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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/BallGun/BallGunShooter.cc @ 12254

Last change on this file since 12254 was 12254, checked in by pomselj, 5 years ago

Added Folder BallGun, in it are the BallGun Files, the files are not yet correctly documented, the build DOES compile

File size: 1.5 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*                    > www.orxonox.net <
4*
5*
6*   License notice:
7*
8*   This program is free software; you can redistribute it and/or
9*   modify it under the terms of the GNU General Public License
10*   as published by the Free Software Foundation; either version 2
11*   of the License, or (at your option) any later version.
12*
13*   This program is distributed in the hope that it will be useful,
14*   but WITHOUT ANY WARRANTY; without even the implied warranty of
15*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16*   GNU General Public License for more details.
17*
18*   You should have received a copy of the GNU General Public License
19*   along with this program; if not, write to the Free Software
20*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21*
22*   Author:
23*     Fabien Vultier
24*   Co-authors:
25*      ...
26*
27*/
28
29/**
30    @file BallGunShooter.h
31    @brief Implementation of the BallGunShooter class.
32*/
33
34#include "core/CoreIncludes.h"
35#include "core/command/Executor.h"
36
37#include "BallGunShooter.h"
38
39namespace orxonox
40{
41    RegisterClass(BallGunShooter);
42
43    /**
44    @brief
45        Constructor.
46    */
47    BallGunShooter::BallGunShooter(Context* context) : StaticEntity(context)
48    {
49        RegisterObject(BallGunShooter);
50
51        model = new Model(this->getContext());
52        model->setMeshSource("IceStar.mesh");
53        model->setScale(4.0);
54        this->attach(model);
55        model->setPosition(Vector3(0,0,0));
56    }
57
58    BallGunShooter::~BallGunShooter() {}
59}
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