| 
                Last change
                  on this file since 589 was
                  341,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - removed folder src/class_hierarchy
 - removed a few unnec. files in src/
 - added a few files in src/orxonox to make weapon system and hud work
 - restructured all CMLs
 - adjusted all the #include directives (only one include directory now: src)
 - moved ENET library linkage to CML in src/orxonox
  
           | 
        
        | 
            File size:
            1.5 KB
           | 
      
      
        
  | Rev | Line |   | 
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| [267] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software: you can redistribute it and/or modify | 
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 | 8 |  *   it under the terms of the GNU General Public License as published by | 
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 | 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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 | 10 |  *   (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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 | 19 |  * | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | #ifndef WEAPON_STATION_H | 
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 | 30 | #define WEAPON_STATION_H | 
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 | 31 |  | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 |  | 
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| [341] | 34 | #include "orxonox/orxonox_prerequisites.h" | 
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| [267] | 35 |  | 
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 | 36 |  | 
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 | 37 | namespace orxonox { | 
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 | 38 | namespace weapon { | 
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 | 39 |  | 
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 | 40 |   class WeaponStation | 
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 | 41 |   { | 
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 | 42 |   public: | 
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 | 43 |     WeaponStation(int slotSize); | 
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 | 44 |           ~WeaponStation(); | 
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 | 45 |  | 
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 | 46 |     bool addWeapon(BaseWeapon*); | 
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 | 47 |  | 
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 | 48 |     //bool removeCurrentWeapon(); | 
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 | 49 |  | 
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 | 50 |     // TODO: access every weapon by name | 
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 | 51 |     BaseWeapon* selectWeapon(int slotNumber); | 
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 | 52 |  | 
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 | 53 |   protected: | 
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 | 54 |  | 
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 | 55 |   public: | 
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 | 56 |  | 
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 | 57 |   protected: | 
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 | 58 |     // slot management | 
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 | 59 |     BaseWeapon **slots_; | 
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 | 60 |     BaseWeapon **selectedSlot_; | 
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 | 61 |     int lastActiveSlotIndex_; | 
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 | 62 |     int stationSize_; | 
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 | 63 |  | 
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 | 64 |   }; | 
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 | 65 |  | 
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 | 66 | } | 
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 | 67 | } | 
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 | 68 |  | 
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 | 69 | #endif /* WEAPON_STATION_H */ | 
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