1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief |
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33 | The main function of Orxonox (but not the entry point of the program!) |
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34 | */ |
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35 | |
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36 | #include "Main.h" |
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37 | |
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38 | #include "core/commandline/CommandLineIncludes.h" |
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39 | #include "core/Game.h" |
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40 | #include "core/LuaState.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
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45 | SetCommandLineSwitch(server).information("Start in server mode"); |
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46 | SetCommandLineSwitch(client).information("Start in client mode"); |
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47 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
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48 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
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49 | SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); |
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50 | |
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51 | /* ADD masterserver command */ |
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52 | SetCommandLineSwitch(masterserver).information("Start in masterserver mode"); |
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53 | |
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54 | /** |
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55 | @brief |
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56 | Starting point of orxonox (however not the entry point of the program!) |
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57 | */ |
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58 | int main(const std::string& strCmdLine) |
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59 | { |
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60 | orxout(internal_status) << "entering orxonox::main()" << endl; |
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61 | orxout(internal_info) << "command line: " << strCmdLine << endl; |
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62 | |
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63 | orxout(internal_info) << "creating Game object:" << endl; |
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64 | Game* game = new Game(strCmdLine); |
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65 | orxout(user_status) << "Finished initialization" << endl; |
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66 | |
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67 | if (CommandLineParser::getValue("generateDoc").get<std::string>().empty()) |
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68 | { |
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69 | orxout(internal_info) << "preparing game states" << endl; |
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70 | |
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71 | /* TODO make this clear */ |
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72 | game->setStateHierarchy( |
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73 | "root" |
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74 | " graphics" |
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75 | " mainMenu" |
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76 | " standalone,server,client" |
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77 | " level" |
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78 | " server,client,masterserver" |
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79 | " level" |
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80 | ); |
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81 | |
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82 | game->requestState("root"); |
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83 | |
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84 | // Some development hacks (not really, but in the future, these calls won't make sense anymore) |
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85 | if (CommandLineParser::getValue("standalone").get<bool>()) |
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86 | Game::getInstance().requestStates("graphics, standalone, level"); |
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87 | else if (CommandLineParser::getValue("server").get<bool>()) |
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88 | Game::getInstance().requestStates("graphics, server, level"); |
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89 | else if (CommandLineParser::getValue("client").get<bool>()) |
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90 | Game::getInstance().requestStates("graphics, client, level"); |
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91 | else if (CommandLineParser::getValue("dedicated").get<bool>()) |
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92 | Game::getInstance().requestStates("server, level"); |
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93 | else if (CommandLineParser::getValue("dedicatedClient").get<bool>()) |
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94 | Game::getInstance().requestStates("client, level"); |
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95 | /* ADD masterserver command */ |
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96 | else if (CommandLineParser::getValue("masterserver").get<bool>()) |
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97 | Game::getInstance().requestStates("masterserver"); |
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98 | else |
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99 | { |
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100 | if (!CommandLineParser::getValue("console").get<bool>()) |
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101 | Game::getInstance().requestStates("graphics, mainMenu"); |
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102 | } |
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103 | |
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104 | orxout(internal_info) << "starting game" << endl; |
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105 | game->run(); |
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106 | } |
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107 | |
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108 | delete game; |
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109 | |
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110 | return 0; |
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111 | } |
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112 | } |
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