| 1 |  | 
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| 2 | #include "scriptable_controller.h" | 
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| 3 | #include "luatb.h" | 
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| 4 | #include "infos/PlayerInfo.h" | 
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| 5 | #include "core/command/Executor.h" | 
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| 6 | #include "worldentities/pawns/Pawn.h" | 
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| 7 |  | 
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| 8 | namespace orxonox | 
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| 9 | { | 
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| 10 |  | 
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| 11 | // Used https://csl.name/post/lua-and-cpp/ as a reference | 
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| 12 | int ScriptableController::runScript(const std::string &file_path) | 
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| 13 | { | 
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| 14 |     int ret; | 
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| 15 |  | 
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| 16 |     // Not having a script specified at all is not an error. | 
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| 17 |     if(file_path.empty()){ | 
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| 18 |         orxout(internal_warning) << "No script specified!" << std::endl; | 
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| 19 |         return 0; | 
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| 20 |     } | 
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| 21 |  | 
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| 22 |     // Create a lua object | 
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| 23 |     lua_State *lua = luaL_newstate(); | 
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| 24 |     if(lua == nullptr) | 
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| 25 |     { | 
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| 26 |         orxout(internal_warning) << "ScriptableController: Failed to load script " << file_path << std::endl; | 
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| 27 |         return LUA_ERRMEM; | 
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| 28 |     } | 
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| 29 |  | 
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| 30 |     // Make standard libraries available in the Lua object. | 
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| 31 |     luaL_openlibs(lua); | 
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| 32 |  | 
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| 33 |     // Register the API | 
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| 34 |     ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this); | 
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| 35 |  | 
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| 36 |     // Load the program; this supports both source code and bytecode files. | 
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| 37 |     if((ret = luaL_loadfile(lua, file_path.c_str())) != 0) | 
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| 38 |     { | 
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| 39 |         orxout(user_error) << "Failed to load level script " + file_path << std::endl; | 
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| 40 |         this->printLuaError(lua); | 
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| 41 |         delete api; | 
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| 42 |         return ret; | 
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| 43 |     } | 
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| 44 |  | 
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| 45 |     // Execute the script | 
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| 46 |     if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0) | 
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| 47 |     { | 
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| 48 |         orxout(user_error) << "Level script returned an error" << std::endl; | 
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| 49 |         this->printLuaError(lua); | 
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| 50 |         delete api; | 
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| 51 |         return ret; | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     // Remember the api | 
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| 55 |     this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api)); | 
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| 56 |  | 
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| 57 |     return 0; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void ScriptableController::setPlayer(PlayerInfo *player) | 
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| 61 | { | 
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| 62 |     this->player_ = player; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity) | 
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| 66 | { | 
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| 67 |     this->worldEntities_[id] = entity; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void ScriptableController::registerMobileEntity(std::string id, MobileEntity *entity) | 
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| 71 | { | 
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| 72 |     this->mobileEntities_[id] = entity; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void ScriptableController::registerPawn(std::string id, Pawn *pawn) | 
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| 76 | { | 
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| 77 |     this->pawns_[id] = pawn; | 
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| 78 |     this->pawnsReverse_[pawn] = id; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void ScriptableController::pawnKilled(Pawn *pawn) | 
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| 82 | { | 
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| 83 |     auto pawn_id_iter = this->pawnsReverse_.find(pawn); | 
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| 84 |     if(pawn_id_iter == this->pawnsReverse_.end()) | 
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| 85 |     { | 
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| 86 |         orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl; | 
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| 87 |         return; | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     // The ID of the pawn should already be invalid when we call the callback | 
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| 91 |     std::string id = pawn_id_iter->second; | 
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| 92 |     this->pawns_.erase(pawn_id_iter->second); | 
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| 93 |     this->pawnsReverse_.erase(pawn_id_iter); | 
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| 94 |  | 
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| 95 |     for(auto &api : this->apis_) | 
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| 96 |         api->pawnKilled(id, pawn); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield) | 
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| 100 | { | 
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| 101 |     auto target_id_iter = this->pawnsReverse_.find(target); | 
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| 102 |     auto source_id_iter = this->pawnsReverse_.find(source); | 
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| 103 |  | 
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| 104 |     if(target_id_iter == this->pawnsReverse_.end() || | 
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| 105 |        source_id_iter == this->pawnsReverse_.end() ) | 
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| 106 |     { | 
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| 107 |         orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl; | 
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| 108 |         return; | 
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| 109 |     } | 
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| 110 |  | 
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| 111 |     for(auto &api : this->apis_) | 
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| 112 |         api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const | 
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| 116 | { | 
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| 117 |     if(id == "player" || id == "Player" || id == "PLAYER") | 
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| 118 |         return this->player_->getControllableEntity(); | 
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| 119 |  | 
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| 120 |     auto entity = this->worldEntities_.find(id); | 
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| 121 |     return entity != this->worldEntities_.end() ? entity->second : nullptr; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | MobileEntity *ScriptableController::getMobileEntityByID(std::string id) const | 
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| 125 | { | 
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| 126 |     if(id == "player" || id == "Player" || id == "PLAYER") | 
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| 127 |         return this->player_->getControllableEntity(); | 
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| 128 |  | 
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| 129 |     auto entity = this->mobileEntities_.find(id); | 
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| 130 |     return entity != this->mobileEntities_.end() ? entity->second : nullptr; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | Pawn *ScriptableController::getPawnByID(std::string id) const | 
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| 134 | { | 
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| 135 |     if(id == "player" || id == "Player" || id == "PLAYER") { | 
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| 136 |         return orxonox_cast<Pawn*>(this->player_->getControllableEntity()); | 
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| 137 |         orxout(user_status) << "Pawn is player!?" << std::endl; | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |  | 
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| 141 |     auto pawn = this->pawns_.find(id); | 
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| 142 |  | 
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| 143 |     if(pawn != this->pawns_.end()) { | 
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| 144 |         orxout(user_status) << "Requested Pawn is available!" << std::endl; | 
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| 145 |     } | 
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| 146 |  | 
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| 147 |     return pawn != this->pawns_.end() ? pawn->second : nullptr; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void ScriptableController::printLuaError(lua_State *lua) | 
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| 151 | { | 
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| 152 |     // The error message is on top of the stack. | 
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| 153 |     // Fetch it, print it and then pop it off the stack. | 
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| 154 |     // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us. | 
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| 155 |     const char* message = lua_tostring(lua, -1); | 
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| 156 |     orxout(user_error) << message << std::endl; | 
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| 157 |     lua_pop(lua, 1); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | } | 
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