| Last change
                  on this file since 555 was
                  513,
                  checked in by nicolasc, 18 years ago | 
        
          | 
added copyright noticenetwork still need to be done
 
 | 
        | File size:
            1.3 KB | 
      
      
        
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| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Reto Grieder | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OgreSceneNode.h" | 
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| 29 | #include "OgreEntity.h" | 
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| 30 | #include "OgreVector3.h" | 
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| 31 |  | 
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| 32 | #include "bullet.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | namespace orxonox { | 
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| 36 | namespace weapon { | 
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| 37 | using namespace Ogre; | 
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| 38 |  | 
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| 39 | Bullet::Bullet(SceneNode *node, Entity *entity, Vector3 speed) | 
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| 40 | : node_(node), entity_(entity), speed_(speed) | 
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| 41 | { | 
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| 42 | node_->attachObject(entity_); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | Bullet::~Bullet() | 
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| 47 | { | 
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| 48 | } | 
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| 49 |  | 
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| 50 | } | 
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| 51 | } | 
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