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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11543

Last change on this file since 11543 was 11543, checked in by pascscha, 7 years ago

camera changes

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.cc
31    @brief Implementation of the FlappyOrxShip class.
32*/
33
34#include "FlappyOrxShip.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "FlappyOrx.h"
39#include "graphics/Camera.h"
40#include "weapons/projectiles/Projectile.h"
41#include <math.h> 
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51        this->UpwardThrust = 1;
52        this->speed = 1;
53        this->gravity = 1;
54       
55    }
56    void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57        {   
58            SUPER(FlappyOrxShip, XMLPort, xmlelement, mode);
59            XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode);
60            XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode);
61            XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode);
62    }
63
64    void FlappyOrxShip::tick(float dt)
65    {
66        SUPER(FlappyOrxShip, tick, dt);
67        //Execute movement
68        if (this->hasLocalController())
69        {
70            if(getHealth()<0){
71                setHealth(1);
72                getGame()->death();
73                death();   
74            }
75            Vector3 pos = getPosition();
76
77            getGame()->updatePlayerPos(pos.x);
78           
79
80            velocity.y += gravity*dt;
81            if(isFlapping){
82                isFlapping = false;
83                if(pos.z > -150)
84                    velocity.y = -UpwardThrust;
85            }
86
87            pos += Vector3(speed + velocity.x, 0, velocity.y) * dt;
88           
89
90           
91            // Camera
92            Camera* camera = this->getCamera();
93            if (camera != nullptr)
94            {
95                //camera->setPosition(Vector3(-pos.z, -pos.y, 0));
96                camera->setPosition(pos.x,-100,0);
97                camera->setOrientation(Vector3::UNIT_Z, Degree(0));
98
99            }
100
101           
102            setPosition(pos);
103            setOrientation(Vector3::UNIT_Y, Degree(270-velocity.y/10));
104
105            if(pos.z > 150){
106                getGame()->death();
107                death();
108            }
109           
110        }
111    }
112
113    void FlappyOrxShip::updateLevel()
114    {
115        if (getGame())
116            getGame()->levelUp();
117    }
118
119    void FlappyOrxShip::moveFrontBack(const Vector2& value)
120    {
121
122    }
123
124    void FlappyOrxShip::moveRightLeft(const Vector2& value){}
125
126    void FlappyOrxShip::boost(bool boost){
127        isFlapping=boost;
128    }
129
130    void FlappyOrxShip::rotateRoll(const Vector2& value)
131    {
132        if (getGame())
133            if (getGame()->bEndGame)
134                getGame()->end();
135    }
136
137    FlappyOrx* FlappyOrxShip::getGame()
138    {
139        if (game == nullptr)
140        {
141            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
142                game = flappyOrx;
143        }
144        return game;
145    }
146
147    void FlappyOrxShip::death()
148    {
149        Vector3 pos = getPosition();
150        pos.x = 0;
151        pos.z = 0;
152        pos.y = 0;
153        velocity.y = 0;
154        setPosition(pos);
155        usleep(1000u);
156    }
157}
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