| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file | 
|---|
| 31 |     @ingroup Management CoreGame | 
|---|
| 32 |     @brief Declaration of the GameMode class which stores and returns the current mode of the game. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #ifndef _GameMode_H__ | 
|---|
| 36 | #define _GameMode_H__ | 
|---|
| 37 |  | 
|---|
| 38 | #include "CorePrereqs.h" | 
|---|
| 39 |  | 
|---|
| 40 | // tolua_begin | 
|---|
| 41 | namespace orxonox | 
|---|
| 42 | { | 
|---|
| 43 |     /// Helper class, stores and returns the current mode of the game. | 
|---|
| 44 |     class _CoreExport GameMode | 
|---|
| 45 |     { | 
|---|
| 46 | // tolua_end | 
|---|
| 47 |         friend class Core; | 
|---|
| 48 |  | 
|---|
| 49 |         public: | 
|---|
| 50 | // tolua_begin | 
|---|
| 51 |             static bool showsGraphics() { return bShowsGraphics_s; }    ///< Returns true if the game shows graphics, false if it is in text-console mode | 
|---|
| 52 |             static bool playsSound()    { return bPlaysSound_s; }       ///< Returns true if the game is able to play sounds | 
|---|
| 53 |             static bool isServer()      { return bIsServer_s; }         ///< Returns true if we're currently a server (online) | 
|---|
| 54 |             static bool isClient()      { return bIsClient_s; }         ///< Returns true if we're currently a client (online) | 
|---|
| 55 |             static bool isStandalone()  { return bIsStandalone_s; }     ///< Returns true if we're in standalone mode (offline) | 
|---|
| 56 |             static bool isMaster()      { return bIsMaster_s; }         ///< Returns true if we're in control of the game (either standalone or server) | 
|---|
| 57 | // tolua_end | 
|---|
| 58 |  | 
|---|
| 59 |             static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }                      ///< Defines if the game can play sounds | 
|---|
| 60 |             static void setIsServer     (bool val) { bIsServer_s      = val; updateIsMaster(); }    ///< Defines if the program is in server mode (online) | 
|---|
| 61 |             static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }    ///< Defines if the program is in client mode (online) | 
|---|
| 62 |             static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }    ///< Defines if the program is in standalone mode (offline) | 
|---|
| 63 |  | 
|---|
| 64 |         private: | 
|---|
| 65 |             // static class, no instances allowed: | 
|---|
| 66 |             GameMode() = delete; | 
|---|
| 67 |             GameMode(const GameMode&) = delete; | 
|---|
| 68 |             GameMode& operator=(const GameMode&) = delete; | 
|---|
| 69 |             ~GameMode() = delete; | 
|---|
| 70 |  | 
|---|
| 71 |             /// Checks if we're in control of the game (either standalone or server). | 
|---|
| 72 |             static void updateIsMaster() | 
|---|
| 73 |             { | 
|---|
| 74 |                 bIsMaster_s = (bIsServer_s || bIsStandalone_s); | 
|---|
| 75 |             } | 
|---|
| 76 |  | 
|---|
| 77 |             static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics | 
|---|
| 78 |             static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works | 
|---|
| 79 |             static bool bIsServer_s;                        //!< global variable that tells whether this is a server (online) | 
|---|
| 80 |             static bool bIsClient_s;                        //!< global variable that tells whether this is a client (online) | 
|---|
| 81 |             static bool bIsStandalone_s;                    //!< global variable that tells whether the game is running in standalone mode (offline) | 
|---|
| 82 |             static bool bIsMaster_s;                        //!< global variable that tells whether we're in control of the game (standalone or server) | 
|---|
| 83 |     }; // tolua_export | 
|---|
| 84 | } // tolua_export | 
|---|
| 85 |  | 
|---|
| 86 | #endif /* _GameMode_H__ */ | 
|---|