316            return nullptr;
317    }
318
319    /**
320    @brief
321        Get the right player.
322    @return
323        Returns a pointer to the player playing on the right. If there is no right player, nullptr is returned.
324    */
325   
326}
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