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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrx.cc @ 11503

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrx.cc
31    @brief Implementation of the FlappyOrx class.
32*/
33
34#include "FlappyOrx.h"
35#include "Highscore.h"
36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
43
44// ! HACK
45#include "infos/PlayerInfo.h"
46
47#include "FlappyOrxCenterPoint.h"
48#include "FlappyOrxShip.h"
49
50#include "core/command/ConsoleCommand.h"
51#include "worldentities/ExplosionPart.h"
52
53namespace orxonox
54{
55    RegisterUnloadableClass(FlappyOrx);
56
57    FlappyOrx::FlappyOrx(Context* context) : Deathmatch(context)
58    {
59        RegisterObject(FlappyOrx);
60        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
61        this->center_ = nullptr;
62        bEndGame = false;
63        lives = 3;
64        level = 1;
65        point = 0;
66        bShowLevel = false;
67        multiplier = 1;
68        b_combo = false;
69       
70        this->setHUDTemplate("FlappyOrxHUD");
71    }
72
73    void FlappyOrx::levelUp()
74    {
75        level++;
76        if (getPlayer() != nullptr)
77        {
78            for (int i = 0; i < 7; i++)
79            {
80
81                WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext());
82                chunk5->setPosition(this->center_->getPosition());
83                chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
84                chunk5->setScale(10);
85                chunk5->setEffect1("Orxonox/explosion2b");
86                chunk5->setEffect2("Orxonox/smoke6");
87                chunk5->setMinSpeed(0);
88                chunk5->setMaxSpeed(0);
89                chunk5->Explode();
90
91            }
92        }
93        addPoints(multiplier * 42);
94        multiplier *= 2;
95        toggleShowLevel();
96        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&FlappyOrx::toggleShowLevel, this)));
97    }
98
99    FlappyOrxShip* FlappyOrx::getPlayer()
100    {
101        if (player == nullptr)
102        {
103            for (FlappyOrxShip* ship : ObjectList<FlappyOrxShip>())
104                player = ship;
105        }
106        return player;
107    }
108
109
110    void FlappyOrx::setCenterpoint(FlappyOrxCenterPoint* center)
111    {
112        this->center_ = center;
113    }
114
115    void FlappyOrx::costLife()
116    {
117        lives--;
118        multiplier = 1;
119        // end the game in 30 seconds.
120        if (lives <= 0)
121            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&FlappyOrx::end, this)));
122    };
123
124    void FlappyOrx::comboControll()
125    {
126        if (b_combo)
127            multiplier++;
128        // if no combo was performed before, reset multiplier
129        else
130            multiplier = 1;
131        b_combo = false;
132    }
133
134    void FlappyOrx::start()
135    {
136        // Set variable to temporarily force the player to spawn.
137        this->bForceSpawn_ = true;
138
139        if (this->center_ == nullptr)  // abandon mission!
140        {
141            orxout(internal_error) << "FlappyOrx: No Centerpoint specified." << endl;
142            GSLevel::startMainMenu();
143            return;
144        }
145        // Call start for the parent class.
146        Deathmatch::start();
147    }
148    void FlappyOrx::addPoints(int numPoints)
149    {
150        if (!bEndGame)
151        {
152            point += numPoints * multiplier;
153            b_combo = true;
154        }
155    }
156
157    void FlappyOrx::end()
158    {
159        // DON'T CALL THIS!
160        //      Deathmatch::end();
161        // It will misteriously crash the game!
162        // Instead startMainMenu, this won't crash.
163        if (Highscore::exists()){
164                    int score = this->getPoints();
165                    if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) 
166                        Highscore::getInstance().storeHighscore("Orxonox Arcade",score);
167
168          }
169        GSLevel::startMainMenu();
170    }
171}
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