| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Dialog_H__ | 
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| 30 | #define _Dialog_H__ | 
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| 31 |  | 
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| 32 | #include "core/BaseObject.h" | 
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| 33 | #include "DialogPrereqs.h" | 
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| 34 | #include "Question.h" | 
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| 35 | #include "Answer.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "overlays/OrxonoxOverlay.h" | 
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| 39 |  | 
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| 40 | #include <map> | 
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| 41 | #include <vector> | 
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| 42 | #include <string> | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |     class containing core of one dialog with one npc | 
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| 49 |  | 
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| 50 |     this class contains a map of all answerids to answers (player text options) and one of all questionids to questions (npc text options) | 
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| 51 |     it realizes a state machine with the question beeing the states and the answers beeing the connections, it has a current state and | 
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| 52 |     can be commanded to go to the next state according to a given answer | 
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| 53 |     */ | 
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| 54 |  | 
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| 55 |     class _DialogExport Dialog : public BaseObject | 
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| 56 |     { | 
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| 57 |         public: | 
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| 58 |             Dialog(Context* context); | 
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| 59 |  | 
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| 60 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 61 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 62 |  | 
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| 63 |             void setName(const std::string& name); //xmlPort-Funktion, sets Namen | 
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| 64 |             const std::string& getName() const; //xmlPort-Funktion, returns Namen | 
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| 65 |  | 
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| 66 |             void setCurrentQuestionId(const std::string& questionId); //xmlPort-Funktion, sets string id of current question | 
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| 67 |             const std::string& getCurrentQuestionId() const; //xmlPort-Funktion, returns id of current question | 
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| 68 |  | 
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| 69 |             void addQuestion(Question* question); //xmlPort-Funktion, adds question to map | 
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| 70 |             Question* getQuestion(unsigned int index) const; //xmlPort-Funktion | 
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| 71 |  | 
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| 72 |             void addAnswer(Answer* answer); //xmlPort-Funktion, adds answer to map | 
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| 73 |             Answer* getAnswer(unsigned int index) const; //xmlPort-Funktion | 
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| 74 |  | 
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| 75 |             /** | 
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| 76 |             @brief | 
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| 77 |                 returns a pointer to the array of answers belonging to the current question for use in dialogManager | 
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| 78 |  | 
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| 79 |             @return | 
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| 80 |                 pointer to answerId array of question | 
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| 81 |             */ | 
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| 82 |             const std::vector<std::string>& getAnswerIds() const; | 
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| 83 |  | 
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| 84 |             /** | 
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| 85 |             @brief | 
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| 86 |                 function called when the trigger object defined in the xml file sets to triggered | 
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| 87 |  | 
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| 88 |             @param bTriggered | 
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| 89 |                 needs to be set like this for correctness | 
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| 90 |             @param trigger | 
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| 91 |                 needs to be set like this for correctness | 
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| 92 |             @return | 
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| 93 |                 not really used | 
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| 94 |             */ | 
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| 95 |             bool execute(bool bTriggered, BaseObject* trigger); | 
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| 96 |  | 
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| 97 |             /** | 
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| 98 |             @brief | 
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| 99 |                 updates the current Dialog according to the id of a given answer, by setting currentQuestionId to the next one | 
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| 100 |  | 
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| 101 |             @param givenAnswerId | 
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| 102 |                 id of the answer given by player | 
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| 103 |             */ | 
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| 104 |             void update(const std::string& givenAnswerId); | 
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| 105 |  | 
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| 106 |             /** | 
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| 107 |             @brief | 
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| 108 |                 tests if there is a next question for the given answerId | 
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| 109 |  | 
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| 110 |             @param givenAnswerId | 
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| 111 |                 id of the answer given by player | 
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| 112 |             @return | 
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| 113 |                 true if there is no more Question to the given answerId | 
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| 114 |             */ | 
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| 115 |             bool ending(const std::string& givenAnswerId); | 
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| 116 |  | 
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| 117 |             /** | 
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| 118 |             @brief | 
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| 119 |                 gives the text of the npc in the current state | 
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| 120 |  | 
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| 121 |             @return | 
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| 122 |                 sting with npc text | 
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| 123 |             */ | 
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| 124 |             const std::string& getQuestionString(); | 
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| 125 |  | 
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| 126 |             /** | 
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| 127 |             @brief | 
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| 128 |                 returns a sting with the pc answer to the id | 
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| 129 |  | 
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| 130 |             @param answerId | 
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| 131 |                 the id of the answer looked for | 
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| 132 |             @return | 
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| 133 |                 sting with answer | 
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| 134 |             */ | 
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| 135 |             const std::string& getAnswerString(const std::string& answerId); | 
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| 136 |  | 
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| 137 |         private: | 
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| 138 |             std::string name_; //!< name of the npc talking | 
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| 139 |             std::string currentQuestionId_; //!< id of the npc question currently active | 
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| 140 |             std::map<std::string, Question*> questions_; //!< a map form the ids of npc textoptions to the objects containing them | 
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| 141 |             std::map<std::string, Answer*> answers_; //!< a map form the ids of npc textoptions to the objects containing them | 
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| 142 |     }; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | #endif | 
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