| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * remartin |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | |
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| 30 | @file |
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| 31 | @author remartin |
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| 32 | @brief Asteroid field with lots of parameters. Derived from asteroidField.lua |
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| 33 | |
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| 34 | Generates a bunch of asteroids that may contain some stuff. |
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| 35 | It is required to wait until all XML-arguments are set. That's why the actual |
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| 36 | generation happens when tick() gets called for the first time. |
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| 37 | |
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| 38 | */ |
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| 39 | |
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| 40 | #ifndef _SpicedAsteroidField_H__ |
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| 41 | #define _SpicedAsteroidField_H__ |
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| 42 | |
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| 43 | #include "AsteroidMiningPrereqs.h" |
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| 44 | |
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| 45 | #include "core/BaseObject.h" |
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| 46 | #include "tools/interfaces/Tickable.h" |
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| 47 | |
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| 48 | namespace orxonox // tolua_export |
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| 49 | { |
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| 50 | |
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| 51 | // tolua_export |
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| 52 | class _AsteroidMiningExport SpicedAsteroidField : public BaseObject, public Tickable |
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| 53 | { // tolua_export |
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| 54 | |
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| 55 | public: |
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| 56 | SpicedAsteroidField(Context* context); |
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| 57 | virtual ~SpicedAsteroidField(); |
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| 58 | |
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| 59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 60 | virtual void tick(float dt) override; |
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| 61 | |
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| 62 | inline void setCount(int s){this->count = s;} |
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| 63 | inline int getCount(){return this->count;} |
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| 64 | |
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| 65 | inline void setMineralDensity(float d){this->mDensity = d;} |
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| 66 | inline float getMineralDensity(){return this->mDensity;} |
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| 67 | |
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| 68 | inline void setPosition(const Vector3& v){this->position = v;} |
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| 69 | inline const Vector3& getPosition(){return this->position;} |
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| 70 | |
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| 71 | inline void setMaxSize(float i){this->maxSize = i;} |
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| 72 | inline float getMaxSize(){return this->maxSize;} |
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| 73 | |
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| 74 | inline void setMinSize(float i){this->minSize = i;} |
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| 75 | inline float getMinSize(){return this->minSize;} |
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| 76 | |
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| 77 | inline void setRadius(float r){this->radius = r;} |
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| 78 | inline float getRadius(){return this->radius;} |
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| 79 | |
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| 80 | inline void setFog(bool f){this->foggy = f;} |
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| 81 | inline bool isFoggy(){return this->foggy;} |
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| 82 | |
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| 83 | inline void setFogDensity(float fd){this->fogDensity = fd;} |
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| 84 | inline float getFogDensity(){return this->fogDensity;} |
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| 85 | |
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| 86 | protected: |
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| 87 | |
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| 88 | int count; //!< Number of asteroids generated |
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| 89 | float mDensity; //!< Mineral density, between 0 and 1; |
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| 90 | |
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| 91 | Vector3 position; //!< The center |
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| 92 | |
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| 93 | float maxSize; //!< Upper bound to asteroid size |
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| 94 | float minSize; //!< Lower bound to asteroid size |
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| 95 | |
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| 96 | float radius; //!< Asteroids can appear within a sphere. |
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| 97 | bool foggy; //!< Whether there's fog |
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| 98 | float fogDensity; |
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| 99 | |
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| 100 | |
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| 101 | private: |
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| 102 | virtual void create(); |
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| 103 | |
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| 104 | |
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| 105 | }; // tolua_export |
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| 106 | } // tolua_export |
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| 107 | |
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| 108 | #endif /* _SpicedAsteroidField_H__ */ |
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