| 
                Last change
                  on this file since 589 was
                  341,
                  checked in by rgrieder, 18 years ago
           | 
        
        
          
              - removed folder src/class_hierarchy
 - removed a few unnec. files in src/
 - added a few files in src/orxonox to make weapon system and hud work
 - restructured all CMLs
 - adjusted all the #include directives (only one include directory now: src)
 - moved ENET library linkage to CML in src/orxonox
  
           | 
        
        | 
            File size:
            1.4 KB
           | 
      
      
        
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| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef BULLET_MANAGER_H | 
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| 30 | #define BULLET_MANAGER_H | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 | #include "orxonox/orxonox_prerequisites.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 | namespace orxonox { | 
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| 38 | namespace weapon { | 
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| 39 |  | 
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| 40 |   class BulletManager | 
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| 41 |   { | 
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| 42 |   public: | 
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| 43 |     BulletManager(Ogre::SceneManager*); | 
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| 44 |           virtual ~BulletManager(); | 
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| 45 |  | 
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| 46 |     void addBullet(Bullet*); | 
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| 47 |  | 
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| 48 |     bool tick(unsigned long, Ogre::Real); | 
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| 49 |  | 
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| 50 |   protected: | 
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| 51 |  | 
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| 52 |   public: | 
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| 53 |     Ogre::SceneManager *sceneMgr_; | 
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| 54 |  | 
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| 55 |   protected: | 
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| 56 |     // Bullet array | 
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| 57 |           Bullet **bullets_; | 
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| 58 |           int bulletsSize_; | 
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| 59 |           int bulletsIndex_; | 
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| 60 |  | 
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| 61 |   }; | 
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| 62 |  | 
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| 63 | } | 
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| 64 | } | 
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| 65 |  | 
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| 66 | #endif /* BULLET_MANAGER_H */ | 
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