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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11509

Last change on this file since 11509 was 11509, checked in by merholzl, 7 years ago

small changes and prep for XML

File size: 3.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.cc
31    @brief Implementation of the FlappyOrxShip class.
32*/
33
34#include "FlappyOrxShip.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "FlappyOrx.h"
39#include "graphics/Camera.h"
40#include "weapons/projectiles/Projectile.h"
41#include <math.h> 
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51        UpwardThrust = 250;
52        speed = 50;
53        gravity = 20;
54         void AutonomousDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55        {   
56            SUPER(AutonomousDrone, XMLPort, xmlelement, mode);
57            XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode);
58            XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode);
59            XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode);
60        }
61    }
62    void FlappyOrxShip::tick(float dt)
63    {  //Execute movement
64        if (this->hasLocalController())
65        {
66           
67            Vector3 pos = getPosition();
68            velocity.y += gravity;
69            if(isFlapping){
70                isFlapping = false;
71                velocity.y = -UpwardThrust;
72            }
73
74           
75            pos += Vector3(speed + velocity.x, 0, velocity.y) * dt;
76           
77            if(pos.z < -150 || pos.z > 150){
78                pos.z=0;
79                velocity.y = 0;
80            }
81           
82            // restart if game ended
83            if (getGame())
84                if (getGame()->bEndGame)
85                {
86                    getGame()->start();
87                    return;
88                }
89           
90            // Camera
91            Camera* camera = this->getCamera();
92            if (camera != nullptr)
93            {
94                camera->setPosition(Vector3(-pos.z, -pos.y, 0));
95                camera->setOrientation(Vector3::UNIT_Z, Degree(90));
96            }
97
98            setPosition(pos);
99            setOrientation(Vector3::UNIT_Y, Degree(270));
100           
101        }
102
103
104        SUPER(FlappyOrxShip, tick, dt);
105    }
106
107    void FlappyOrxShip::updateLevel()
108    {
109        if (getGame())
110            getGame()->levelUp();
111    }
112
113    void FlappyOrxShip::moveFrontBack(const Vector2& value)
114    {
115
116    }
117
118    void FlappyOrxShip::moveRightLeft(const Vector2& value){}
119
120    void FlappyOrxShip::boost(bool boost){
121        isFlapping=boost;
122    }
123
124    void FlappyOrxShip::rotateRoll(const Vector2& value)
125    {
126        if (getGame())
127            if (getGame()->bEndGame)
128                getGame()->end();
129    }
130
131    FlappyOrx* FlappyOrxShip::getGame()
132    {
133        if (game == nullptr)
134        {
135            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
136                game = flappyOrx;
137        }
138        return game;
139    }
140
141    void FlappyOrxShip::death()
142    {
143
144    }
145}
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