1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _JumpCenterpoint_H__ |
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30 | #define _JumpCenterpoint_H__ |
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31 | |
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32 | #include "jump/JumpPrereqs.h" |
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33 | #include "worldentities/StaticEntity.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | |
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38 | /** |
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39 | @brief |
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40 | @brief The JumpCenterpoint is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the JumpCenterpoint. |
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41 | */ |
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42 | class _JumpExport JumpCenterpoint : public StaticEntity |
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43 | { |
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44 | public: |
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45 | JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. |
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46 | virtual ~JumpCenterpoint() {} |
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47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a JumpCenterpoint through XML. |
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48 | void setPlatformStaticTemplate(const std::string& balltemplate) |
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49 | { this->platformStaticTemplate_ = balltemplate; } |
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50 | const std::string& getPlatformStaticTemplate() const |
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51 | { return this->platformStaticTemplate_; } |
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52 | void setPlatformHMoveTemplate(const std::string& balltemplate) |
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53 | { this->platformHMoveTemplate_ = balltemplate; } |
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54 | const std::string& getPlatformHMoveTemplate() const |
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55 | { return this->platformHMoveTemplate_; } |
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56 | void setPlatformVMoveTemplate(const std::string& balltemplate) |
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57 | { this->platformVMoveTemplate_ = balltemplate; } |
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58 | const std::string& getPlatformVMoveTemplate() const |
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59 | { return this->platformVMoveTemplate_; } |
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60 | void setPlatformDisappearTemplate(const std::string& balltemplate) |
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61 | { this->platformDisappearTemplate_ = balltemplate; } |
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62 | const std::string& getPlatformDisappearTemplate() const |
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63 | { return this->platformDisappearTemplate_; } |
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64 | void setPlatformTimerTemplate(const std::string& balltemplate) |
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65 | { this->platformTimerTemplate_ = balltemplate; } |
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66 | const std::string& getPlatformTimerTemplate() const |
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67 | { return this->platformTimerTemplate_; } |
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68 | void setPlatformFakeTemplate(const std::string& balltemplate) |
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69 | { this->platformFakeTemplate_ = balltemplate; } |
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70 | const std::string& getPlatformFakeTemplate() const |
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71 | { return this->platformFakeTemplate_; } |
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72 | void setProjectileTemplate(const std::string& newTemplate) |
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73 | { this->projectileTemplate_ = newTemplate; } |
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74 | const std::string& getProjectileTemplate() const |
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75 | { return this->projectileTemplate_; } |
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76 | void setSpringTemplate(const std::string& newTemplate) |
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77 | { this->springTemplate_ = newTemplate; } |
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78 | const std::string& getSpringTemplate() const |
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79 | { return this->springTemplate_; } |
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80 | void setRocketTemplate(const std::string& newTemplate) |
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81 | { this->rocketTemplate_ = newTemplate; } |
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82 | const std::string& getRocketTemplate() const |
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83 | { return this->rocketTemplate_; } |
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84 | void setPropellerTemplate(const std::string& newTemplate) |
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85 | { this->propellerTemplate_ = newTemplate; } |
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86 | const std::string& getPropellerTemplate() const |
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87 | { return this->propellerTemplate_; } |
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88 | void setBootsTemplate(const std::string& newTemplate) |
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89 | { this->bootsTemplate_ = newTemplate; } |
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90 | const std::string& getBootsTemplate() const |
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91 | { return this->bootsTemplate_; } |
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92 | void setShieldTemplate(const std::string& newTemplate) |
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93 | { this->shieldTemplate_ = newTemplate; } |
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94 | const std::string& getShieldTemplate() const |
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95 | { return this->shieldTemplate_; } |
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96 | void setFigureTemplate(const std::string& newTemplate) |
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97 | { this->figureTemplate_ = newTemplate; } |
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98 | const std::string& getFigureTemplate() const |
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99 | { return this->figureTemplate_; } |
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100 | void setEnemy1Template(const std::string& newTemplate) |
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101 | { this->enemy1Template_ = newTemplate; } |
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102 | const std::string& getEnemy1Template() const |
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103 | { return this->enemy1Template_; } |
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104 | void setEnemy2Template(const std::string& newTemplate) |
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105 | { this->enemy2Template_ = newTemplate; } |
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106 | const std::string& getEnemy2Template() const |
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107 | { return this->enemy2Template_; } |
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108 | void setEnemy3Template(const std::string& newTemplate) |
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109 | { this->enemy3Template_ = newTemplate; } |
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110 | const std::string& getEnemy3Template() const |
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111 | { return this->enemy3Template_; } |
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112 | void setEnemy4Template(const std::string& newTemplate) |
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113 | { this->enemy4Template_ = newTemplate; } |
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114 | const std::string& getEnemy4Template() const |
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115 | { return this->enemy4Template_; } |
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116 | void setFieldDimension(const Vector2& dimension) |
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117 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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118 | Vector2 getFieldDimension() const |
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119 | { return Vector2(this->width_, this->height_); } |
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120 | void setSectionLength(const float sectionLength) |
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121 | { this->sectionLength_ = sectionLength; } |
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122 | float getSectionLength() const |
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123 | { return sectionLength_; } |
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124 | void setPlatformSpeed(const float platformSpeed) |
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125 | { this->platformSpeed_ = platformSpeed; } |
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126 | float getPlatformSpeed() const |
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127 | { return platformSpeed_; } |
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128 | void setCameraOffset(const float cameraOffset) |
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129 | { this->cameraOffset_ = cameraOffset; } |
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130 | float getCameraOffset() const |
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131 | { return cameraOffset_; } |
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132 | private: |
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133 | void checkGametype(); |
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134 | std::string platformStaticTemplate_; |
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135 | std::string platformHMoveTemplate_; |
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136 | std::string platformVMoveTemplate_; |
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137 | std::string platformDisappearTemplate_; |
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138 | std::string platformTimerTemplate_; |
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139 | std::string platformFakeTemplate_; |
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140 | std::string projectileTemplate_; |
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141 | std::string springTemplate_; |
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142 | std::string rocketTemplate_; |
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143 | std::string propellerTemplate_; |
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144 | std::string bootsTemplate_; |
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145 | std::string shieldTemplate_; |
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146 | std::string figureTemplate_; |
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147 | std::string enemy1Template_; |
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148 | std::string enemy2Template_; |
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149 | std::string enemy3Template_; |
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150 | std::string enemy4Template_; |
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151 | float width_; |
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152 | float height_; |
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153 | float sectionLength_; |
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154 | float platformSpeed_; |
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155 | float cameraOffset_; |
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156 | }; |
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157 | } |
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158 | |
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159 | #endif /* _JumpCenterpoint_H__ */ |
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