| Last change
                  on this file since 392 was
                  341,
                  checked in by rgrieder, 18 years ago | 
        
          | removed folder src/class_hierarchy
removed a few unnec. files in src/
added a few files in src/orxonox to make weapon system and hud work
restructured all CMLs
adjusted all the #include directives (only one include directory now: src)
moved ENET library linkage to CML in src/orxonox
 | 
        | File size:
            1.4 KB | 
      
      
        
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| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software: you can redistribute it and/or modify | 
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| 8 | *   it under the terms of the GNU General Public License as published by | 
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| 9 | *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 | *   (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | * | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Reto Grieder | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef BULLET_MANAGER_H | 
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| 30 | #define BULLET_MANAGER_H | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 | #include "orxonox/orxonox_prerequisites.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 | namespace orxonox { | 
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| 38 | namespace weapon { | 
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| 39 |  | 
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| 40 | class BulletManager | 
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| 41 | { | 
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| 42 | public: | 
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| 43 | BulletManager(Ogre::SceneManager*); | 
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| 44 | virtual ~BulletManager(); | 
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| 45 |  | 
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| 46 | void addBullet(Bullet*); | 
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| 47 |  | 
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| 48 | bool tick(unsigned long, Ogre::Real); | 
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| 49 |  | 
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| 50 | protected: | 
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| 51 |  | 
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| 52 | public: | 
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| 53 | Ogre::SceneManager *sceneMgr_; | 
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| 54 |  | 
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| 55 | protected: | 
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| 56 | // Bullet array | 
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| 57 | Bullet **bullets_; | 
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| 58 | int bulletsSize_; | 
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| 59 | int bulletsIndex_; | 
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| 60 |  | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | } | 
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| 64 | } | 
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| 65 |  | 
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| 66 | #endif /* BULLET_MANAGER_H */ | 
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