| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      ... | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | * @file ParticleInterface.cc | 
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| 30 | * @brief class to control praticle effects | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #include "ParticleInterface.h" | 
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| 34 | // #include <OgreParticleSystem.h> | 
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| 35 | // #include <Ogre.h> | 
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| 36 | // #include <OIS/OIS.h> | 
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| 37 | // #include <CEGUI/CEGUI.h> | 
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| 38 | // #include <CEGUIRenderer.h> | 
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| 39 |  | 
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| 40 |  | 
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| 41 |  | 
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| 42 | namespace orxonox { | 
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| 43 |   using namespace Ogre; | 
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| 44 |  | 
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| 45 |   ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName ) | 
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| 46 |   { | 
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| 47 |     sceneManager_ = sceneManager; | 
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| 48 |     particleSystem_ = sceneManager->createParticleSystem(name, templateName); | 
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| 49 |  | 
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| 50 |     //Variabeln einlesen, Emitter1_ ist Referenz-Emitter | 
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| 51 |     velocity_ = particleSystem_->getSpeedFactor(); | 
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| 52 |     colour_ = particleSystem_->getEmitter(0)->getColour(); | 
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| 53 |     rate_ = particleSystem_->getEmitter(0)->getEmissionRate(); | 
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| 54 |     distance_ = particleSystem_->getEmitter(0)->getTimeToLive(); | 
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| 55 |  | 
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| 56 |     //Anzahl der Emitter | 
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| 57 |     numberOfEmitters_ = particleSystem_->getNumEmitters(); | 
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| 58 |     standardizeEmitters(); | 
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| 59 |   } | 
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| 60 |  | 
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| 61 |   ParticleInterface::~ParticleInterface(void) | 
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| 62 |   { | 
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| 63 |     sceneManager_->destroyParticleSystem(particleSystem_); | 
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| 64 |   } | 
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| 65 |  | 
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| 66 |   void ParticleInterface::standardizeEmitters(void) | 
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| 67 |   { | 
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| 68 |     //Abgleichen der anderen Emitter an die Variabeln | 
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| 69 |     for (int i=1; i < numberOfEmitters_; i++) { | 
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| 70 |       particleSystem_->getEmitter(i)->setColour( colour_ ); | 
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| 71 |       particleSystem_->getEmitter(i)->setTimeToLive( distance_ ); | 
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| 72 |       particleSystem_->getEmitter(i)->setEmissionRate( rate_ ); | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |   } | 
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| 76 |  | 
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| 77 |   void ParticleInterface::setVelocity(Real v) | 
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| 78 |   { | 
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| 79 |     velocity_ = v; | 
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| 80 |     //partikel anpassen | 
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| 81 |     particleSystem_->setSpeedFactor(v); | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |   void ParticleInterface::setRate(int r) | 
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| 85 |   { | 
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| 86 |     rate_ = r; | 
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| 87 |     //partikel anpassen | 
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| 88 |     for (int i=0; i<numberOfEmitters_; i++) { | 
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| 89 |       particleSystem_->getEmitter(i)->setEmissionRate(rate_); | 
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| 90 |     } | 
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| 91 |   } | 
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| 92 |  | 
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| 93 |   void ParticleInterface::setDistance(Real d) | 
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| 94 |   { | 
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| 95 |     distance_ = d; | 
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| 96 |     //partikel anpassen | 
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| 97 |     for (int i=0; i < numberOfEmitters_; i++) { | 
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| 98 |       particleSystem_->getEmitter(i)->setTimeToLive(distance_); | 
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| 99 |     } | 
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| 100 |   } | 
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| 101 |  | 
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| 102 |   void ParticleInterface::setColour(ColourValue colour) | 
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| 103 |   { | 
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| 104 |     colour_ = colour; | 
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| 105 |     //partikel anpassen | 
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| 106 |     for (int i=0; i < numberOfEmitters_; i++) { | 
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| 107 |       particleSystem_->getEmitter(i)->setColour(colour_); | 
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| 108 |     } | 
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| 109 |   } | 
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| 110 |  | 
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| 111 |   ParticleEmitter* ParticleInterface::getEmitter( int emitterNr ) | 
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| 112 |   { | 
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| 113 |     if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL; | 
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| 114 |     return particleSystem_->getEmitter(emitterNr); | 
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| 115 |   } | 
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| 116 |  | 
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| 117 |   void ParticleInterface::newEmitter () | 
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| 118 |   { | 
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| 119 |     particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType()); | 
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| 120 |     particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) ); | 
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| 121 |     numberOfEmitters_++; | 
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| 122 |   } | 
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| 123 |  | 
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| 124 |   // TODO check if this really works | 
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| 125 |   Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr ) | 
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| 126 |   { | 
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| 127 |     return particleSystem_->getEmitter(0)->getPosition(); | 
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| 128 |   } | 
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| 129 |  | 
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| 130 |   void ParticleInterface::setDirection ( Vector3 direction ) | 
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| 131 |   { | 
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| 132 |     for(int i=0; i < numberOfEmitters_; i++) { | 
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| 133 |       particleSystem_->getEmitter(i)->setDirection(direction); | 
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| 134 |     } | 
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| 135 |   } | 
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| 136 |  | 
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| 137 |   void ParticleInterface::switchEnable(){ | 
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| 138 |     bool enable=(!(particleSystem_->getEmitter(0)->getEnabled())); | 
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| 139 |     for(int i=0; i < numberOfEmitters_; i++) { | 
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| 140 |       particleSystem_->getEmitter(i)->setEnabled(enable); | 
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| 141 |     } | 
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| 142 |   } | 
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| 143 |  | 
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| 144 | } | 
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