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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11565

Last change on this file since 11565 was 11565, checked in by pascscha, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.cc
31    @brief Implementation of the FlappyOrxShip class.
32*/
33
34#include "FlappyOrxShip.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "FlappyOrx.h"
39#include "graphics/Camera.h"
40#include "weapons/projectiles/Projectile.h"
41#include <math.h> 
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51        this->UpwardThrust = 1;
52        this->speed = 1;
53        this->gravity = 1;
54        isDead = true;
55       
56    }
57
58   
59    void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60        {   
61            SUPER(FlappyOrxShip, XMLPort, xmlelement, mode);
62            XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode);
63            XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode);
64            XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode);
65    }
66
67    void FlappyOrxShip::tick(float dt)
68    {
69        SUPER(FlappyOrxShip, tick, dt);
70        //Execute movement
71        if (this->hasLocalController()&&not isDead)
72        {
73            if(getHealth()<0){
74                setHealth(1);
75                getGame()->death();
76                death();   
77            }
78            Vector3 pos = getPosition();
79
80            getGame()->updatePlayerPos(pos.x);
81           
82
83            velocity.y += gravity*dt;
84            if(isFlapping){
85                isFlapping = false;
86                if(pos.z > -150)
87                    velocity.y = -UpwardThrust;
88            }
89
90            pos += Vector3(speed + velocity.x, 0, velocity.y) * dt;
91           
92
93           
94            // Camera
95            Camera* camera = this->getCamera();
96            if (camera != nullptr)
97            {
98                //camera->setPosition(Vector3(-pos.z, -pos.y, 0));
99                camera->setPosition(pos.x,-100,0);
100                camera->setOrientation(Vector3::UNIT_Z, Degree(0));
101
102            }
103
104           
105            setPosition(pos);
106            setOrientation(Vector3::UNIT_Y, Degree(270-velocity.y/10));
107
108            if(pos.z > 150){
109                getGame()->death();
110                death();
111            }
112           
113        }
114    }
115
116    void FlappyOrxShip::updateLevel()
117    {
118        if (getGame())
119            getGame()->levelUp();
120    }
121
122    void FlappyOrxShip::moveFrontBack(const Vector2& value)
123    {
124
125    }
126
127    void FlappyOrxShip::moveRightLeft(const Vector2& value){}
128
129    void FlappyOrxShip::boost(bool boost){
130        if(isDead){
131            isDead = false;
132            getGame()->bIsDead = false;
133        }
134        isFlapping=boost;
135    }
136
137    void FlappyOrxShip::rotateRoll(const Vector2& value)
138    {
139        if (getGame())
140            if (getGame()->bEndGame)
141                getGame()->end();
142    }
143
144    FlappyOrx* FlappyOrxShip::getGame()
145    {
146        if (game == nullptr)
147        {
148            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
149                game = flappyOrx;
150        }
151        return game;
152    }
153
154    void FlappyOrxShip::death()
155    {
156        Vector3 pos = getPosition();
157        pos.x = 0;
158        pos.z = 0;
159        pos.y = 0;
160        velocity.y = 0;
161        setPosition(pos);
162        usleep(1000u);
163    }
164}
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