| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sebastian Hirsch | 
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| 24 | *      Robin Jacobs | 
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| 25 | *   Co-authors: | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file OrxyRoadShip.h | 
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| 31 | @brief Declaration of the OrxyRoadShip class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _OrxyRoadShip_H__ | 
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| 35 | #define _OrxyRoadShip_H__ | 
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| 36 |  | 
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| 37 |  | 
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| 38 | #include "OrxyRoadPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "core/XMLPort.h" | 
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| 41 | #include "worldentities/pawns/SpaceShip.h" | 
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| 42 | #include "graphics/Camera.h" | 
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| 43 |  | 
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| 44 | #include "OrxyRoad.h" // Is necessary for getGame function | 
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| 45 | #include "OrxyRoadCenterPoint.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 | class _OrxyRoadExport OrxyRoadShip : public SpaceShip | 
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| 50 | { | 
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| 51 | public: | 
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| 52 | OrxyRoadShip(Context* context); | 
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| 53 |  | 
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| 54 | virtual void tick(float dt) override; | 
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| 55 |  | 
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| 56 | // overwrite for 2d movement | 
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| 57 | virtual void moveFrontBack(const Vector2& value) override; | 
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| 58 | virtual void moveRightLeft(const Vector2& value) override; | 
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| 59 |  | 
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| 60 | // Starts or stops fireing | 
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| 61 | virtual void boost(bool bBoost) override; | 
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| 62 |  | 
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| 63 | //no rotation! | 
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| 64 | virtual void rotateYaw(const Vector2& value) override{}; | 
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| 65 | virtual void rotatePitch(const Vector2& value) override{}; | 
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| 66 |  | 
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| 67 | //return to main menu if game has ended. | 
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| 68 | virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();}; | 
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| 69 |  | 
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| 70 | virtual void updateLevel(); | 
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| 71 |  | 
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| 72 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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| 73 |  | 
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| 74 | float speed, damping, posforeward; | 
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| 75 | bool isFireing; | 
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| 76 | bool steeredLeft, steeredRight, forward, backward; | 
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| 77 |  | 
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| 78 | protected: | 
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| 79 | virtual void death() override; | 
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| 80 |  | 
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| 81 | private: | 
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| 82 | OrxyRoad* getGame(); | 
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| 83 | WeakPtr<OrxyRoad> game; | 
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| 84 | WeakPtr<WorldEntity> lastEntity; | 
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| 85 | Camera* camera; | 
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| 86 | float lastTimeFront, lastTimeLeft, lastTime; | 
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| 87 | struct Velocity | 
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| 88 | { | 
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| 89 | float x; | 
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| 90 | float y; | 
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| 91 | } velocity, desiredVelocity; | 
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| 92 |  | 
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| 93 |  | 
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| 94 | }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _OrxyRoadShip_H__ */ | 
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