| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OgreSceneManager.h" | 
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| 29 |  | 
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| 30 | #include "bullet_manager.h" | 
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| 31 | #include "bullet.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 | namespace orxonox { | 
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| 35 | namespace weapon { | 
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| 36 |   using namespace Ogre; | 
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| 37 |  | 
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| 38 |   BulletManager::BulletManager(SceneManager *sceneMgr) : sceneMgr_(sceneMgr), | 
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| 39 |         bulletsIndex_(0), bulletsSize_(8) | 
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| 40 |   { | 
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| 41 |     bullets_ = new Bullet*[bulletsSize_]; | 
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| 42 |   } | 
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| 43 |  | 
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| 44 |  | 
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| 45 |   BulletManager::~BulletManager() | 
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| 46 |   { | 
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| 47 |     // clean up the bullet list | 
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| 48 |     if (bullets_) | 
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| 49 |     { | 
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| 50 |       for (int i = 0; i < bulletsIndex_; i++) | 
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| 51 |         delete bullets_[i]; | 
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| 52 |       delete bullets_; | 
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| 53 |     } | 
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| 54 |   } | 
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| 55 |  | 
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| 56 |  | 
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| 57 |   void BulletManager::addBullet(Bullet *bullet) | 
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| 58 |   { | 
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| 59 |     // resize array if neccessary (double the size then) | 
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| 60 |     if (bulletsIndex_ >= bulletsSize_) | 
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| 61 |     { | 
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| 62 |       // redimension the array | 
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| 63 |       Bullet **tempArray = new Bullet*[2*bulletsSize_]; | 
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| 64 |       for (int i = 0; i < bulletsSize_; i++) | 
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| 65 |         tempArray[i] = bullets_[i]; | 
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| 66 |       bulletsSize_ *= 2; | 
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| 67 |       delete bullets_; | 
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| 68 |       bullets_ = tempArray; | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     // add the bullet to the list | 
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| 72 |     bullets_[bulletsIndex_++] = bullet; | 
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| 73 |   } | 
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| 74 |  | 
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| 75 |  | 
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| 76 |   bool BulletManager::tick(unsigned long time, Real deltaTime) | 
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| 77 |   { | 
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| 78 |     // update the bullet positions | 
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| 79 |     for (int i = 0; i < bulletsIndex_; i++) | 
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| 80 |     { | 
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| 81 |       bullets_[i]->node_->translate(bullets_[i]->speed_*deltaTime); | 
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| 82 |       bullets_[i]->node_->yaw(Degree(deltaTime*100)); | 
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| 83 |       bullets_[i]->node_->roll(Degree(deltaTime*300)); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     return true; | 
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| 87 |   } | 
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| 88 |  | 
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| 89 | } | 
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| 90 | } | 
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