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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12360

Last change on this file since 12360 was 12360, checked in by pomselj, 5 years ago

bounces moore smoothly

File size: 8.9 KB
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[12210]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[12212]30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
[12210]32*/
33
[12212]34#include "OrxoBlox.h"
[12308]35#include "Highscore.h"
[12210]36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
[12308]41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
[12210]44#include "gamestates/GSLevel.h"
45
[12308]46
47#include "chat/ChatManager.h"//Remove?
48
[12212]49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxBall.h"
[12331]51//#include "OrxoBloxBot.h"//Remove??
[12268]52#include "OrxoBloxStones.h"
[12288]53#include "OrxoBloxWall.h"
[12314]54#include "OrxoBloxShip.h"
[12260]55
[12210]56namespace orxonox
57{
[12308]58   
[12210]59
[12212]60    RegisterUnloadableClass(OrxoBlox);
[12210]61
62    /**
63    @brief
64        Constructor. Registers and initializes the object.
65    */
[12337]66    OrxoBlox::OrxoBlox(Context* context) : ::orxonox::Deathmatch::Deathmatch(context)
[12210]67    {
[12212]68        RegisterObject(OrxoBlox);
[12210]69
70        this->center_ = nullptr;
71        this->ball_ = nullptr;
[12280]72        this->futureWall_ = nullptr;
[12307]73        this->player_ = nullptr;
[12331]74        level_ = 0;
[12210]75
[12307]76        this->setHUDTemplate("OrxoBloxHUD");
[12277]77        //Error when specified
[12210]78
79        // Pre-set the timer, but don't start it yet.
[12212]80        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this)));
[12210]81        this->starttimer_.stopTimer();
82
[12307]83       
[12210]84
85    }
86
87    /**
88    @brief
89        Destructor. Cleans up, if initialized.
90    */
[12212]91    OrxoBlox::~OrxoBlox()
[12210]92    {
93        if (this->isInitialized())
94            this->cleanup();
95    }
96
97    /**
98    @brief
99        Cleans up the Gametype by destroying the ball and the bats.
100    */
[12212]101    void OrxoBlox::cleanup()
[12210]102    {
103        if (this->ball_ != nullptr) // Destroy the ball, if present.
104        {
105            this->ball_->destroy();
106            this->ball_ = nullptr;
107        }
108
[12307]109        if (this->futureWall_)
110            {
[12349]111            this->futureWall_->destroy();
112            this->futureWall_ = nullptr;
[12307]113            }
114
[12349]115        for (OrxoBloxWall* wall : this->activeWalls_)
116            wall->destroy();
117        this->activeWalls_.clear();
118       
119
[12343]120        for (OrxoBloxStones* stone : this->stones_)
121            stone->destroy();
122        this->stones_.clear();
123       
[12210]124
125    }
126
127    /**
[12307]128    @brieftt   
[12212]129        Starts the OrxoBlox minigame.
[12210]130    */
[12212]131    void OrxoBlox::start()
[12210]132    {
[12212]133        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
[12210]134        {
135            if (this->ball_ == nullptr) // If there is no ball, create a new ball.
136            {
[12212]137                this->ball_ = new OrxoBloxBall(this->center_->getContext());
[12210]138                // Apply the template for the ball specified by the centerpoint.
139                this->ball_->addTemplate(this->center_->getBalltemplate());
140            }
141
142            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
143            this->center_->attach(this->ball_);
[12339]144            //Startposition Ball
[12344]145            this->ball_->setPosition(0, 0, 40);
[12210]146            this->ball_->setFieldDimension(this->center_->getFieldDimension());
147            this->ball_->setSpeed(0);
148            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
149            this->ball_->setBatLength(this->center_->getBatLength());
150
[12331]151            level_=1;
[12307]152
153            // Create the first Wall.
[12349]154            this->LevelUp();
[12307]155
[12337]156            //Create Ship
157            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
158            //this->ship_->setPosition(0, 0, 0);
159
[12210]160        }
161        else // If no centerpoint was specified, an error is thrown and the level is exited.
162        {
[12212]163            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
[12210]164            GSLevel::startMainMenu();
165            return;
166        }
167
168        // Start the timer. After it has expired the ball is started.
169        this->starttimer_.startTimer();
170
171        // Set variable to temporarily force the player to spawn.
[12359]172        // Set variable to temporarily force the player to spawn.
173        bool temp = this->bForceSpawn_;
[12337]174        this->bForceSpawn_ = true;
[12210]175
176        // Call start for the parent class.
177        Deathmatch::start();
178
[12359]179        // Reset the variable.
180        this->bForceSpawn_ = temp;
181
[12210]182    }
183
184    /**
185    @brief
[12212]186        Ends the OrxoBlox minigame.
[12210]187    */
[12212]188    void OrxoBlox::end()
[12210]189    {
[12268]190        ChatManager::message("You suck!!");
[12359]191
192        if (Highscore::exists())
193        {
194            int score = this->getScore(this->getPlayer());
195            Highscore::getInstance().storeScore("Tetris", score, this->getPlayer());
196        }
197
[12210]198        this->cleanup();
199
200        // Call end for the parent class.
201        Deathmatch::end();
[12351]202        GSLevel::startMainMenu();
[12210]203    }
204
[12359]205    PlayerInfo* OrxoBlox::getPlayer()
[12337]206    {
[12359]207        return this->player_;
[12337]208    }
209   
[12212]210    void OrxoBlox::spawnPlayer(PlayerInfo* player)
[12210]211    {
[12337]212        assert(player);
[12210]213
[12307]214        if(this->player_ == nullptr)
[12210]215        {
[12307]216            this->player_ = player;
[12210]217            this->players_[player].state_ = PlayerState::Alive;
218        }
219
[12314]220    }
221
[12331]222    void OrxoBlox::LevelUp(){
223        level_++;
[12359]224        this->playerScored(this->player_);// add points
[12355]225        for(OrxoBloxStones* stone : this->stones_){
226            int x_=(stone->getPosition()).x;
227            int y_=(stone->getPosition()).y;
228            int z_=(stone->getPosition()).z;
[12351]229            if(z_==90)this->end();
[12355]230
231            stone->setPosition(x_,y_,z_+9.0f);
[12349]232        }
[12355]233
234
[12351]235        this->createWall();
[12345]236        this->activeWalls_.push_back(this->futureWall_);
[12350]237        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
238            if (this->futureWall_->getStone(i) == nullptr) {
239                orxout() << "Added nullptr to std::list stones_" << endl;
240            }
[12349]241
[12346]242            this->stones_.push_back(this->futureWall_->getStone(i));
[12350]243        }
[12360]244
245        for(OrxoBloxWall* wall : this->activeWalls_) {
246            if(wall->isEmpty()) {
247                wall->destroy();
248            }
249            int NumberOfStones = 0;
250            for(int i = 0; i < 10; i++) {
251                if(wall->getStone(i) == nullptr) {
252                    continue;
253                }
254                else {
255                    NumberOfStones++;
256                }
257
258            }
259        }
[12331]260        //new location of ship
261        //new amount of balls
262        //create balls
263        //insert new wall
264    }
[12210]265
[12350]266    void OrxoBlox::createWall(){
[12307]267        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
268        // Apply the stone template to the stone.
269        this->futureWall_->addTemplate(this->center_->getWallTemplate());
[12210]270
[12307]271        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
272        this->center_->attach(this->futureWall_);
273       
[12345]274        this->futureWall_->setPosition(0, 0, 0);
[12307]275        this->futureWall_->setGame(this);
[12210]276    }
277
[12278]278
[12210]279    /**
280    @brief
281        Starts the ball with some default speed.
282    */
[12212]283    void OrxoBlox::startBall()
[12210]284    {
285        if (this->ball_ != nullptr && this->center_ != nullptr)
286            this->ball_->setSpeed(this->center_->getBallSpeed());
287    }
288
[12350]289    OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
[12346]290
291        orxout() << "Checking for Collision" << endl;
292        Vector3 BallPosition = Ball->getPosition();
293        for(OrxoBloxStones* someStone : this->stones_)
294        {
[12350]295            if(someStone == nullptr) 
296            {
297                continue;
298            }
[12346]299            orxout() << "Checking a stone" << endl;
300            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
[12360]301            int size = someStone->getSize()/2;
302            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && 
303                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
[12346]304                orxout() << "FOUND ONE" << endl;
305                return someStone;
306            }
307        }
308        orxout() << "Found nothing...." << endl;
309        return nullptr;
[12350]310    }
[12260]311   
[12210]312}
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