| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file DodgeRace.cc | 
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| 31 | @brief Implementation of the DodgeRace class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "DodgeRace.h" | 
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| 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! | 
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| 36 | #include "DodgeRaceCube.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "Highscore.h" | 
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| 39 | #include "infos/PlayerInfo.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | RegisterUnloadableClass(DodgeRace); | 
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| 44 |  | 
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| 45 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) | 
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| 46 | { | 
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| 47 | RegisterObject(DodgeRace); | 
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| 48 |  | 
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| 49 | bEndGame = false; | 
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| 50 | lives = 1; | 
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| 51 | level = 1; | 
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| 52 | point = 0; | 
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| 53 | bShowLevel = false; | 
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| 54 | multiplier = 1; | 
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| 55 | b_combo = false; | 
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| 56 | counter = 5000; | 
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| 57 | pattern = 1; | 
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| 58 | lastPosition = 0; | 
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| 59 | // spawn enemy every 3.5 seconds | 
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| 60 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); | 
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| 61 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); | 
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| 62 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 | 
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| 63 | this->center_ = nullptr; | 
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| 64 |  | 
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| 65 | this->setHUDTemplate("DodgeRaceHUD"); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void DodgeRace::levelUp() | 
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| 69 | { | 
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| 70 | level++; | 
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| 71 | if (getPlayer() != nullptr) | 
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| 72 | { | 
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| 73 | for (int i = 0; i < 7; i++) | 
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| 74 | { | 
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| 75 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); | 
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| 76 | chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); | 
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| 77 | chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity() | 
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| 78 | chunk5->setScale(10); | 
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| 79 | chunk5->setEffect1("Orxonox/explosion2b"); | 
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| 80 | chunk5->setEffect2("Orxonox/smoke6"); | 
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| 81 | chunk5->Explode(); | 
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| 82 |  | 
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| 83 | } | 
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| 84 | } | 
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| 85 | addPoints(multiplier * 42); | 
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| 86 | multiplier *= 2; | 
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| 87 | toggleShowLevel(); | 
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| 88 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void DodgeRace::tick(float dt) | 
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| 92 | { | 
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| 93 | DodgeRaceShip* player = this->getPlayer(); | 
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| 94 | if (player != nullptr) | 
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| 95 | { | 
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| 96 | currentPosition = player->getWorldPosition().x; | 
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| 97 | counter = counter + (currentPosition - lastPosition); | 
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| 98 | lastPosition = currentPosition; | 
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| 99 | point = (int) currentPosition; | 
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| 100 | player->speed = 830.0f - (point / 1000); | 
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| 101 |  | 
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| 102 | for(unsigned int i=0; i < cubeList.size();i++) | 
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| 103 | { | 
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| 104 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) | 
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| 105 | { | 
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| 106 | cubeList.at(i)->destroy(); | 
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| 107 | cubeList.erase(cubeList.begin()+i); | 
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| 108 | } | 
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| 109 | } | 
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| 110 |  | 
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| 111 | if(counter >= 3000) | 
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| 112 | { | 
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| 113 | counter = 0; | 
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| 114 | for(int i = 0; i<6; i++) | 
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| 115 | { | 
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| 116 | DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext()); | 
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| 117 | cubeList.push_back(cube); | 
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| 118 | switch(pattern) | 
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| 119 | { | 
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| 120 | case 1: cube->addTemplate("DodgeRaceCube01"); | 
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| 121 | break; | 
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| 122 | case 2: cube->addTemplate("DodgeRaceCube02"); | 
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| 123 | break; | 
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| 124 |  | 
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| 125 | } | 
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| 126 |  | 
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| 127 | cube->setPosition(player->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); | 
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| 128 | //stEntity->setScale3D(50,50,50); | 
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| 129 | } | 
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| 130 |  | 
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| 131 |  | 
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| 132 | pattern %= 2; | 
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| 133 | pattern ++; | 
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| 134 |  | 
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| 135 | } | 
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| 136 |  | 
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| 137 | } | 
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| 138 | SUPER(DodgeRace, tick, dt); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | DodgeRaceShip* DodgeRace::getPlayer() | 
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| 142 | { | 
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| 143 | for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) | 
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| 144 | { | 
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| 145 | return ship; | 
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| 146 | } | 
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| 147 | return nullptr; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void DodgeRace::costLife() | 
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| 151 | { | 
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| 152 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); | 
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| 153 | lives = 0; | 
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| 154 | }; | 
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| 155 |  | 
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| 156 | void DodgeRace::comboControll() | 
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| 157 | { | 
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| 158 | if (b_combo) | 
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| 159 | multiplier++; | 
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| 160 | // if no combo was performed before, reset multiplier | 
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| 161 | else | 
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| 162 | multiplier = 1; | 
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| 163 | b_combo = false; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | void DodgeRace::start() | 
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| 167 | { | 
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| 168 | orxout() << "start" << endl; | 
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| 169 | for(unsigned int i=0; i< cubeList.size();i++) | 
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| 170 | { | 
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| 171 | cubeList.at(i)->destroy(); | 
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| 172 | cubeList.erase(cubeList.begin()+i); | 
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| 173 |  | 
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| 174 | } | 
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| 175 | cubeList.clear(); | 
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| 176 | // Set variable to temporarily force the player to spawn. | 
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| 177 | this->bForceSpawn_ = false; | 
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| 178 |  | 
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| 179 | if (this->center_ == nullptr)  // abandon mission! | 
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| 180 | { | 
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| 181 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; | 
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| 182 | GSLevel::startMainMenu(); | 
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| 183 | return; | 
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| 184 | } | 
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| 185 | // Call start for the parent class. | 
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| 186 | Deathmatch::start(); | 
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| 187 | } | 
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| 188 |  | 
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| 189 | void DodgeRace::playerPreSpawn(PlayerInfo* player) | 
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| 190 | { | 
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| 191 | this->playerInfo_ = player; | 
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| 192 | if(lives <= 0) | 
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| 193 | { | 
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| 194 | this->end(); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | // Reset all the cubes | 
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| 198 | /* | 
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| 199 | orxout() << "prespawn" << endl; | 
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| 200 | for(int i=0; i< cubeList.size();i++) | 
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| 201 | { | 
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| 202 | cubeList.at(i)->destroy(); | 
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| 203 | cubeList.erase(cubeList.begin()+i); | 
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| 204 | } | 
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| 205 | cubeList.clear(); | 
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| 206 | lives = 1; | 
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| 207 | point = 0; | 
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| 208 | lastPosition = 0; | 
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| 209 | */ | 
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| 210 | } | 
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| 211 |  | 
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| 212 | void DodgeRace::addPoints(int numPoints) | 
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| 213 | { | 
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| 214 | if (!bEndGame) | 
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| 215 | { | 
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| 216 | point += numPoints * multiplier; | 
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| 217 | b_combo = true; | 
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| 218 | } | 
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| 219 | } | 
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| 220 |  | 
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| 221 | void DodgeRace::end() | 
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| 222 | { | 
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| 223 | // DON'T CALL THIS! | 
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| 224 | //      Deathmatch::end(); | 
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| 225 | // It will misteriously crash the game! | 
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| 226 | // Instead startMainMenu, this won't crash. | 
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| 227 | if (Highscore::exists()) | 
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| 228 | { | 
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| 229 | int score = this->getPoints(); | 
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| 230 | Highscore::getInstance().storeScore("Dodge Race", score, this->playerInfo_); | 
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| 231 | } | 
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| 232 | GSLevel::startMainMenu(); | 
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| 233 | } | 
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| 234 | } | 
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