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[12296] | 1 | #ifndef MOUSEGAMETYPE_H |
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| 2 | #define MOUSEGAMETYPE_H |
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[12377] | 3 | #include <gametypes/Gametype.h> |
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| 4 | #include <core/CoreIncludes.h> |
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| 5 | #include <infos/PlayerInfo.h> |
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[12301] | 6 | #include <core/input/InputState.h> |
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[12377] | 7 | #include <core/GUIManager.h> |
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[12296] | 8 | |
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| 9 | namespace orxonox |
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| 10 | { |
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| 11 | |
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| 12 | class MouseGametype: public Gametype |
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| 13 | { |
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| 14 | public: |
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| 15 | MouseGametype(Context *context); |
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| 16 | virtual void start() override; |
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| 17 | virtual void spawnPlayer(PlayerInfo* player) override; |
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| 18 | virtual void spawnPlayersIfRequested()override; |
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| 19 | private: |
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| 20 | PlayerInfo* player_ ; |
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[12309] | 21 | CEGUI::MouseCursor *cursor; |
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[12296] | 22 | }; |
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| 23 | |
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| 24 | } |
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| 25 | #endif // MOUSEGAMETYPE_H |
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