| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software: you can redistribute it and/or modify | 
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| 8 | *   it under the terms of the GNU General Public License as published by | 
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| 9 | *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 | *   (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 | * | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Reto Grieder | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef BASE_WEAPON_H | 
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| 30 | #define BASE_WEAPON_H | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 | #include "orxonox/orxonox_prerequisites.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 | namespace orxonox { | 
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| 38 | namespace weapon { | 
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| 39 |  | 
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| 40 | class BaseWeapon | 
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| 41 | { | 
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| 42 | public: | 
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| 43 | enum Action { | 
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| 44 | NOTHING  = 0, | 
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| 45 | RELOAD   = 1, | 
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| 46 | CHANGE_AMMO  = 2, | 
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| 47 | SPECIAL  = 3 | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | protected: | 
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| 51 | enum State { | 
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| 52 | IDLE = 0, | 
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| 53 | PRIMARY_FIRE = 1, | 
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| 54 | SECONDARY_FIRE = 2, | 
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| 55 | RELOADING = 3, | 
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| 56 | CHANGING_AMMO = 4, | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | public: | 
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| 60 | BaseWeapon(InertialNode*, AmmunitionDump*); | 
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| 61 | virtual ~BaseWeapon(); | 
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| 62 |  | 
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| 63 | bool addAction(const Action); | 
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| 64 |  | 
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| 65 | void primaryFireRequest(); | 
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| 66 |  | 
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| 67 | void secondaryFireRequest(); | 
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| 68 |  | 
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| 69 | int getAmmoState(); | 
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| 70 |  | 
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| 71 | bool tick(unsigned long, Ogre::Real); | 
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| 72 |  | 
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| 73 | protected: | 
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| 74 | virtual void primaryFire() = 0; | 
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| 75 |  | 
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| 76 | virtual void primaryFiring(unsigned int) = 0; | 
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| 77 |  | 
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| 78 | virtual void secondaryFire() = 0; | 
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| 79 |  | 
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| 80 | virtual void secondaryFiring(unsigned int) = 0; | 
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| 81 |  | 
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| 82 | public: | 
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| 83 |  | 
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| 84 | protected: | 
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| 85 | Ogre::SceneManager *sceneMgr_; | 
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| 86 | //Ogre::SceneNode *node_; | 
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| 87 | InertialNode* node_; | 
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| 88 |  | 
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| 89 | int bulletCounter_; | 
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| 90 | BulletManager *bulletManager_; | 
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| 91 |  | 
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| 92 | AmmunitionDump *ammoDump_; | 
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| 93 |  | 
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| 94 | bool primaryFireRequest_; | 
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| 95 | bool secondaryFireRequest_; | 
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| 96 |  | 
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| 97 | unsigned long actionStartTime_; | 
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| 98 |  | 
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| 99 | State currentState_; | 
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| 100 | bool secondaryFired_; | 
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| 101 |  | 
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| 102 | Action nextAction_; | 
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| 103 | bool actionAdded_; | 
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| 104 | unsigned long timeSinceNextActionAdded_; | 
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| 105 | static const unsigned long nextActionValidityPeriod_ = 500; | 
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| 106 |  | 
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| 107 | // weapon properties | 
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| 108 | int leftAmmo_; | 
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| 109 | Ogre::String name_; | 
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| 110 | int primaryFirePower_; | 
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| 111 | int secondaryFirePower_; | 
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| 112 | int primaryFiringRate_; | 
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| 113 | int secondaryFiringRate_; | 
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| 114 | Ogre::Real primaryBulletSpeed_; | 
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| 115 | Ogre::Real secondaryBulletSpeed_; | 
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| 116 |  | 
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| 117 | int magazineSize_; | 
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| 118 |  | 
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| 119 | }; | 
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| 120 |  | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | #endif /* BASE_WEAPON_H */ | 
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