| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HUDWeapon_H__ |
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| 30 | #define _HUDWeapon_H__ |
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| 31 | |
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| 32 | #include "overlays/OverlaysPrereqs.h" |
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| 33 | |
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| 34 | #include <map> |
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| 35 | #include <vector> |
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| 36 | #include <string> |
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| 37 | |
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| 38 | #include "overlays/OrxonoxOverlay.h" |
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| 39 | #include "tools/interfaces/Tickable.h" |
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| 40 | #include "worldentities/pawns/Pawn.h" |
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| 41 | #include "overlays/OverlayGroup.h" |
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| 42 | #include "weaponsystem/Weapon.h" |
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| 43 | #include "weaponsystem/WeaponMode.h" |
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| 44 | #include "HUDWeaponMode.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable |
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| 49 | { |
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| 50 | public: |
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| 51 | HUDWeapon(Context* context); |
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| 52 | virtual ~HUDWeapon(); |
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| 53 | |
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 55 | virtual void tick(float dt) override; |
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| 56 | virtual void changedOwner() override; |
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| 57 | virtual void changedOverlayGroup() override; |
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| 58 | virtual void changedVisibility() override; |
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| 59 | virtual void changedName() override; |
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| 60 | virtual void positionChanged() override; |
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| 61 | virtual void sizeChanged() override; |
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| 62 | |
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| 63 | void setWeapon(Weapon* weapon); |
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| 64 | |
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| 65 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
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| 66 | { weaponModeHUDActualSize_ = vector; |
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| 67 | this->updateSize(); |
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| 68 | } |
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| 69 | inline Vector2 getWeaponModeHUDActualSize() const |
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| 70 | { return weaponModeHUDActualSize_; } |
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| 71 | inline void setPositionOffset(Vector2 positionOffset) |
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| 72 | { |
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| 73 | this->positionOffset_ = positionOffset; |
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| 74 | this->updatePosition(); |
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| 75 | } |
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| 76 | inline void setWeaponIndex(int index) |
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| 77 | { |
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| 78 | weaponIndex_ = index; |
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| 79 | this->updatePosition(); |
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| 80 | } |
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| 81 | |
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| 82 | private: |
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| 83 | void createHUDChilds(); |
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| 84 | void positionHUDChilds(); |
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| 85 | void destroyHUDChilds(); |
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| 86 | void updateWeaponModeList(); |
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| 87 | void updateSize(); |
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| 88 | void updatePosition(); |
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| 89 | |
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| 90 | WeakPtr<Pawn> owner_; |
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| 91 | WeakPtr<Weapon> weapon_; |
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| 92 | |
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| 93 | std::vector<WeakPtr<HUDWeaponMode>> hudWeaponModes_; |
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| 94 | |
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| 95 | Ogre::PanelOverlayElement* overlayElement_; |
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| 96 | |
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| 97 | Vector2 weaponModeHUDActualSize_; |
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| 98 | Vector2 positionOffset_; |
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| 99 | int weaponIndex_; |
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| 100 | }; |
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| 101 | } |
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| 102 | |
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| 103 | #endif /* _HUDWeapon_H__ */ |
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