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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrx.cc @ 11533

Last change on this file since 11533 was 11533, checked in by merholzl, 7 years ago

point system in place

File size: 6.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrx.cc
31    @brief Implementation of the FlappyOrx class.
32*/
33
34#include "FlappyOrx.h"
35#include "Highscore.h"
36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
43
44// ! HACK
45#include "infos/PlayerInfo.h"
46
47#include "FlappyOrxCenterPoint.h"
48#include "FlappyOrxShip.h"
49#include "FlappyOrxAsteroid.h"
50
51#include "core/command/ConsoleCommand.h"
52#include "worldentities/ExplosionPart.h"
53
54namespace orxonox
55{
56    RegisterUnloadableClass(FlappyOrx);
57
58    FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context)
59    {
60        RegisterObject(FlappyOrx);
61        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
62        this->center_ = nullptr;
63        bEndGame = false;
64        lives = 1;
65        level = 0;
66        point = 0;
67        bShowLevel = false;
68        multiplier = 1;
69        b_combo = false;
70        this->spawnDistance=300;
71        this->tubeOffsetX=500;
72        this->setHUDTemplate("FlappyOrxHUD");
73    }
74
75    void FlappyOrx::updatePlayerPos(int x){
76        if(this->tubes.size()==0||x-this->tubes.back()-tubeOffsetX>spawnDistance){
77            spawnTube();
78            this->tubes.push(x+tubeOffsetX);
79        }
80        if(this->tubes.size()!=0&&x>this->tubes.front()){
81            this->tubes.pop();
82            levelUp();
83            point++;
84        }
85    }
86
87    void FlappyOrx::levelUp()
88    {
89        level++;
90        toggleShowLevel();
91        //showLevelTimer.setTimer(3.0f, false, createExecutor(createFunctor(&FlappyOrx::toggleShowLevel, this)));
92    }
93
94    FlappyOrxShip* FlappyOrx::getPlayer()
95    {
96        if (player == nullptr)
97        {
98            for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>()) {
99                player = ship;
100            }
101        }
102        return player;
103    }
104
105    void FlappyOrx::spawnTube()
106    {
107        int space = 90;
108        int height = (float(rand())/RAND_MAX-0.5)*(280-space);
109           
110        if (getPlayer() == nullptr)
111            return;
112
113        Vector3 pos = player->getPosition();
114
115        asteroidField(pos.x+tubeOffsetX,height-space/2,0.8);
116        asteroidField(pos.x+tubeOffsetX,height+space/2,-0.8);   
117    }
118
119    void FlappyOrx::asteroidField(int x, int y, float slope){
120        int r = 20;
121        int noadd = 0;
122
123        ClearAsteroids();
124        Circle newAsteroid = Circle();
125        while(r>0){
126            if(slope>0)
127                newAsteroid.y=float(rand())/RAND_MAX*(150+y)-150;
128            else
129                newAsteroid.y=float(rand())/RAND_MAX*(150-y)+y;
130           
131            newAsteroid.x=x+(float(rand())/RAND_MAX-0.5)*(y-newAsteroid.y)/slope;
132            newAsteroid.r=r;
133           
134            int i = addIfPossible(newAsteroid);
135            if(i==0)
136                noadd++;
137            else if(i==2)
138                r=0;
139            if(noadd>=5){
140                noadd=0;
141                r-=5;
142            }
143        }
144    }
145
146    void FlappyOrx::createAsteroid(Circle &c){
147        orxout() << "created Asteroid at x="<<c.x<<" y="<<c.y << std::endl;
148        MovableEntity* newAsteroid = new MovableEntity(this->center_->getContext());
149        if(c.r<=5)
150            newAsteroid->addTemplate(Asteroid5[rand()%6]);
151        else if(c.r<=10)
152            newAsteroid->addTemplate(Asteroid10[rand()%6]);
153        else if(c.r<=15)
154            newAsteroid->addTemplate(Asteroid15[rand()%6]);
155        else
156            newAsteroid->addTemplate(Asteroid20[rand()%6]);
157       
158        newAsteroid->setPosition(Vector3(c.x, 0, c.y));
159        newAsteroid->setOrientation(Vector3::UNIT_Z, Degree(rand()%360));
160        newAsteroid->setOrientation(Vector3::UNIT_Y, Degree(rand()%360));
161
162    }
163
164    void FlappyOrx::setCenterpoint(FlappyOrxCenterPoint* center)
165    {
166        this->center_ = center;
167    }
168
169    void FlappyOrx::costLife()
170    {
171        lives--;
172        multiplier = 1;
173        // end the game in 30 seconds.
174        if (lives <= 0)
175            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&FlappyOrx::end, this)));
176    };
177
178    void FlappyOrx::comboControll()
179    {
180        if (b_combo)
181            multiplier++;
182        // if no combo was performed before, reset multiplier
183        else
184            multiplier = 1;
185        b_combo = false;
186    }
187
188    void FlappyOrx::start()
189    {
190        // Set variable to temporarily force the player to spawn.
191        this->bForceSpawn_ = true;
192
193        if (this->center_ == nullptr)  // abandon mission!
194        {
195            orxout(internal_error) << "FlappyOrx: No Centerpoint specified." << endl;
196            GSLevel::startMainMenu();
197            return;
198        }
199        // Call start for the parent class.
200        Deathmatch::start();
201    }
202    void FlappyOrx::addPoints(int numPoints)
203    {
204        if (!bEndGame)
205        {
206            point += numPoints * multiplier;
207            b_combo = true;
208        }
209    }
210
211    void FlappyOrx::end()
212    {
213        // DON'T CALL THIS!
214        //      Deathmatch::end();
215        // It will misteriously crash the game!
216        // Instead startMainMenu, this won't crash.
217        if (Highscore::exists()){
218                    int score = this->getPoints();
219                    if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) 
220                        Highscore::getInstance().storeHighscore("Orxonox Arcade",score);
221
222          }
223        GSLevel::startMainMenu();
224    }
225}
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