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source: code/branches/FlappyOrx_HS17/data/levels/templates/spaceshipFlappyOrx.oxt @ 11580

Last change on this file since 11580 was 11580, checked in by merholzl, 6 years ago

colisson boxes and asteroidshapoeremoval

File size: 5.7 KB
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1<Template name=spaceshipFlappyOrx>
2  <FlappyOrxShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 4200000
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39
40    collisiondamage = 100
41    enablecollisiondamage = true
42
43    speed = 100
44    UpwardThrust = 200
45    gravity = 500
46  >
47    <engines>
48      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipFlappyOrxengine />
49      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipFlappyOrxengine />
50    </engines>
51    <attached>
52      <Model position="0,0,0" yaw=180 pitch=90 roll=270 scale=9 mesh="FlappyOrxShip.mesh" />
53      <!-- <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" /> -->
54<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
55<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
56<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
57<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
58    </attached>
59    <collisionShapes>
60      <SphereCollisionShape position="-1.8    ,0 ,  -11" radius="15" />
61      <SphereCollisionShape position="-0.8   ,0 ,  0" radius="16" />
62      <SphereCollisionShape position="0   ,0 ,  11" radius="12.5" />
63    </collisionShapes>
64    <explosion >
65      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
66      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
67      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
68
69      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
70      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
71      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
72      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
73      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
74    </explosion>
75<?lua
76  include("../includes/FlappyOrxWeapon.oxi")
77?>
78  </FlappyOrxShip>
79</Template>
80
81<Template name=spaceshipescortcameras defaults=0>
82  <FlappyOrxShip>
83    <camerapositions>
84<!--       <CameraPosition position="0,15, 60" drag=true mouselook=true />
85      <CameraPosition position="0,20, 90" drag=true mouselook=true />
86      <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
87      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false absolute=true mouselook=true />
88    </camerapositions>
89  </FlappyOrxShip>
90</Template>
91
92<Template name=spaceshipFlappyOrxengine baseclass=MultiStateEngine>
93  <MultiStateEngine
94   boostfactor    = 2.2
95
96   speedfront     = 200
97   speedback      =  70
98   speedleftright =  70
99   speedupdown    =  70
100
101   defEngineSndNormal = "sounds/Engine_low.ogg"
102   defEngineSndBoost = "sounds/Engine_high.ogg"
103
104   accelerationfront     = 700
105   accelerationbrake     = 700
106   accelerationback      =  125
107   accelerationleftright =  125
108   accelerationupdown    =  125
109  >
110    <EffectContainer condition="idle">
111      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
112    </EffectContainer>
113    <EffectContainer condition="not idle">
114      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
115      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
116    </EffectContainer>
117    <EffectContainer condition="normal or brake">
118
119    </EffectContainer>
120    <EffectContainer condition="normal or boost">
121      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
122      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
123    </EffectContainer>
124    <EffectContainer condition="boost">
125      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
126      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
127    </EffectContainer>
128
129  </MultiStateEngine>
130</Template>
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