| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "DynamicRenderable.h" | 
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| 30 |  | 
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| 31 | #include <OgreCamera.h> | 
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| 32 | #include <OgreHardwareBufferManager.h> | 
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| 33 |  | 
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| 34 | namespace Ogre | 
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| 35 | { | 
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| 36 | DynamicRenderable::DynamicRenderable() | 
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| 37 | { | 
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| 38 | } | 
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| 39 |  | 
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| 40 | DynamicRenderable::~DynamicRenderable() | 
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| 41 | { | 
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| 42 | delete mRenderOp.vertexData; | 
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| 43 | delete mRenderOp.indexData; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, | 
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| 47 | bool useIndices) | 
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| 48 | { | 
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| 49 | // Initialize render operation | 
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| 50 | mRenderOp.operationType = operationType; | 
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| 51 | mRenderOp.useIndexes = useIndices; | 
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| 52 | mRenderOp.vertexData = new VertexData; | 
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| 53 | if (mRenderOp.useIndexes) | 
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| 54 | mRenderOp.indexData = new IndexData; | 
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| 55 |  | 
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| 56 | // Reset buffer capacities | 
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| 57 | mVertexBufferCapacity = 0; | 
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| 58 | mIndexBufferCapacity = 0; | 
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| 59 |  | 
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| 60 | // Create vertex declaration | 
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| 61 | createVertexDeclaration(); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) | 
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| 65 | { | 
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| 66 | // Prepare vertex buffer | 
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| 67 | size_t newVertCapacity = mVertexBufferCapacity; | 
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| 68 | if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) | 
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| 69 | { | 
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| 70 | // vertexCount exceeds current capacity! | 
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| 71 | // It is necessary to reallocate the buffer. | 
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| 72 |  | 
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| 73 | // Check if this is the first call | 
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| 74 | if (!newVertCapacity) | 
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| 75 | newVertCapacity = 1; | 
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| 76 |  | 
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| 77 | // Make capacity the next power of two | 
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| 78 | while (newVertCapacity < vertexCount) | 
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| 79 | newVertCapacity <<= 1; | 
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| 80 | } | 
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| 81 | else if (vertexCount < mVertexBufferCapacity>>1) | 
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| 82 | { | 
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| 83 | // Make capacity the previous power of two | 
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| 84 | while (vertexCount < newVertCapacity>>1) | 
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| 85 | newVertCapacity >>= 1; | 
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| 86 | } | 
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| 87 | if (newVertCapacity != mVertexBufferCapacity) | 
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| 88 | { | 
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| 89 | mVertexBufferCapacity = newVertCapacity; | 
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| 90 | // Create new vertex buffer | 
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| 91 | HardwareVertexBufferSharedPtr vbuf = | 
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| 92 | HardwareBufferManager::getSingleton().createVertexBuffer( | 
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| 93 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), | 
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| 94 | mVertexBufferCapacity, | 
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| 95 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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| 96 |  | 
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| 97 | // Bind buffer | 
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| 98 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); | 
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| 99 | } | 
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| 100 | // Update vertex count in the render operation | 
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| 101 | mRenderOp.vertexData->vertexCount = vertexCount; | 
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| 102 |  | 
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| 103 | if (mRenderOp.useIndexes) | 
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| 104 | { | 
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| 105 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); | 
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| 106 |  | 
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| 107 | size_t newIndexCapacity = mIndexBufferCapacity; | 
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| 108 | // Prepare index buffer | 
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| 109 | if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) | 
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| 110 | { | 
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| 111 | // indexCount exceeds current capacity! | 
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| 112 | // It is necessary to reallocate the buffer. | 
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| 113 |  | 
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| 114 | // Check if this is the first call | 
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| 115 | if (!newIndexCapacity) | 
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| 116 | newIndexCapacity = 1; | 
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| 117 |  | 
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| 118 | // Make capacity the next power of two | 
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| 119 | while (newIndexCapacity < indexCount) | 
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| 120 | newIndexCapacity <<= 1; | 
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| 121 | } | 
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| 122 | else if (indexCount < newIndexCapacity>>1) | 
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| 123 | { | 
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| 124 | // Make capacity the previous power of two | 
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| 125 | while (indexCount < newIndexCapacity>>1) | 
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| 126 | newIndexCapacity >>= 1; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | if (newIndexCapacity != mIndexBufferCapacity) | 
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| 130 | { | 
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| 131 | mIndexBufferCapacity = newIndexCapacity; | 
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| 132 | // Create new index buffer | 
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| 133 | mRenderOp.indexData->indexBuffer = | 
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| 134 | HardwareBufferManager::getSingleton().createIndexBuffer( | 
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| 135 | HardwareIndexBuffer::IT_16BIT, | 
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| 136 | mIndexBufferCapacity, | 
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| 137 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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| 138 | } | 
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| 139 |  | 
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| 140 | // Update index count in the render operation | 
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| 141 | mRenderOp.indexData->indexCount = indexCount; | 
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| 142 | } | 
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| 143 | } | 
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| 144 |  | 
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| 145 | Real DynamicRenderable::getBoundingRadius(void) const | 
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| 146 | { | 
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| 147 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const | 
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| 151 | { | 
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| 152 | Vector3 vMin, vMax, vMid, vDist; | 
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| 153 | vMin = mBox.getMinimum(); | 
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| 154 | vMax = mBox.getMaximum(); | 
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| 155 | vMid = ((vMax - vMin) * 0.5) + vMin; | 
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| 156 | vDist = cam->getDerivedPosition() - vMid; | 
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| 157 |  | 
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| 158 | return vDist.squaredLength(); | 
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| 159 | } | 
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| 160 | } | 
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